Rogue Buccaneers Main Base
Remote-island faction hub for the Rogue Buccaneers, home to Henri Boucher and the faction's Provisioner.
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The Rogue Buccaneers Main Base is the faction hub for the Rogue Buccaneers. Unlike the other faction hubs that operate out of Tortuga stalls, the Rogue Buccaneers live on a remote island accessed by ship. The Main Base is built around a cave-and-camp complex. It becomes marked on the map during the Buccaneers faction quest chain.
Property | Detail |
|---|---|
Type | Rogue Buccaneers faction hub |
Access | Story-gated; long open-sea sail by ship |
Unlocked by | The Buccaneers faction quest chain |
Questgiver | |
Services | Provisioner, Buyer, Bounty Agent board |
NPC | Role | Notes |
|---|---|---|
Questgiver | Offers the Buccaneers chain and Glorious Hunters follow-up | |
Bounty board | Standard faction bounty tasks | |
Treasure / faction trade | Accepts items for Piastres and reputation | |
Faction shop | Sells gear locked behind Rogue Buccaneers reputation tiers |
The Rogue Buccaneers do not rent a stall in Tortuga like the other factions. Their Main Base is a cave-and-camp complex on a remote island reached only by ship. The settlement clusters around a sheltered cove: a dock where you tie up and can drop a Fast Travel Bell, camp tents and cookfires for the crew, and a cave mouth that the faction uses as its strongroom and meeting space.
All four faction services sit within the camp, so once the island is unlocked you can hand in bounties, sell faction goods, and shop the Provisioner stock without leaving the cove. Henri Boucher runs the questline from here.
Access is story-gated. The Main Base is added to the map only once the Buccaneers faction chain directs the player to it. Expect a long open-sea sail; bring Naval Supplies, food buffs, and Repair Kits for the crossing.
Faction Provisioner with Rogue Buccaneer gear unlocks
Bounty Agent faction tasks
Buyer for faction-appropriate trade goods and contraband
Glorious Hunters questline trigger and conclusion
Fast Travel Bell placement for return trips
The waters around the island spawn hostile pirate ships, so approach with broadsides loaded and your cannonballs topped up. The naval-combat phase of Glorious Hunters begins from this dock, so restock ammunition and repair stock before you hand in the Broken Musket and trigger it.
Because access is a long open-sea sail, treat the crossing itself as the main hazard rather than the camp. Carry Naval Supplies, food buffs, and Repair Kits so a chance encounter on the way out does not strand you far from port.
Drop a Fast Travel Bell near the dock so return trips avoid the long sail.
Glorious Hunters' naval-combat phase starts from here, so restock cannonballs before handing in the Broken Musket.
The nearby waters spawn pirate ships. Keep broadsides loaded when approaching.
The Main Base is most useful as a planning stop for Piastres turn-ins and faction reputation. Bring stacks of faction-appropriate trade goods and contraband to sell to the Buyer in one trip, clear the bounty board for extra Faction Reputation, and spend down before sailing back so you are not hauling sale goods across the open sea twice.