Relationships
Complete guide to the relationship system in inZOI covering all four relationship types (Friendship, Romance, Family, Business), their tier progressions, the Select Relationship mechanic, conversation categories, social events, Recognition need, gift-giving, trait compatibility, Call Over, decay, cheats, and patch history.
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Overview
Relationships are the connective tissue between Zois. Every conversation, shared activity, and life event either strengthens or weakens the bond between two characters. These connections directly affect quality of life. A Zoi with strong friendships and a loving partner has better emotions, recovers needs faster, and generally performs better at work and daily routines. A Zoi with no connections at all risks having their Recognition need bottom out, which can eventually cause them to run away from home permanently.
There are four relationship types in inZOI: Friendship, Romance, Family, and Business. Each type has its own progress bar with six tiers and fills independently based on the category of interactions. Talking about work fills the Business bar. Flirting fills the Romance bar. A single Zoi can have all four bars active with the same person. Each Zoi can maintain a maximum of 100 total relationships across all types.
Viewing Relationships
Press [R] or click the Relationship icon (two people shoulder-to-shoulder) in the bottom-right corner to open the relationship panel. This panel lists every Zoi the active character has met, sorted by connection strength, starting with family members. Each entry shows the four relationship bars and a small portrait.

Click any entry to see details, including the relationship history, Shared Memories accumulated over time, and a log of key events, thoughts, and feelings. The panel also includes a search function for finding specific Zois.
Relationship Types and Tiers
Each relationship type has six tiers spanning from maximally negative to maximally positive. Advancing to a new tier requires a "Select Relationship" conversation at each breakpoint. When a relationship reaches a breakpoint, two tagged conversation options appear (one positive with an upward arrow, one negative with a downward arrow). Choosing the positive option progresses upward; the negative option pushes downward. Progress does not advance automatically past these gates.
Friendship
Tier | Description |
|---|---|
Foe | Most negative level. Near-hostile behavior. |
Stranger | Negative range. Default for Zois after failed interactions. |
Awkward | Slightly below neutral. Minor discomfort in interactions. |
Friend | First positive tier. Unlocks the ability to send gifts. |
Confidant | Mid-tier positive friendship. Deeper trust and conversation options. |
BFF | Maximum friendship. Required for the Cheerful Neighbor ambition (10 BFF relationships at Level 3). |
Friendship can form between any two Zois regardless of age or household. Friendly conversation, playing together, sharing meals, and attending social events all contribute. This is the easiest relationship type to build because Friendly interactions are available from the first meeting.
Romance
Tier | Description |
|---|---|
Terrible | Most negative. Result of severe romantic failures or betrayal. |
Uncomfortable | Negative range from failed romance attempts or rejection. |
Ambivalent | Neutral starting point. Basic romantic options begin to appear. |
Mutual Crush | First formal romance stage. Unlocks dates, hand-holding, kissing. |
Sweetheart | Confessed love. Unlocks intimacy and marriage proposals. |
True Love | Maximum bond. Full marriage eligibility. |
Romantic relationships require both Zois to be at the Adult life stage or older. The Romance bar fills through flirtation, dates, physical affection, and romantic gestures. See the full Romance article for detailed progression steps.
Family
Tier | Description |
|---|---|
Estranged | Most negative. Regular quarrels and high divorce risk. |
Dysfunctional | Severely strained family bonds. |
Distant | Below neutral. Minimal interaction and coolness. |
Affectionate | First positive tier. Warm family interactions. |
Close | Strong family bond. Recommended minimum level for spouses. |
Loving | Maximum family bond. Strongest connection. |
Family bonds form after marriage, through pregnancy and birth, or through household setup in Edit City. When two Zois marry, their Romance relationship converts to a Family relationship, and the level resets to Neutral. You need to rebuild along the Family track. Family bonds are generally the most stable and decay much more slowly than other types.
Business
Tier | Description |
|---|---|
Enemy | Most negative. Professional hostility. |
Rival | Competitive tension. |
Guarded | Slightly negative. Professional caution. |
Peer | First positive tier. Neutral professional respect. |
Colleague | Mid-tier positive. Good working relationship. |
Business Partner | Maximum level. Strongest professional bond. |
Business relationships develop through professional interactions: discussing work topics, stocks, and financial subjects. Business relationships are only available between adult Zois; children and teens cannot form them.
Conversation Categories
When clicking on another Zoi and selecting "More," conversations are organized into eight thematic categories:
Category | Description |
|---|---|
Daily Life | Work complaints, neighborhood gossip, dining recommendations. Effective general rapport builders. |
Romance | Heart-symbol interactions. Plan dates, set the mood, compliment outfits, steal a kiss. |
Affection | Good-natured subjects. Compliment clothes, appreciate differences, share favorite music, discuss the neighborhood cat. |
ChitChat | Random light conversation. Extroverts particularly enjoy it. |
Humor | Quirky and funny options. Mismatched humor preferences create negative reactions. |
Conflict | Negative interactions. Hurtful discussions, direct criticism, divorce. |
Thoughts | Influenced by the Zoi's Values. Express deeper motivations and passions. |
News | Share neighborhood information, trends, and articles. Impresses information-seekers. |
Key Conversations
Certain dialogue options are marked with a special key icon. These are key conversations that reveal hidden information about a Zoi's background, personality, or secrets. Successfully completing a key conversation can deepen a relationship significantly and unlock profile information about the Zoi. However, asking personal or probing questions too early, before sufficient trust has been established, can backfire and lower the relationship bar instead.

Recognition Need
Recognition is one of four mental needs alongside Fun, Social, and Energy. It represents "the need for a Zoi to be recognized and acknowledged by Zois around them through accomplishments and success." Recognition is fulfilled by accomplishing tasks at work or school and conversing about accomplishments with other Zois.
When Recognition remains critically low for a prolonged period, the Zoi runs away from home and never returns, permanently vacating their spot in the family. This is classified as a "death by lack of recognition" but functions as a disappearance rather than a traditional death. No death notification appears. High karma makes Recognition easier to maintain, while terrible karma causes other Zois to refuse acknowledgment.
Social Events
Social events are planned through the smartphone's Events app and are a powerful way to build multiple relationships at once.
Event Type | Details |
|---|---|
Parties | Customizable with name, duration, location, guest list, dress code, and suggested activities. Build social bonds through casual interactions. |
Dates | Initiated via Romance interactions. Set time and location. Include an activity checklist for bonus relationship progress. |
Weddings | Available after engagement. Option for immediate ceremony or elaborate planned wedding with up to 50 guests. |
v0.4.0 Additions | 10 new event types including blind dates, group study sessions, and fitness clubs. |
Call Over
The Call Over feature lets you summon a known Zoi to your current location. Access it through the Relationship menu (press R), click the Call Over button, and select the Zoi. They physically travel (sprint) to your location, and a notification confirms arrival.
Requires an existing relationship of sufficient level; you cannot call someone you just met once.
Zois can decline if they dislike you or are busy with scheduled activities.
Cannot call Zois who are asleep.
No teleportation; the Zoi must physically run to your location.
Cancelable at any time using the "Cancel Gathering" button.
Gift-Giving
Gifts are sent through the Contacts app on the smartphone. Open Contacts, select the recipient, and choose a gift. The gift arrives at the recipient's home as a physical parcel with a text notification. Giving gifts raises the relationship bar and counts as a good karma action. Gift effectiveness varies based on the recipient's personality and preferences.
Gift-giving requires at least the first positive tier of any relationship type (for example, Friend level in Friendship). Available items change based on relationship level. There is no in-person gift-giving interaction; everything goes through the phone.
Shared Memories
Shared Memories record the milestones of a relationship. These appear in the relationship detail view and include events like first meetings, confessions of love, breakups, divorces, engagements, marriages, and betrayals. Players can scroll through the timeline to see a complete history between two Zois. Shared Memories are permanent. Even after a breakup, the memory of the confession and the breakup both remain on the record.
Trait Compatibility
Traits affect how quickly relationships grow. Some pairings have natural chemistry, while incompatible pairings find conversation awkward and progress slower. Trait compatibility does not block any relationship type outright.
Trait | Relationship Effect |
|---|---|
Builds romantic relationships easily. Frequently feels Aflutter. Likes discussing romantic topics. | |
Builds friendships and family relationships easily. | |
Most socially adaptable. Builds relationships with anyone easily. | |
Enjoys conversation. Builds relationships with anyone easily. | |
Builds business relationships easily. | |
Builds family and business relationships easily. Likes discussing business. | |
Avoids conversation. Struggles to form connections. |
Relationship Decay
Relationships that are ignored will gradually decay over time. If a Zoi stops contacting a friend for an extended period, the Friendship bar slowly drops. The same applies to Romance, though Family bonds are more resilient and decay much more slowly. Regular contact through visits, phone calls, texts, or social events prevents decay.

Children and Relationships
Different life stages have different relationship restrictions:
Age Group | Available Relationship Types |
|---|---|
Newborns / Toddlers | Very limited interactions. Give Formula, Do Baby Stretches (v0.4.0). |
Children | Friendship and Family only. Cannot form Business or Romance. Reprimand interaction available (v0.4.0). |
Teens | Friendship and Family. Limited teen romance added in v0.2.0 (crushes, confessions, secret admirer events). Cannot form Business. |
Young Adults and Older | Full access to all four relationship types. |
Autonomy (Free Will)
The Free Will toggle (press T or use the UI toggle with the cat's eye symbol) controls whether a Zoi acts on their own. With Free Will on (white/open eye), Zois make autonomous decisions about interactions. With Free Will off (orange/closed eye), they only act on player commands.
Autonomous relationship building is very limited in the current build. When two Zois interact autonomously, conversations typically last only a few seconds before they move on. Without player intervention, there is almost zero chance to form meaningful bonds. However, NPCs can still initiate some interactions with the player's Zoi, including sending text messages and starting conversations.
Relationship-Related Ambitions
Several Ambitions focus on building relationships:
Ambition | Category | Level 3 Goal |
|---|---|---|
Nation's Sweetheart | Pursuit of Love | Charm Level 10 + 5 True Love relationships |
Partners in Love | Pursuit of Love | Propose while Aflutter or Dazzled + show affection to True Love 20 times |
Loving Family | Family Happiness | Partner conversations 50 times + child conversations 30 times |
Parenting Expert | Family Happiness | Sing fun songs 10 times + do child rearing 50 times |
Cheerful Neighbor | Contribute to Community | Form 10 BFF relationships + dance excitedly 20 times with a BFF |
Relationship Emotions
Relationships trigger specific emotions that affect gameplay:
Emotion | Trigger | Effect |
|---|---|---|
Aflutter | Successful romantic interactions | Excitement; unlocks unique conversation options |
Confident | Successful social interactions | Unlocks conversations; improves Charm skill |
Sad | Breakup, divorce, death of loved one | Impairs Fitness skill; +5 sadness for 2 days after divorce |
Annoyed / Angry | Negative interactions, infidelity | Fun gauge drops quickly; hinders skill development |
Embarrassed | Caught cheating, failed interactions | Decreases Recognition gauge |
Cheat Codes
Cheat | Effect |
|---|---|
setRelationshipFull [Zoi ID] [Rel ID] | Maxes out a specific relationship bar to its highest value. |
setRelationshipWorst [Zoi ID] [Rel ID] | Drops a specific relationship bar to its lowest value. |
setRelationship [Zoi ID] [Rel ID] [Value] | Sets a relationship bar to a specific numeric value. |
obliviate | Wipes all relationship history for the active Zoi, removing every connection and Shared Memory. Includes Family bonds and marriage. No undo. |
Patch History
Version | Date | Key Relationship Changes |
|---|---|---|
v0.2.0 | June 2025 | Teen romance (crushes, confessions, secret admirers). Send-first text messaging. Same-sex NPC attraction settings. Romance gauge only displays after first romantic conversation. |
v0.3.0 | August 2025 | One-sided crushes, love confessions, obsessions. Trait-based reactions. Group activities (eating, playing together). Text messaging bug fix. |
v0.4.0 | October 2025 | New interactions for all life stages. 10 new social events (blind dates, group study, fitness clubs). 15 new characteristics. Karma merged into general interactions. |
v0.5.0 | December 2025 | Improved social positioning (Zois sit facing each other). Dance as a Couple interaction. Improved group behavior system. |