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2026 Roadmap
March 16, 2026 at 03:22 AM
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The 2026 Roadmap was officially revealed by inZOI Studio in two parts. Part 1, shared in late December 2025, covers the quarterly content updates that form the core of the game's Early Access development. Part 2, revealed in early January 2026, focuses on three experimental initiatives: modding tool expansion, the new Canvastown world, and online multiplayer. A separate team handles Part 2 content so it does not pull resources from core game development.
Director Hyungjun "Kjun" Kim has emphasized that all timelines are subject to change based on development progress, testing results, and community feedback. The studio follows a "Fundamentals First" approach, meaning core gameplay polish takes priority over ambitious new features.
The first quarter focuses on career expansion, social systems, and creative features. The major technical change is the migration from Unreal Engine 5.4 to 5.6, which went through a public beta on Steam starting March 5 before rolling out on March 26.
Feature | Category | Details |
|---|---|---|
Multi-Job System | Careers | Zois can hold multiple jobs simultaneously with interviews, remote work, and performance evaluations |
Beauty and Salon Careers | New active career path with salon gameplay and appearance customization | |
Police Career | Law enforcement career with patrol cars and real-time criminal searches | |
Florist Career | Flower shop career with seed purchasing, planting on fertile soil, and bouquet creation | |
Freelance Delivery Career | Freelance job where clients place delivery orders for the Zoi to fulfill | |
Competitive System | Interactions determine winners and losers, with rivalry mechanics for shared goals | |
Reputation System | Social | Zois build public reputation based on local community perception |
Flower Farming | Full flower farming with arrangement crafting, bouquet making, and fragrance | |
Memory System | Zois form and recall memories of significant events, including trauma | |
Minimap | Navigation | Early-version minimap for navigating Dowon, Bliss Bay, and Cahaya |
Calendar System | Birthday tracking with recurring holiday support | |
European Architecture | New European-style architecture, furniture, and outfits | |
Hanok Architecture | Building | Traditional Korean hanok building style and Hanbok outfits |
Engine Upgrade | Migration from Unreal Engine 5.4 to 5.6 for performance and stability (delayed from March to April 2026) |
The second quarter adds more career variety, performance content, and prison facilities. Canvastown's first release is also targeted for June.
Feature | Category | Details |
|---|---|---|
Freelance Careers | Writing, game development, photography, and blogging as formal freelance careers | |
Taxi Driver | Careers | New transportation career option |
Elderly Careers | Careers | Career paths designed for elderly Zois |
Prison Properties | Full prison facilities including yard, library, workshop, cafeteria, shower, and visitation room | |
K-Pop Content | Idol styling, stage outfits, and superstar performance events | |
Voice Customization | Features | Expanded voice options for character creation |
Themed Environments | Building | Neon slums, fantasy themes, and diverse lot designs |
Reward System | Gameplay | Ranks, tiers, and goal-based progression rewards |
The third quarter introduces part-time jobs for teenagers, the Event Memory system, and architectural improvements.
Feature | Category | Details |
|---|---|---|
Part-Time Jobs | Expanded part-time job availability, including roles for teenagers | |
Event Memory and Diary | Detailed event tracking with diary entries tied to memories | |
Curved Walls | Experimental support for curved walls in windows, walls, and pools | |
Value System | Enhanced value system with deeper personality integration |
The fourth quarter rounds out the year with building system expansions.
Feature | Category | Details |
|---|---|---|
Basements | Full basement construction support | |
Terrain Editing | Terrain editing feature launch for custom landscapes | |
Wall Decoration Modules | Building | Interior and exterior wall decoration expansion |
Part 2 of the roadmap was revealed on January 2, 2026 through the "Beyond the Fundamentals" developer post. It covers three major initiatives handled by a dedicated internal team, separate from core game development. All three are in active R&D, meaning timelines and scope may shift based on testing and community feedback.
The modding roadmap outlines a progression from improved asset tools toward full scripting support by year's end. The goal is to make modding accessible to creators of all skill levels while eventually supporting Lua-based gameplay modifications.
Month | Milestone | Details |
|---|---|---|
January | ModKit Improvements | JSON-based asset handling replaces older formats; in-game mod management system added to the base game |
March | CAZ Wizard Expansion | Expanded CAZ Wizard supports accessories, motions, and facial modifications; improved project management with search and asset merging; Sound Wizard upgrades for partial audio replacements; runtime installation of graphics asset mods during gameplay |
June | Vehicle Modding | Vehicle modding support launches; migration to Unreal Engine 5.6 begins; content template modding tested (farming as first example); CLO platform integration under testing; PS5 and Mac mod support in research |
October | AI and Multiplayer Mods | Multiplayer-linked modding tested; AI-assisted data modding wizard in development |
December | Lua Scripting | Lua script modding support launches, enabling full gameplay modifications |
The Canvastown roadmap outlines a phased rollout for the new compact world, designed for lower-spec hardware and built on the Fate Engine. Canvastown also serves as the anchor world for inZOI Online.
Month | Milestone | Details |
|---|---|---|
March | Fate Engine Integration | Fate Engine and Canvastown systems connected; core scenario generation tested |
May | Fate Engine Expansion | Fate Engine functionality expanded to Dowon, Bliss Bay, and Cahaya; Canvas update and download features added for Canvastown |
June | Canvastown #1 Release | Boutique village with approximately 40 customizable lots |
October | Canvastown #2 Expansion | Pastoral rural expansion with roughly 50 lots and a serene countryside aesthetic |
The online roadmap describes a phased approach to multiplayer, starting with account systems and building toward large-scale dedicated servers. The team has called this "a new direction for the genre" and treats all dates as aspirational.
Month | Milestone | Details |
|---|---|---|
January | Account Foundation | Account-linked personal Zoi creation; save-and-resume for hosted sessions |
February | Web Lobby | Web-based main menu, plaza, and lobby; new online chat channels and chat rooms; updated My Zoi feature for online use |
March | Personal Housing | Personal house customization saved to account; other users can enter homes and play together |
June | Host Tools and Mods | Hosts can adjust game rules and manage participants; official inZOI mods usable in multiplayer sessions |
October | Large-Scale Servers | Dedicated servers supporting hundreds to thousands of concurrent players; exploration of major cities, meeting other players, and social interaction at scale |
KRAFTON has structured the 2026 roadmap around a principle they call "Fundamentals First." Rather than chasing flashy new features, the team prioritizes family story progression, birthday systems, autonomy controls, and NPC behavioral improvements as the foundation. New content like Canvastown and multiplayer run on separate tracks so they do not slow down these core improvements.
The studio aims for 7 to 8 major updates throughout 2026. Each update goes through internal testing, a community beta period (when applicable), and gradual rollout. Weekly developer diaries published through the official forums and social media keep players informed of what is planned, in progress, and in testing.