inZOI Studio
Profile of inZOI Studio, the KRAFTON internal development team behind inZOI. Covers Director Hyungjun 'Kjun' Kim's background, the team's formation within KRAFTON, development timeline from G-STAR 2023 through Early Access, the Fundamentals First philosophy, and communication style with the community.
Overview
inZOI Studio is an internal development team within KRAFTON, Inc., the South Korean gaming company that also publishes PUBG: Battlegrounds, The Callisto Protocol, and other titles. The studio was formed specifically to develop inZOI as a next-generation life simulation game. It operates as a subsidiary with its own leadership structure while sharing KRAFTON's infrastructure and publishing resources.
Director: Hyungjun "Kjun" Kim
The game's development is led by Hyungjun "Kjun" Kim, who holds the combined title of Producer, Director, and CEO of inZOI Studio. Kim brings over 15 years of game development experience:
NCSOFT: Served as Producer for AION (a major Korean MMORPG) and as Executive Director.
KRAFTON: Worked as Associate Director for PUBG: Battlegrounds before transitioning to lead inZOI Studio.
Kim has said the idea for inZOI came from playing life simulation games with his son. He wanted to build a game in the genre with modern graphics and AI technology. His MMORPG background influenced the game's open-world city design and multiplayer ambitions. In interviews, Kim has described developing a life simulation of this scale as an "entirely new frontier" for the team. A different challenge from the competitive shooters and MMOs they had previously built.
Team and resources
The studio operates within KRAFTON's corporate structure, giving it access to the company's technical infrastructure, publishing network, and partnerships (including the NVIDIA ACE collaboration for Smart Zoi). The 2026 Roadmap revealed that inZOI Studio runs two parallel development tracks: a core team handling quarterly content updates and a separate team working on "Beyond" features (modding, multiplayer, AI NPCs, Canvastown).
Development timeline
Item | Description |
|---|---|
Pre-2023 | Development begins within KRAFTON. The concept for a photorealistic life sim on Unreal Engine 5 takes shape. |
November 2023 | inZOI is publicly unveiled at G-STAR 2023 in South Korea with a gameplay demo. |
August 2024 | Shown at Gamescom 2024. The standalone Character Studio is released on Steam for a limited five-day window, reaching 18,000 concurrent players and generating community feedback that influenced final development. |
January 2025 | NVIDIA partnership announced for Smart Zoi using ACE technology. |
March 28, 2025 | Global Early Access launch on Steam. Over 1 million copies sold in the first week. |
June 2025 | macOS announced at Apple WWDC. ModKit released. |
August 2025 | Island Getaway DLC and macOS version launch. PS5 confirmed for H1 2026. |
December 2025 | v0.5.0 update with business ownership and crime system. |
December 26, 2025 | Kjun publishes the Fundamentals First & 2026 Roadmap. |
February 2026 | v0.6.0 mini update. Developer diary on animation and baby improvements. |
Communication style
Kjun communicates directly with the community through the official inZOI forums and Steam, publishing personal letters under the "Brainstorm with Kjun" series. These letters are unusually detailed for game developer communications. They include quarterly feature breakdowns with specific items, honest assessments of what is and is not working, and clear acknowledgments when timelines slip.
The studio also maintains active social media accounts (@PlayinZOI), posts regular developer updates covering in-progress work (like the February 2026 animation smoothing preview), and engages in AMAs on the official Discord server. This transparent communication has been cited as one of the reasons the community remains engaged despite the typical frustrations of Early Access development.
The "Fundamentals First" philosophy
In December 2025, Kjun introduced the "Fundamentals First" philosophy as the guiding principle for 2026 development. The idea is that adding new features is less valuable than making the existing core experience (jobs, building, simulation depth) work well. The first half of 2026 focuses on new content drops each quarter, while the second half shifts resources toward strengthening fundamentals. This was a direct response to community feedback that the game needed depth before breadth.
Relationship to KRAFTON
KRAFTON, Inc. is a major South Korean gaming company headquartered in Seoul. Beyond inZOI, KRAFTON publishes PUBG: Battlegrounds, PUBG Mobile, The Callisto Protocol, and other titles. The company went public on the Korean Stock Exchange in 2021. KRAFTON provides inZOI Studio with publishing, marketing, and platform partnerships (Sony for PS5, Apple for macOS) while the studio maintains creative control over the game's direction.
KRAFTON has positioned inZOI as a long-term franchise. Following the 1-million-copy first week, the company committed to sustained investment in the game through Early Access and beyond the eventual 1.0 release.