Combat in Windrose uses a Soulslite system. It borrows the parrying, dodging, and stamina management common to Souls-style games, but dials back the punishment. You can die and lose progress, but the game is designed to be challenging without being brutal.
Melee weapons
The weapon selection covers historical pirate-era arms:
Sabers for balanced speed and damage
Rapiers for precision-based fencing with quick thrusts
Cutlasses for aggressive close-quarters fighting
Halberds for reach and crowd control
Greatswords for slow, heavy hits
Firearms
Pistols and muskets complement melee combat. A typical loadout might pair a saber with a flintlock pistol for finishing off enemies at range. Firearms hit hard but reload slowly, so timing matters.

Playstyles
The talent system and weapon variety support multiple approaches:

Fencer using rapiers and precise dodges, relying on counterattacks
Cutthroat wielding saber and pistol, mixing melee aggression with point-blank shots
Musketeer combining swordplay with well-timed ranged shots from distance
Talent system
Experience is gained through exploration and quest completion rather than grinding mobs. Leveling up unlocks talent points to invest in abilities that offer meaningful power increases. A stat called Mastery boosts hit chance and provides a noticeable bump in combat effectiveness.

Gear progression
Equipment follows a rarity tier system. Progression comes through finding better gear rather than linear upgrades. Armor sets offer different bonuses that complement specific playstyles.
Boss encounters
Bosses appear throughout the world and in dungeons. Each boss has unique attack patterns that require observation and adaptation. Some boss fights gate story progression or guard valuable loot.