Trade Goods are sealed shipping crates that function as the archipelago's intended-for-sale cargo system. Each crate is tagged with a buyer faction in its tooltip, and that faction's Trade Goods Merchant on Tortuga pays a better price than anyone else. Smuggling the crate to the wrong buyer either halves the payout or refuses the trade altogether.
Every crate's flavor text carries the same warning, scratched into the wood with a nail: "Open it and you're out of the cut." Crates destroyed or opened before delivery lose all trade value, so captains move them unopened from loot source to buyer.
Buyer Factions and Payouts
Values below are the sale price per crate at the preferred faction's Trade Goods Merchant, verified against the in-game item database.
Image | Crate | Rarity | Preferred Buyer | Best Price |
|---|---|---|---|---|
| Rare | 150 Piastre | ||
| Epic | 250 Piastre | ||
| Rare | 100 Piastre | ||
| Rare | 200 Piastre | ||
| Rare | 150 Piastre | ||
| Uncommon | 50 Piastre | ||
| Epic | 250 Piastre | ||
| Uncommon | 100 Piastre |
Every other Trade Goods Merchant on Tortuga will still accept the crate, but pays roughly the standard 100 Piastre rate regardless of rarity. Delivering to the preferred faction is worth the extra sailing time for the Epic-tier crates (Luxuries, Specialized Tools) where the spread is largest.
Packed Commodities
Four packed crates carry raw materials and sell for flat Piastre sums to any trader. Unlike the faction crates, they have no preferred buyer.
Image | Packed Crate | Rarity | Contents |
|---|---|---|---|
| Packed Wood | Common | Bundled raw wood. |
| Packed Hardwood | Uncommon | Bundled hardwood planks. |
Packed Copper Ingots | Uncommon | Copper ingots ready for shipment. | |
Packed Iron Ingots | Rare | Iron ingots ready for shipment. |
How to Obtain
Loot from faction-aligned ship wrecks and boarding engagements. A sunk Buccaneer sloop tends to drop Munitions or Spirits; a Brethren warship drops Naval Supplies or Specialized Tools.
Seized during port raids on rival faction outposts.
Purchased cheaply from one faction and resold to the crate's preferred buyer for a small arbitrage profit.
Tips
Crate stack size is 3, so a small cargo hold can move a handful of Epic crates at once for a quick 500 to 750 Piastre run.
Check the tooltip before sailing. Delivering a crate labeled for Buccaneers to the Smugglers booth will leave Piastre on the table.
Crates are legitimate cargo. They do not count as stolen goods and can be carried in open ports without reputation penalty.
See Also
Finding Faction Bases
Trade Goods only pay out at the correct faction's home base, not at the Tortuga market hub. Since each save generates islands differently, there are no fixed coordinates for any faction base. The reliable approach is to follow the questline attached to each faction, which always marks the base on the world map the first time the player approaches it.
Smugglers of Port Royal: the Underground Network questline introduces the Smugglers' hidden coastal cave and unlocks their Trade Goods Merchant.
Buccaneers: the Rogue Buccaneers Main Base is uncovered during the main-story sequence that escorts the player toward the Buccaneer camp. Bringing trophy heads during that step doubles as the introduction to the buyer NPC.
Brethren of the Coast: the Brethren base is revealed through a mix of sailing discovery and faction-quest markers. Charting uncharted water past the second biome usually reveals the icon within a handful of sailing trips.
Tortuga People of Tortuga: the People of Tortuga keep a separate faction base distinct from the main Tortuga market hub. The quest marker from their introductory contract points directly at it once accepted.
Delivering a crate to the right buyer produces the payouts listed in the earlier table. Other Trade Goods Merchants at Tortuga still accept the crate but default to roughly the 100 Piastre baseline regardless of rarity, which is why the Epic-tier crates, Luxuries and Specialized Tools, repay the extra sailing time most clearly.
Secondary Trophy and Salvage Buyers
A few non-crate loot items still have clear preferred buyers. These items do not stack with the main faction crates and come from hunts and shipwreck scavenging rather than boarding or port raiding, but they route to the same faction hubs for sale.
Image | Item | Preferred Buyer | Where Found |
|---|---|---|---|
| Hunted from Crocodile kills in swamp and coastal biomes | ||
| Hunted from Dodo kills on beaches and coastal flats | ||
| Harvested from crab kills along the shoreline | ||
| Ruin chests and shipwreck loot | ||
| Buried treasure and late-game cave loot |
Since trophy items travel outside the crate stacking limit, they are best gathered during dedicated hunting runs rather than smuggling sweeps. A cargo trip that mixes crates with trophy heads tends to overfill the hold before either source is properly optimized; keeping the two loops separate returns more total Piastre per trip.
Reputation Items Versus Trade Goods
Not every drop labeled as faction loot is a trade good. Reputation items like
Insignias: turn in at each faction's Bounty Agent, not a Trade Goods Merchant.
Letters of Favor: higher-tier reputation rewards, also handled by the Bounty Agent.
The Bounty Agent and the Trade Goods Merchant can both sit inside the same faction base, which is why these items are easy to confuse at first. Check the item tooltip before handing anything in. Reputation items increase faction rank and unlock higher-tier shop stock, while Trade Goods pay Piastre and do not affect reputation at all.
Faction Provisioner Inventory
The Trade Goods system handles what factions buy from you. The other half of the faction economy is what each faction's Provisioner sells back. Every Provisioner stocks its own slate of Piastre priced consumables and plans, plus a smaller Guinea-priced tier of cosmetic and base-building content. Stock rotates behind Faction Reputation rank gates, so higher-ranked items only appear once the Bounty Agent hand-ins push the player past the corresponding threshold.
Rogue Buccaneers Provisioner
The Rogue Buccaneers Provisioner leans agility armor, heavy cannon schematics, and outdoor structural sets. Cannon plans cover the 12, 24, and 36 pounder lines, each offered in three modifier variants (tempered, perfectly ordered, and devastating).
Item | Cost |
|---|---|
10 Piastre | |
100 Piastre | |
Plans: Flibustier's Jacket / Pants | 200 Piastre each |
Plans: Tracker's Jacket / Pants | 200 Piastre each |
Plans: 12-Pounder cannon (tempered, perfectly ordered, or devastating) | 300 Piastre each |
Plans: 24-Pounder cannon (tempered, perfectly ordered, or devastating) | 400 Piastre each |
Plans: 36-Pounder cannon (tempered, perfectly ordered, or devastating) | 500 Piastre each |
Plans: Clay and Logs base set | 10 Guinea |
Plans: Weathered Pillars and Fences | 20 Guinea |
20 Guinea | |
30 Guinea | |
Style Book: Buccaneers Flag Designs | 10 Guinea |
People of Tortuga Provisioner
The Tortuga People Provisioner focuses on ranged and critical-hit armor (Privateer and Marksman sets) and a luxury tier of interior base-building plans. Players building out a permanent home base tend to return here for columns, stairs, tile roofs, and elegant furniture rather than for combat gear.
Image | Item | Cost |
|---|---|---|
| 10 Piastre | |
Merchant Contract: Food | 100 Piastre | |
Merchant Contract: Natural Resources | 100 Piastre | |
Plans: Privateer's Coat / Pants | 200 Piastre each | |
| Plans: Marksman's Doublet / Pants | 200 Piastre each |
Plans: Marble, Plaster, and Tile base set | 10 Guinea | |
| Plans: Columns and Arches | 20 Guinea |
| Plans: Tile Roofs Extras | 20 Guinea |
| 20 Guinea | |
20 Guinea | ||
| Plans: Luxurious Seating | 30 Guinea |
Plans: Mahogany Tables and Cabinets | 30 Guinea | |
Plans: Elegant Cabinets | 30 Guinea | |
| 30 Guinea |
Brethren of the Coast Provisioner
The Brethren of the Coast Provisioner handles the shipping side of the market: consumable trade goods bought cheaply in bulk, plus the largest selection of ship-cosmetic Style Books in Tortuga. The vessel design blueprints sold here are covered on the Brethren of the Coast page rather than inlined below, because their price and reputation-rank gating are still being confirmed against current in-game vendor prices.
Item | Cost |
|---|---|
2 Piastre | |
3 Piastre | |
10 Piastre | |
10 Piastre | |
10 Piastre | |
10 Piastre | |
10 Piastre | |
10 Guinea | |
10 Guinea | |
30 Guinea | |
30 Guinea | |
30 Guinea | |
Style Book: Sails Colors | 30 Guinea |
The consumable rows (salt, coffee beans, the four spirit rows) double as Brethren-preferred trade crate ingredients and as cheap flip stock: buy at 2 to 10 Piastre here, then resell the matched crate to another faction's Trade Goods Merchant at Tortuga for a modest Piastre margin.
Smugglers of Port Royal Provisioner
The Smugglers of Port Royal Provisioner fills the gap the other three faction vendors leave open: heavy plate armor, Hull Bracing plans, the complete Naval Tactics catalog, and Smithing Flux. The inventory is gated behind the Smugglers' reputation ranks, so higher-tier hull plans and the later Naval Tactics (III through V) only appear once the bounty-agent hand-ins push the player past each rank threshold.
Image | Item | Cost |
|---|---|---|
| 10 Piastre | |
| Plans: Conquistador's Cuirass / Pants | 200 Piastre each |
| Plans: Pikeman's Cuirass / Pants | 200 Piastre each |
| 300 Piastre | |
| 300 Piastre | |
| 500 Piastre | |
| 500 Piastre | |
| 500 Piastre | |
| 500 Piastre | |
| 500 Piastre | |
| 500 Piastre | |
| Plans: Stone and Planks base set | 10 Guinea |
| 20 Guinea | |
| Plans: Straw Roof and Triangular Walls | 20 Guinea |
30 Guinea | ||
Decorations: Fountains and Planters | 30 Guinea | |
Decorations: Elegant Iron Utensils | 30 Guinea | |
10 Guinea |
The Smugglers Provisioner is also the only vendor in the game that runs a currency exchange between Piastres and Guineas. One Guinea costs 50 Piastre at the stall; the reverse conversion pays 1 Guinea for every 20 Piastre handed in, which is the unfavorable rate the Smugglers' flavor text warns about. Building reputation with the Smugglers does not improve the rate, so the exchange is most useful as a one-time top-up when a specific Guinea-priced blueprint is one purchase away.
Additional Trophy and Consumable Buyer Rows
The Secondary Trophy and Salvage Buyers section above lists the headline trophy items, but several other animal heads and ship-repair consumables also have a single preferred buyer that pays a flat per-unit Piastre rate. Hauling them to the wrong faction either nets the standard reduced rate or the buyer refuses the trade outright, so it is worth knowing the routing before a long inventory clear-out at base.
Image | Item | Preferred Buyer | Where Found | Price |
|---|---|---|---|---|
| Hunted from Boar kills in jungle and foothill biomes | 20 Piastre | ||
| Hunted from Wolf packs across mid-tier islands | 30 Piastre | ||
Mountain Goat Head | Hunted from Mountain Goats in foothill cliff terrain | 30 Piastre | ||
| Looted from Sea Combat or crafted at the Shipwright's Workshop | 10 Piastre | ||
| Looted from higher-tier Sea Combat or crafted at the Shipwright's Workshop | 30 Piastre |
How the Animal Heads Route
All animal-head trophies route to the Rogue Buccaneers. Boar, Wolf, and Mountain Goat heads sell alongside Crocodile, Dodo, and Crab trophies at the Rogue Buccaneers Main Base buyer, not at any Tortuga waterfront stall. The Buccaneers are the hunting-and-skinning faction in the economy split, and their buyer is the only one in the game who pays a per-unit price for animal-head trophies rather than treating them as bulk vendor trash. Mixing a hunting trip with a Buccaneers cargo run is the standard way to maximize the haul value, since the same boat trip drops both the named trade crates and the loose trophy heads at one stop.
Co-op tip. If a co-op pair is splitting hunting and trade-route work, the trophy hauler can run a faster Foothills loop (boar, wolf, goat) while the cargo hauler stockpiles Munitions and Spirits crates, then both empty their inventories at the Buccaneers buyer in the same docking. Both income streams sell to the same buyer NPC, so there is no need for a separate vendor stop.
Why the Repair Kits Route to Brethren
Combat Repair Kits and their Master tier sell to the Brethren of the Coast buyer. The kits are recovered from Sea Combat loot drops or crafted at the Shipwright's Workshop, and the Brethren are the naval-progression faction whose entire faction-quest line revolves around hull damage and repair. Their buyer is therefore the natural offload for any kit you produce or loot but do not need yourself; the per-unit Piastre rate is small but the kits stack tightly and add up over a long boarding-action haul.
Stocking decision. Keep one stack of Combat Repair Kits in your ship's hold for emergency in-combat repairs (each kit restores a chunk of hull from inventory rather than from a base station). Sell the remainder. The Master Combat Repair Kit is worth holding two or three of for harder Blackbeard fleet engagements, where the chip damage between waves can otherwise force a return to a friendly port mid-quest. Anything beyond a small reserve is reliably converted to Piastre at the Brethren buyer with no opportunity cost.
What This Section Does Not Cover
These rows are explicit additions to the Secondary Trophy and Salvage Buyers list above and do not affect the eight named trade crates (Contraband, Luxuries, Medicine, Munitions, Naval Supplies, Provisions, Specialized Tools, Spirits). Crate prices are still the verified per-faction values in the main Trade Goods table; the rows here are loose trophy and consumable items that travel outside the crate-stacking limit and need their own buyer-routing reference.
Reputation note. Selling these trophies and kits earns Piastre but does not raise faction reputation. Reputation items (Insignias, Letters of Favor) are still handled by each faction's Bounty Agent, not by the buyer NPC. Do not confuse a high-Piastre haul with a high-reputation rank; they are two parallel systems that share a faction camp but route through different counters.


































