Featured Article
This article has been recognized for its exceptional quality and comprehensive coverage.
Overview
Interactions are how Zois engage with the world and with each other. Click on any object, surface, or Zoi to bring up a context menu of available actions. inZOI's environment is designed to be highly interactive. Most furniture, appliances, outdoor objects, and even patches of ground offer at least one action. The interaction system covers everything from sitting on a bench to starting a conversation to repairing a broken appliance.

Object interactions
Clicking on an object displays a radial menu of actions specific to that object. A refrigerator offers "Make Food" and "Grab a Quick Bite." A bookshelf offers "Read" with sub-options for different book categories. A television offers channels, volume control, and the option to watch together. A washing machine offers "Wash Laundry." Build Mode furniture, outdoor equipment, cars, and city objects all have their own interaction sets.

Some objects have interactions locked behind skill levels or life stage requirements. A surfboard requires Fitness level 3. Certain cooking recipes need a minimum Cooking skill. Children cannot drive cars. Locked interactions appear grayed out with a tooltip explaining the requirement.
The Join mechanic
Many object interactions display a Join icon after the initial click. Clicking this icon opens a selection menu showing Zois who can be invited to participate in the activity together. The menu only shows Zois who meet two conditions: they must have an existing relationship with the active Zoi, and they must be currently present on the same property or lot.

If the desired partner is not on the property, use the Call Over feature first. Open the relationship panel (press [R]), select the target Zoi, and choose Call Over. The invited Zoi will travel to the active Zoi's location. Once they arrive, they will appear in the Join selection menu for cooperative activities.
Social interactions
Clicking on another Zoi opens the social interaction menu. Conversation options are organized into categories:

Item | Description |
|---|---|
Friendly | General positive interactions. Small talk, jokes, compliments, and shared interests. Available from first meeting and build the Friendship bar. |
Romance | Flirtatious and affectionate options. Pickup lines, romantic topics, physical closeness. Requires Adult life stage. See Romance. |
Business | Professional conversations. Work topics, career advice, networking. Builds the Business relationship bar. |
News | Information sharing and gossip. Includes the rumor spreading options, which require lowered karma. |
More | Additional options that don't fit the other categories. Subcategories vary depending on the relationship status and context. |
Each conversation option has a mood and relationship impact. Positive interactions raise the appropriate relationship bar and improve both Zois' emotions. Negative interactions (insults, threats, hostile gossip) lower bars and create bad emotions. The News category is where rumor-spreading lives, requiring bad karma for the more damaging options.

Solo interactions
Clicking on the active Zoi (rather than another character or object) opens the solo action menu. Available solo actions include:

Item | Description |
|---|---|
Send Home | The Zoi navigates back to their house automatically. |
Change Outfit | Swap between outfit presets (everyday, formal, sportswear, party, etc.) without needing a wardrobe or dresser. See Clothing. |
Expressive Animations | Trigger specific gestures, poses, or emotional expressions. Useful for Photo Mode or for role-playing moments. |
Personal Actions | Actions the Zoi performs on themselves. This includes sending rumor texts via the Smartphone. |
Interaction queue
Every action a Zoi is about to perform appears in the Interaction Queue, a row of icons displayed near the character portrait. The queue shows upcoming actions in order. Players can manage it in several ways:
Item | Description |
|---|---|
Hover | Hover over any icon to see a tooltip describing the action. |
Reorder | Drag icons left or right to change the sequence. A Zoi will finish their current action before starting the next queued one. |
Cancel | Click the X on any icon to remove that action from the queue. |
Reposition | The entire queue panel can be dragged to a different position on the screen. |
If autonomy is enabled (press [T] to toggle), the Zoi will add actions to the queue on their own based on needs, emotions, and personality. With autonomy off, the Zoi only performs actions the player explicitly queues.
Environmental interactivity
inZOI's environments are densely interactive. Clicking on the ground in an outdoor area may offer options like "Walk Here" or "Jog Here." Park benches, fountains, playground equipment, vending machines, public telephones, ATMs, and trash cans all have interactions. Cars parked on the street can be entered. Animals like cats become interactable once a Zoi reaches sufficient Coexistence value. Even items inside stores and public buildings have context menus. The game encourages clicking on everything because there is almost always something to do.