Rings are a type of accessory in Windrose. A character has three accessory slots in total: one dedicated ring slot, one necklace slot, and one miscellaneous slot for trinkets. Only a single ring can be equipped at a time, so the right pick depends on your primary weapon, playstyle, and whether you are focused on combat, gathering, or exploration.
Rings are jewelry items and are almost all crafted at the Jewelery Table, the dedicated accessory workbench. Higher-tier rings use stacking combinations of Silver, Gold, Tumbaga, and Sapphire. Each ring family exists across multiple rarity tiers (Minor, Regular, Major), each one carrying the same base effect at a larger magnitude, so upgrading within a line is a simple damage or utility boost rather than a playstyle change.
Getting Started
To craft rings, first build a Jewelery Table. It requires 10 Wood, 5 Foothills Iron Ingot, and 3 Silver Ingot. Place it indoors beneath a roof and within range of a Bonfire. Once built, you can craft every Uncommon ring using only Silver Ingots. Rare rings add Sapphire (or Gold Ingot for Knight's Ring), and Epic rings add Tumbaga Ingot, which means you need access to the Plateau and its deposits to reach the top tier.
Accessory Slot Rules
One ring at a time. The game limits you to a single equipped ring; there is no second ring slot, so you cannot stack two damage-type rings together.
Effects stack with necklaces and trinkets. Because the other two accessory slots are a necklace and a miscellaneous trinket, you can combine a ring with complementary gear (for example, a crit chance ring with a crit damage necklace) even though you cannot double up rings.
Swap freely outside combat. Rings are switched via the character inventory; there is no cooldown or penalty for changing your ring depending on the task at hand (gathering run vs boss fight).
Disassembly refunds materials. Unused rings can be broken down at the Disassembly Table, returning a portion of their silver. This makes it easy to recycle early-tier rings once you replace them.
All Rings
Windrose currently has 36 rings in total: 13 Uncommon, 9 Rare, and 14 Epic. The master list below covers every ring, sorted by rarity tier. Each entry links to a full article with the exact effect value, craft recipe, tier comparison, and flavor text.
Image | Ring | Rarity | Effect | Crafted at | Ingredients |
|---|---|---|---|---|---|
| Uncommon | Increases Crude Damage by 6% | Silver Ingot x3 | ||
| Uncommon | Attacks consume 15% less Stamina. | Silver Ingot x3 | ||
| Uncommon | Increases Slash Damage by 6% | Silver Ingot x3 | ||
| Uncommon | Increases Critical Damage by 10% | Silver Ingot x3 | ||
| Uncommon | Grants a 15% chance to catch extra fish while fishing | Silver Ingot x3 | ||
| Uncommon | Increases Critical Hit Chance by 5% | Silver Ingot x3 | ||
| Uncommon | Increases Ranged Damage by 4% | Silver Ingot x3 | ||
| Uncommon | Resource gathering consumes 35% less Stamina | Silver Ingot x3 | ||
| Uncommon | Increases melee weapon Damage by 4% | Silver Ingot x3 | ||
| Uncommon | Increases Damage Resistance by 8% | Not craftable | Not craftable | |
| Uncommon | Increases Pierce Damage by 6% | Silver Ingot x3 | ||
| Uncommon | Reduces the Wood Plague accumulation speed in plague zones by 30% | Silver Ingot x3 | ||
| Uncommon | Increases special weapon attack Damage by 15% | Silver Ingot x3 | ||
| Rare | Increases Crude Damage by 9% | Silver Ingot x10, Sapphire x2 | ||
| Rare | Increases Slash Damage by 9% | Silver Ingot x10, Sapphire x2 | ||
| Rare | Increases Critical Damage by 20% | Silver Ingot x10, Sapphire x2 | ||
| Rare | Increases Critical Hit Chance by 7.5% | Silver Ingot x10, Sapphire x2 | ||
| Rare | Increases Posture Points by 1 | Silver Ingot x10, Gold Ingot x5 | ||
| Rare | Increases Ranged Damage by 6% | Silver Ingot x10, Sapphire x2 | ||
| Rare | Increases Damage Resistance by 12% | Not craftable | Not craftable | |
| Rare | Increases melee weapon Damage by 6% | Silver Ingot x10, Sapphire x2 | ||
| Rare | Increases Pierce Damage by 9% | Silver Ingot x10, Sapphire x2 | ||
| Epic | Increases Crude Damage by 12% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Attacks consume 25% less Stamina. | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases Slash Damage by 12% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases Critical Damage by 30% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Grants a 30% chance to catch extra fish while fishing | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases Critical Hit Chance by 10% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases Ranged Damage by 8% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Resource gathering consumes 70% less Stamina | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases melee weapon Damage by 8% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases Damage Resistance by 15% | Not craftable | Not craftable | |
| Epic | Reduces the distance at which enemies become aggressive. | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Increases Pierce Damage by 12% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 | ||
| Epic | Reduces the Wood Plague accumulation speed in plague zones by 45% | Silver Ingot x5, Tumbaga Ingot x5, Ingot Arborum x5 | ||
| Epic | Increases special weapon attack Damage by 30% | Silver Ingot x10, Tumbaga Ingot x10, Sapphire x3 |
Ring Lines at a Glance
Most rings come as a three-tier family with the same base effect scaling up across Uncommon, Rare, and Epic. A couple of lines only have partial tiers: Knight's Ring exists only as a Rare, Ring of Lightfoot exists only as an Epic, and Champion / Fisherman / Prospector / Sun / Warrior skip the Rare tier. The table below maps every line to its tier members.
Ring Line | Uncommon | Rare | Epic | Stat |
|---|---|---|---|---|
Capricorn (Crude damage) | Crude Damage | |||
Champion (stamina on attack) | n/a | Stamina on attack | ||
Corsair (Slash damage) | Slash Damage | |||
Cutthroat (critical damage) | Critical Damage | |||
Divine Protection (damage resistance) | Damage Resistance | |||
Fisherman (fishing) | n/a | Fishing bonus | ||
Jaguar (critical chance) | Critical Hit Chance | |||
Knight's (posture) | n/a | n/a | Posture Points | |
Lightfoot (stealth) | n/a | n/a | Detection Range | |
Marksman's (ranged damage) | Ranged Damage | |||
Prospector (gathering stamina) | n/a | Gathering Stamina | ||
Bravery (melee damage) | Melee Damage | |||
Spear-Thrower's (Pierce damage) | Pierce Damage | |||
Sun (Wood Plague) | n/a | Wood Plague Resistance | ||
Warrior (special attack) | n/a | Special Attack Damage |
Offensive Rings (Damage Types)
These rings scale a specific weapon damage type. Crude rings work best with blunt weapons, Slash rings with cutlasses and sabres, and Pierce rings with spears, rapiers, and thrown weapons. If you are locked in on one weapon archetype, pick the ring whose damage type matches your main weapon.
Ring | Rarity | Effect |
|---|---|---|
Uncommon | Increases Crude Damage by 6% | |
Rare | Increases Crude Damage by 9% | |
Epic | Increases Crude Damage by 12% | |
Uncommon | Increases Pierce Damage by 6% | |
Rare | Increases Pierce Damage by 9% | |
Epic | Increases Pierce Damage by 12% | |
Uncommon | Increases Slash Damage by 6% | |
Rare | Increases Slash Damage by 9% | |
Epic | Increases Slash Damage by 12% |
Damage Category Rings
Rather than a damage type, these rings boost a whole damage category (melee, ranged, or special attacks). They are the right pick for flexible builds that swap between multiple weapons of the same category.
Ring | Rarity | Effect |
|---|---|---|
Uncommon | Increases melee weapon Damage by 4% | |
Rare | Increases melee weapon Damage by 6% | |
Epic | Increases melee weapon Damage by 8% | |
Uncommon | Increases Ranged Damage by 4% | |
Rare | Increases Ranged Damage by 6% | |
Epic | Increases Ranged Damage by 8% | |
Uncommon | Increases special weapon attack Damage by 15% | |
Epic | Increases special weapon attack Damage by 30% |
Critical Rings
The two critical rings work together: Jaguar Ring raises your critical hit chance while Cutthroat Ring raises the extra damage dealt on a crit. A single character can only wear one ring at a time, so the usual play is to pick whichever lever matters more for your weapon: weapons with high base crit want Cutthroat, everything else wants Jaguar.
Ring | Rarity | Effect |
|---|---|---|
Uncommon | Increases Critical Damage by 10% | |
Rare | Increases Critical Damage by 20% | |
Epic | Increases Critical Damage by 30% | |
Uncommon | Increases Critical Hit Chance by 5% | |
Rare | Increases Critical Hit Chance by 7.5% | |
Epic | Increases Critical Hit Chance by 10% |
Utility Rings
Utility rings trade combat power for a quality-of-life bonus. They are especially valuable during long gathering, fishing, or stealth runs, when you know a whole play session will focus on one non-combat task. Many players carry several utility rings in their inventory and swap them depending on the activity.
Ring | Rarity | Effect |
|---|---|---|
Epic | Reduces the distance at which enemies become aggressive. | |
Uncommon | Grants a 15% chance to catch extra fish while fishing | |
Epic | Grants a 30% chance to catch extra fish while fishing | |
Uncommon | Resource gathering consumes 35% less Stamina | |
Epic | Resource gathering consumes 70% less Stamina | |
Uncommon | Attacks consume 15% less Stamina. | |
Epic | Attacks consume 25% less Stamina. | |
Uncommon | Reduces the Wood Plague accumulation speed in plague zones by 30% | |
Epic | Reduces the Wood Plague accumulation speed in plague zones by 45% |
Defensive Rings
Defensive rings improve survival rather than damage. Damage Resistance rings (the Divine Protection line) are particularly useful as a safety net during tough boss encounters, and the Knight's Ring is the only ring that grants a Posture Point, which matters for parrying and guard-heavy builds.
Ring | Rarity | Effect |
|---|---|---|
Uncommon | Increases Damage Resistance by 8% | |
Rare | Increases Damage Resistance by 12% | |
Epic | Increases Damage Resistance by 15% | |
Rare | Increases Posture Points by 1 |
Upgrading a Ring
All ring lines follow the same cost pattern. Uncommon rings need 3 Silver Ingot. Rare rings scale up to 10 Silver Ingot + 2 Sapphire (or 5 Gold Ingot for Knight's Ring). Epic rings move to 10 Silver Ingot + 10 Tumbaga Ingot + 3 Sapphire. The Major Sun Ring is the only outlier: it uses 5 Silver + 5 Tumbaga + 5 Ingot Arborum instead of Sapphire.
Because the recipe is the same across every ring within a tier, the bottleneck is usually mining Silver, progressing to the Plateau for Tumbaga, and farming Sapphire from gemstone nodes. Craft the ring that matches your current priority first, then recycle it at the Disassembly Table when you upgrade to the next tier.
See Also
Accessories: the three-slot accessory system (ring, necklace, trinket).
Necklaces: the necklace slot, which stacks with a ring.
Jewelery Table: the workbench used to craft every ring in this list.
Disassembly Table: breaks rings down into a portion of their silver.
Silver Ingot: the core ring material used at every tier.
Sapphire: required for most Rare and Epic rings.
Tumbaga Ingot: the Epic-tier ring material.



































