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Tools in are gathering and utility items used to extract resources, build or reshape terrain, and solve quest objectives. The full lineup includes four axe tiers (chopping wood), four pickaxe tiers (mining stone and ore), the (digging and terrain), and the . Every tool is crafted at either the or the , and every axe/pickaxe tier above Stone requires a corresponding ingot.
Image | Name | Type | Durability | ATK | Item Lvl | Weight | Station | Ingredients |
|---|---|---|---|---|---|---|---|---|
| Axe | 100 | 240 | 1 | 0.8 | 3x + 3x | ||
| Axe | 140 | 255 | 3 | 0.8 | Lvl 1 | 5x + 5x | |
| Axe | 200 | 255 | 1 | 1.0 | Lvl 2 | 5x + 5x | |
| Axe | 300 | 255 | 1 | 1.0 | Lvl 3 | 5x + 10x | |
| Pickaxe | 100 | 255 | 1 | 0.8 | 3x + 3x | ||
| Pickaxe | 140 | 270 | 3 | 0.8 | Lvl 1 | 5x + 5x | |
| Pickaxe | 200 | 270 | 1 | 1.0 | Lvl 2 | 5x + 5x | |
| Pickaxe | 300 | 270 | 1 | 1.0 | Lvl 3 | 5x + 10x | |
| Shovel | 140 | 300 | 1 | 0.8 | Lvl 1 | 3x + 10x | |
| Fishing Rod | — | — | — | 3.0 | Lvl 2 | 5x + 3x + 2x |
Stat display follows the in-game item panel: Durability is the tool's health pool, ATK is the damage applied to a resource node or enemy, Item Level is the item's internal tier index, and Weight is the inventory encumbrance value. The damage type on every tool is Crude.
Axes chop wood and trees and can also break wooden crates at world points of interest. The basic handles soft Wood but cannot cut . is a faster soft-wood tool with higher durability but still cannot chop Hardwood trees, per the item's own description. is the first axe that can bite into the Foothills' Hardwood, making it the real mid-game gate for any recipe that needs Hardwood (carpentry station upgrades, reinforced furniture, ship keels). is the endgame option crafted from at the Weaponsmith Workshop and is designed for cursed trees in the Arborum biome.
Pickaxes mine stone and ore nodes. The pickaxe tier you hold gates the ore tier you can mine: is required to harvest , , and (the prerequisite for farming via a ). unlocks , which drives the full iron chain. opens nodes, which in turn feeds the and the supply. is the endgame pickaxe for the hardest Arborum stone.
The is the one tool that does something neither an axe nor a pickaxe can: it excavates buried ground. It is required for the treasure-dig quest chains, for digging worm bait used on the fishing rod, and for terrain shaping around base plots. The is the launch-build fishing tool and the only item in the roster that carries no combat stat block.
Tier | Material | Tools | Station |
|---|---|---|---|
3x + 3x | , | ||
Copper | 5x + 5x | , , (alt. recipe) | Lvl 1 |
Iron | 5x + 5x | , , (alt. recipe) | Lvl 2 |
Arborum (Swamp) | 5x + 10x | , | Lvl 3 |
Every axe, pickaxe, and the Shovel carries an explicit durability pool that ticks down with use. Higher tiers both hit harder and last longer, so the jump from Stone to Copper is as much about three-times-as-many swings per tool as it is about raw damage. The Simple Fishing Rod does not expose a durability or ATK value in the item panel. Keep a spare stack of materials for your current tier tool so a broken pickaxe in the middle of a mining run is a five-second detour rather than a trip back to base.
: the primary crafting station for every tool
: required for Swamp-tier tools
: the broader crafting system
: activity that uses the Simple Fishing Rod
: activity that uses the Shovel
Simple Fishing Rod
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