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Overview
The School is one of nine business presets available in inZOI, introduced with the v0.5.0 update in December 2025. Unlike food-based businesses such as Cafes or Bakeries, the School preset focuses on education rather than cooking. Your Zoi takes on the role of an instructor who teaches classes to visiting customers using lecture boards. Because there are no ingredient or crafting costs, the School shares a similar cost structure with the Gym preset, making it one of the more straightforward businesses to operate profitably.
How to Open a School Business
Before you can open any business, you need a commercial property. Properties marked as "Business Property" can be found and purchased through the Edit City window. Once you own a suitable lot, follow these steps:

Open the Phone (press P or tap the phone icon next to your Zoi's portrait) and launch the Business App.
Select your purchased commercial property as the business location.
Choose a name for your school in the Business Settings tab.
Set your operating days and hours in the Business Hours tab. Longer hours mean more lectures per day, but also higher employee costs and fatigue for your Zoi.
Pick School as the business preset in the Business Type tab. This automatically configures the management environment for an education-focused operation.
Configure services in the Recipe tab. For a school, this determines which types of lectures you offer and whether they are paid or unpaid.
Set customer targeting in the Player Settings tab. Make sure "Order" is listed under customer activity, as this is what prompts visiting Zois to actually sign up for lectures.
Confirm registration to officially open your school.
After registering, enter Build Mode to furnish and arrange the interior. The layout of your school affects both customer satisfaction and employee efficiency, so take time to set it up properly.
Key Equipment
The most important piece of equipment for a school business is the Lecture Board. This is the primary tool through which your Zoi (or an employee) delivers lessons to groups of customers. You can place multiple lecture boards in your school to run simultaneous sessions and increase throughput.
Beyond lecture boards, consider furnishing your school with desks, chairs, and decorations that raise the overall quality of the space. Furniture quality is one of the factors that influences customer satisfaction. You may also install vending machines so that students and staff can grab refreshments between classes, adding a small secondary income stream.
Paid vs. Unpaid Lectures
Lecture boards offer two modes: paid lectures and unpaid lectures. The distinction is central to your school's revenue model.
Paid lectures are marked with "+Profit" and generate direct income from every attending Zoi. Each session accommodates roughly 5 to 6 students, and the instructor earns approximately 560 Meow per student. With multiple sessions throughout the day, paid lectures become the primary revenue driver.
Unpaid lectures do not charge students. According to the in-game manual, free lectures can improve the skills of your employees. The exact customer-facing benefits (such as increased satisfaction or reputation boosts) are still being investigated by the community.
Most profitable school setups lean heavily on paid lectures, since they are the main income source when you have no product sales. A school equipped with two lecture boards and employees assigned exclusively to teaching can generate strong daily returns.
Revenue and Costs
At the end of each business day, the game tallies all revenue from lecture fees and any entrance fees, then subtracts employee salaries and the daily opening fee. The net profit is deposited directly into your Zoi's account.
Revenue Source | Details |
|---|---|
Paid Lectures | Approximately 560 Meow per student, 5 to 6 students per session |
Entrance Fees | Charged to every customer who walks in (optional, configurable) |
Vending Machines | Small passive income from refreshments sold on-site |
Cost | Details |
|---|---|
Employee Salaries | Based on business level, salary rank, and working hours; paid after closing |
Daily Opening Fee | A running cost that increases as the business grows |
Because the school has no crafting or ingredient costs, your overhead stays lower than food-based businesses. Players who actively manage their school (visiting in person rather than leaving it unattended) report earnings up to two or three times higher than those who let it run passively.
Hiring and Managing Employees
You can hire acquaintances or household members as employees. As your school's business level increases, the maximum number of employees you can hire also grows. To get the most out of your staff:
Assign employees to teaching duties. In a school, their primary job should be delivering lectures on the lecture boards.
Check each employee's main skills before hiring. Zois with strong rhetoric or relevant competencies tend to perform better in teaching roles.
Keep working hours reasonable. Long shifts affect your relationship with employees and can lower their mood, which reduces service quality.
New hires who are added during business hours will start from the next business day.
Employees may negotiate higher salaries through conversations over time, so factor that into your budget.
Customer Satisfaction and Star Ratings
Customer satisfaction determines your school's star rating and overall business value. Higher-rated schools attract more students, which in turn unlocks the ability to hire additional staff and expand further. Several factors influence satisfaction:
Furniture quality: better desks, chairs, and decor raise the perceived quality of the space.
Pricing: students expect fair rates. Overcharging can drive them away.
Employee responsiveness: staff who promptly begin lectures and interact positively with customers leave better impressions.
Service frequency: customers who regularly attend lectures at your school are more likely to rate it highly.
Owner relationship: your personal relationship with visiting Zois can affect their satisfaction.
At the end of each business day, customer reviews appear as feedback. Pay attention to these and adjust your prices, scheduling, or staffing if you notice negative trends. Thought bubbles during business hours also give real-time hints about how customers feel.
Comparison with Other Business Types
The School preset occupies a specific niche in inZOI's business system. Here is how it compares to the other eight presets:
Business Type | Primary Revenue | Crafting Costs |
|---|---|---|
Food and drink sales | Yes (ingredients) | |
Baked goods sales | Yes (ingredients) | |
Meal sales | Yes (ingredients) | |
Drink sales | Yes (ingredients) | |
Flower sales | Yes (flowers) | |
Candy and sweets sales | Yes (ingredients) | |
Entrance fees, paid lectures | None | |
School | Entrance fees, paid lectures | None |
Varies (fully customizable) | Varies |
The School and Gym share the advantage of zero crafting costs. The Gym is often cited as the most profitable early-game choice because of its broader appeal, but the School operates on identical lecture board mechanics. Players looking for a thematic alternative to the Gym will find the School equally viable from a financial perspective.
Tips for Running a Successful School
Place two lecture boards to double the number of sessions you can run during each business day.
Visit in person. Active management can boost daily earnings significantly compared to letting the school run unattended.
Focus employees on teaching. Assign their only task to delivering lectures so they do not wander or idle.
Set reasonable hours. Long operating hours bring in more students, but also raise salary costs and fatigue. Find the balance that keeps your profit margin healthy.
Add entrance fees. A modest entrance fee stacks on top of lecture revenue and can add up quickly with high foot traffic.
Watch your Zoi's needs. A Zoi with low mood or energy teaches poorly, which drags down the whole operation.
Review daily feedback. Customer reviews at the end of each day highlight what is working and what needs adjustment.
Known Limitations
The school business currently functions as a teaching-oriented commercial lot. It is separate from the regular education system (elementary, middle, and high school) that child, adolescent, and teenager Zois attend. Running a school business does not replace or interact with the standard school system. Additionally, the university system (Business Administration, Computer Science, and Multimedia Arts degrees) is a distinct gameplay feature unrelated to the school business preset.
As of early 2026, the development team has outlined plans to expand the full school experience with in-person classes, exams, prom, and graduation ceremonies. These upcoming features relate to the standard school life system rather than the business preset, but future updates may introduce new interactions between the two.