Necklaces are one of two jewelry categories in Windrose, alongside rings. A necklace fills the neck slot under Accessories and grants a flat bonus to a single character stat. There are 24 necklaces in total, organized as 6 stat lines (Agility, Endurance, Mastery, Precision, Strength, and Vitality) across 4 tiers each (Tiny, Minor, Regular, and Major).
Every necklace is crafted or ascended at the Jewelery Table. The higher-tier necklaces reuse the previous tier as an ingredient, so a single Tiny necklace can be carried up the ladder all the way to its Epic-grade Major counterpart.
Getting Started
Before crafting any necklace you need access to the Jewelery Table. The basic station (Lvl 1) is enough to make every Common and Uncommon necklace, while Rare and Epic recipes require the Lvl 2 upgrade. The base Jewelery Table is built with:
Wood × 10
Silver Ingot × 3
Rare and Epic necklaces also require a learned plan. Plans are rewards from higher-tier quests, vendor purchases, and world drops, so you may need to rank up reputation or explore before the highest tiers become available.
Accessory Slots
Characters have three accessory slots in total: one ring, one necklace, and one miscellaneous accessory.
Only one necklace can be equipped at a time, so pick the line that complements your weapon and build.
Necklace bonuses stack additively with bonuses from armor, rings, food, and talents, so a +15 Agility necklace adds exactly 15 to your Agility total.
Necklaces do not take durability damage from combat. Every tier disassembles back into Silver Ingot × 3 at the Jewelery Table, regardless of what was spent to craft them.
All Necklaces
The full roster of necklaces, ordered by stat line and ascending rarity tier:
Image | Necklace | Rarity | Item Level | Stat Bonus | Main Recipe |
|---|---|---|---|---|---|
| Common | 1 | +5 Agility | Silver Ingot × 3 | |
| Uncommon | 2 | +7 Agility | Tiny Agility necklace, Silver Ingot × 10 (ascend) | |
| Rare | 3 | +10 Agility | Gold Ingot × 10, Sapphire × 2 (craft) | |
| Epic | 4 | +15 Agility | Silver Ingot × 10, Tumbaga Ingot × 10, Sapphire × 3 (craft) | |
| Common | 1 | +5 Endurance | Silver Ingot × 3 | |
| Uncommon | 2 | +7 Endurance | Tiny Endurance necklace, Silver Ingot × 10 (ascend) | |
| Rare | 3 | +10 Endurance | Gold Ingot × 10, Sapphire × 2 (craft) | |
| Epic | 4 | +15 Endurance | Silver Ingot × 10, Tumbaga Ingot × 10, Sapphire × 3 (craft) | |
| Common | 1 | +5 Mastery | Silver Ingot × 3 | |
| Uncommon | 2 | +7 Mastery | Tiny Mastery necklace, Silver Ingot × 10 (ascend) | |
| Rare | 3 | +10 Mastery | Gold Ingot × 10, Sapphire × 2 (craft) | |
| Epic | 4 | +15 Mastery | Silver Ingot × 10, Tumbaga Ingot × 10, Sapphire × 3 (craft) | |
| Common | 1 | +5 Precision | Silver Ingot × 3 | |
| Uncommon | 2 | +7 Precision | Tiny Precision necklace, Silver Ingot × 10 (ascend) | |
| Rare | 3 | +10 Precision | Gold Ingot × 10, Sapphire × 2 (craft) | |
| Epic | 4 | +15 Precision | Silver Ingot × 10, Tumbaga Ingot × 10, Sapphire × 3 (craft) | |
| Common | 1 | +5 Strength | Silver Ingot × 3 | |
| Uncommon | 2 | +7 Strength | Tiny Strength necklace, Silver Ingot × 10 (ascend) | |
| Rare | 3 | +10 Strength | Gold Ingot × 10, Sapphire × 2 (craft) | |
| Epic | 4 | +15 Strength | Silver Ingot × 10, Tumbaga Ingot × 10, Sapphire × 3 (craft) | |
| Common | 1 | +5 Vitality | Silver Ingot × 3 | |
| Uncommon | 2 | +7 Vitality | Tiny Vitality necklace, Silver Ingot × 10 (ascend) | |
| Rare | 3 | +10 Vitality | Gold Ingot × 10, Sapphire × 2 (craft) | |
| Epic | 4 | +15 Vitality | Silver Ingot × 10, Tumbaga Ingot × 10, Sapphire × 3 (craft) |
Necklace Lines at a Glance
Each stat line has the same four-tier progression. The stat value scales +5 → +7 → +10 → +15 across the tiers:
Stat Line | Tiny (+5) | Minor (+7) | Regular (+10) | Major (+15) | What the Stat Does |
|---|---|---|---|---|---|
Damage for Sabers, Greatswords, and Blunderbusses | |||||
Maximum stamina for dodges, sprints, and attacks | |||||
Critical hit chance (0.5% per point) | |||||
Damage for Rapiers, Pistols, and Muskets | |||||
Damage for Clubs, Maces, and Halberds | |||||
Maximum health |
Per-Stat Breakdown
Strength: Bloodsun Line
The Strength line boosts Damage for Clubs, Maces, and Halberds. Strength itself is the character attribute this line scales with, and the necklace pendant art is themed after Bloodsun.
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Strength | |
| Uncommon | +7 Strength | |
| Rare | +10 Strength | |
| Epic | +15 Strength |
Agility: Tearheaven Line
The Agility line boosts Damage for Sabers, Greatswords, and Blunderbusses. Agility itself is the character attribute this line scales with, and the necklace pendant art is themed after Tearheaven.
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Agility | |
| Uncommon | +7 Agility | |
| Rare | +10 Agility | |
| Epic | +15 Agility |
Precision: Blackmoon Line
The Precision line boosts Damage for Rapiers, Pistols, and Muskets. Precision itself is the character attribute this line scales with, and the necklace pendant art is themed after Blackmoon.
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Precision | |
| Uncommon | +7 Precision | |
| Rare | +10 Precision | |
| Epic | +15 Precision |
Mastery: Emeraldgate Line
The Mastery line boosts Critical hit chance (0.5% per point). Mastery itself is the character attribute this line scales with, and the necklace pendant art is themed after Emeraldgate.
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Mastery | |
| Uncommon | +7 Mastery | |
| Rare | +10 Mastery | |
| Epic | +15 Mastery |
Endurance: Hurricane Line
The Endurance line boosts Maximum stamina for dodges, sprints, and attacks. Endurance itself is the character attribute this line scales with, and the necklace pendant art is themed after Hurricane.
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Endurance | |
| Uncommon | +7 Endurance | |
| Rare | +10 Endurance | |
| Epic | +15 Endurance |
Vitality: Quietdawn Line
The Vitality line boosts Maximum health. Vitality itself is the character attribute this line scales with, and the necklace pendant art is themed after Quietdawn.
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Vitality | |
| Uncommon | +7 Vitality | |
| Rare | +10 Vitality | |
| Epic | +15 Vitality |
Upgrading a Necklace
Every tier above Tiny is obtained by ascending the previous tier at the Jewelery Table. The ascension cost follows a fixed pattern that is identical across all six stat lines:
Step | Ingredients (in addition to the previous tier × 1) | Station Level | Plan Required |
|---|---|---|---|
Tiny → Minor | Silver Ingot × 10 | Lvl 1 | No |
Minor → Regular | Gold Ingot × 10, Silver Ingot × 10 | Lvl 1 | Yes (Regular plan) |
Regular → Major | Gold Ingot × 15, Silver Ingot × 15 | Lvl 2 | Yes (Major plan) |
Rare and Epic necklaces can also be crafted from scratch without the previous tier. That skips the cumulative ingredient cost but trades Silver Ingot for Sapphire, which is much harder to farm. If you already own the previous tier, ascending is cheaper; if you do not, crafting from scratch is faster.
Farming Tiny Necklaces
Tiny necklaces are the only tier that drops from the world. Recorded sources include dungeon chests, dungeon firebowl chests, dungeon vase chests, and house chests scattered throughout the Highlands and Capricorn Jungle regions. Drop chances per chest are very low, so crafting a Tiny necklace from Silver Ingot × 3 at a Jewelery Table (Lvl 1) is almost always faster than farming one.
However, if you are running dungeons anyway for quest progress or other loot, picking up a Tiny necklace along the way saves you the Silver cost and is a painless shortcut into the ascension chain.
A Note on Flavor
Every necklace line has a unique piece of flavor text tied to its stat theme. Together they form six small vignettes about the ancient peoples of the Windrose setting:
Line | Flavor |
|---|---|
If the legends are to be believed, a warrior who slew dozens of foes before falling in battle wore a similar amulet. The priests of an ancient people buried him with honors in an ancient crypt. | |
The owner of an amulet like this becomes agile, like a jaguar in the jungle. | |
The gold-coated pendant glitters in the sun like the eye of a falcon that has spotted its prey from high above. | |
Seasoned hunters believed this amulet helped them land a killing blow on their quarry with the first strike. | |
Once, a brave warrior who had a similar amulet challenged a monster. He fought it for three days and three nights and finally won. Some say he collapsed from exhaustion, dead atop the beast’s corpse. | |
Priests of ancient peoples once wore necklaces like these as a mark of devotion to a fertility god. |
See Also
Rings: the companion accessory slot with 36 items across 15 stat lines.
Jewelry: overview of all jewelry (rings plus necklaces) in Windrose.
Jewelery Table: the workstation where every necklace is crafted, ascended, and disassembled.
Accessories: the broader accessory system, including the miscellaneous accessory slot.
Stats: the six core character stats that necklace lines boost.























