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Overview
Canvastown is a new world being developed for inZOI as part of the 2026 strategic roadmap. Unlike the existing cities of Dowon, Bliss Bay, and Cahaya (each inspired by real-world urban or resort environments), Canvastown is designed as a compact, rural countryside setting with an emphasis on performance accessibility and community storytelling. It is built on a new internal engine called the Fate Engine, which KRAFTON is developing to lower the technical requirements needed to run inZOI and to eventually transfer those optimizations back to the existing cities.
Design Philosophy
Canvastown was announced as part of the "Beyond the Fundamentals" 2026 Roadmap revealed in early January 2026. It has its own dedicated development team separate from the team handling the core game's content updates, and KRAFTON has explicitly stated that multiplayer development will not take resources away from single-player development. The studio follows a "Fundamentals First" approach, prioritizing family story progression, birthday systems, autonomy controls, and NPC behavioral improvements before expanding into new territory.
The primary goals for Canvastown are:
Create a new residential environment with a calm, rural countryside feel that differs from the urban sprawl of existing cities
Reduce the hardware barrier for playing inZOI through engine optimizations that will eventually benefit all cities
Serve as the anchor world for the inZOI Online multiplayer platform
The compact design means every lot is within walking distance of every other lot, and KRAFTON describes this as creating a world where "everything around your home becomes part of your playable space." This tight-knit neighborhood feel differs intentionally from the sprawling layouts of Dowon or Bliss Bay.
The Fate Engine
The Fate Engine is a new internal game engine being developed alongside Canvastown. By building Canvastown from scratch on the Fate Engine, KRAFTON can optimize rendering, simulation, and loading without the constraints of the existing city assets. It is designed to address one of the community's most consistent requests: better performance on a wider range of hardware.
Save-and-Share System
The key innovation of the Fate Engine is its save-and-share system. Life simulation games produce emergent stories: unplanned, often funny or dramatic sequences of events that arise naturally from gameplay. The problem is that these moments are fleeting and difficult to reproduce. The Fate Engine addresses this by letting players capture specific life scenarios and invite others to experience those exact moments.
Think of it as saving a "run" in a roguelike. If your Zoi's week produced an incredible chain of events (a surprise romance, a career disaster, a neighborhood feud), you can save that scenario and share it so other players can step into the same starting conditions and see how their version plays out. KRAFTON describes this as preserving the genre's emergent storytelling strengths while reducing randomness-driven frustration. Direct download functionality for shared scenarios is planned for May 2026.
Engine Migration
Alongside the Fate Engine work, the team is upgrading the main game from Unreal Engine 5.4 to Unreal Engine 5.6. A beta branch test launched on Steam on March 5, 2026 to verify stability and compatibility. During the beta test, mods are disabled to isolate engine-related issues, but existing save files remain fully compatible. If results are positive, the UE 5.6 upgrade will roll into the main game's March update.

2026 Development Timeline
KRAFTON has emphasized that all timelines are R&D-driven and flexible, meaning schedules may shift based on development progress, mid-stage test results, and the chosen service model. The following milestones represent the announced targets:
Month | Milestone |
|---|---|
March 2026 | Fate Engine technical synchronization within Canvastown; initial testing of save-and-share framework; UE 5.6 beta branch test |
May 2026 | Porting Fate Engine features to existing cities; direct download functionality for shared scenarios |
June 2026 | Canvastown #1 release: approximately 40 customizable lots in a small village setting; first multiplayer integration; vehicle modding support; PS5/Mac mod preparation |
October 2026 | Canvastown #2 expansion: approximately 50 lots with a calm, rural countryside atmosphere; large-scale multiplayer server support; multiplayer-linked mod testing |
December 2026 | Lua script modding support launches |
Lot System
Canvastown uses customizable lots similar to the existing cities. Each lot can hold a residential property, a community space, or a commercial establishment. The initial release targets approximately 40 lots in a boutique village layout, growing to roughly 50 lots with the October countryside expansion. The compact design ensures every lot is within walking distance, creating the tight-knit neighborhood feel that defines Canvastown's identity.
Multiplayer Integration
Canvastown is tightly connected to the inZOI Online multiplayer roadmap. The multiplayer system is being built by a separate team working in parallel with the single-player development team. Here is the month-by-month progression:
Month | Feature |
|---|---|
January 2026 | Account-linked personal Zoi characters; session save-and-resume functionality for hosts |
February 2026 | Web-based main plaza and lobby pages; online chat rooms; My Zoi feature updates |
March 2026 | Personal home decoration in the online world; multiplayer home visits enabled |
June 2026 | Host rule-adjustment tools; official mod support in multiplayer sessions |
October 2026 | Large-scale dedicated servers supporting hundreds to thousands of concurrent players |
KRAFTON has acknowledged that the multiplayer frontier for life simulation games is largely uncharted. The team is navigating technical hurdles and defining the core audience for an online life sim through rigorous testing, which is why the timeline remains flexible.
AI NPC Research
The 2026 roadmap also references AI NPCs as part of the "Beyond the Fundamentals" initiatives. This feature is under active R&D validation, with the team exploring how AI-driven non-player characters could enhance city life and create more dynamic interactions. No specific release date has been announced. AI-assisted data modding is tentatively planned for testing in October 2026.
Modding Support
Canvastown's development runs alongside the broader modding roadmap. Key milestones that intersect with Canvastown include:
Timeline | Features |
|---|---|
June 2026 | Vehicle modding, UE 5.6 migration, CLO platform integration R&D, PS5 andMac mod support preparation |
October 2026 | Multiplayer-linked mod testing, AI-assisted data modding |
December 2026 | Lua script modding launches, enabling deeper gameplay modifications |
Mods will be supported in multiplayer sessions starting in June 2026, with hosts able to control which mods are active during their session.
Current Status
As of early March 2026, the Fate Engine synchronization with Canvastown is in its initial testing phase. The UE 5.6 beta branch test is live on Steam. Separately, the main development team continues to deliver content updates focused on core game quality, including UI customization options, baby features, behavioral improvements, and body diversity refinements. Assets for future features (mannequins, graduation robes, American football uniforms, VIP lounge systems) are being created in parallel, hinting at upcoming content beyond the Canvastown timeline.