Overview
Back Hang is a Grappling sub-skill in the Stamina Skill Tree, available to Kliff, Damiane, and Oongka. It lets you get closer while airborne or latch onto a specific target to attack or escape danger. Once latched, you cling to the target's back, gaining a unique positional advantage.
Skill Details
Property | Detail |
|---|---|
Skill Tree | |
Parent Skill | |
Stamina Cost | 10 Stamina per second (while latched) |
Spirit Cost | None |
Characters | |
Grappling Level | Level 4 |
Unlock Cost | 1 Abyss Artifact per level (4 total from Grappling base) |
How to Unlock | Grappling Lv 4 |
Input | Triangle + Circle or X + Square while airborne |
How to Unlock
Upgrade the Grappling skill to Level 4 for each character individually, since characters do not share skill progress upgrades. Reaching Level 4 requires investing in all prior Grappling levels (Throw, Lariat, and either Giant Swing or Screwdriver depending on the character).
Grappling Progression
Level | ||
|---|---|---|
Level 1 | ||
Level 2 | ||
Level 3 | ||
Level 4 | Back Hang | Back Hang |
Level 5 |
How it Works
When you are next to a large enemy, pressing the grapple input (X + Square on PS5) causes your character to latch onto their back, clinging to their neck or torso. While latched, you can attack from behind before dropping off. The continuous Stamina drain of 10 per second means you cannot stay attached indefinitely, so time your attacks carefully.
Combat Tips
Back Hang is excellent for closing distance on ranged enemies or fleeing targets. Latch on to prevent them from creating space.
While latched onto a large enemy, you can attack from their back before dropping off. This is useful against enemies with strong frontal defenses.
Use Back Hang to escape dangerous situations by latching onto distant objects or targets to reposition quickly.
The 10 Stamina per second drain is modest, but it adds up. Drop off before your Stamina empties completely so you still have enough to dodge after landing.
Back Hang is most effective against large monsters and beasts. Smaller human enemies may not provide a useful target for latching.
Combine Back Hang with other grappling skills for creative combos: latch on, attack from behind, drop off, then follow up with a Lariat as the enemy turns around.
Patch 1.04 Changes
Patch 1.04 fixed a bug tied to Back Hang. Previously, Oongka's Scattershot could be fired even when he had zero bullets in the chamber, provided the shot was taken while back-hanging. The fix closes the exploit so Scattershot now correctly requires bullets regardless of whether Oongka is latched onto a target.
What Changed
Scattershot during a Back Hang now respects the standard ammunition cost. If the Blaster is empty, the shot will not fire, the same as when Oongka is not back-hanging.
Only the free-shot interaction changed. Back Hang itself works the same as before: the input, Stamina drain, grapple behavior, and interaction with other Grappling skills are all unchanged by Patch 1.04.
The fix is specific to Oongka because Scattershot is tied to his Blaster. Kliff and Damiane are not affected by this change.
Impact on Playstyle
Builds that leaned on the zero-bullet back-hang Scattershot for infinite burst pressure need to manage ammo properly post-1.04. Reload and ammo pickups now matter the same whether you are on the ground or clinging to a target's back. See the Patch Notes for the full list of 1.04 adjustments.