Multitasking
Complete guide to multitasking in inZOI — how Zois perform multiple actions simultaneously, supported action combinations (talking while eating, using computers while chatting), the action queue system, autonomous vs. directed multitasking, known limitations, and planned improvements in 2026.
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Overview
Multitasking is a gameplay feature introduced in Update v0.5.0 (December 23, 2025) that allows Zois to perform multiple actions at the same time. Before this update, Zois could only handle one action at a time, processing tasks strictly in sequence through the action queue. With multitasking, a Zoi can now eat breakfast while chatting with a housemate, or browse a computer while having a conversation, making daily routines feel more natural.
Multitasking was one of the most requested features during inZOI's Early Access period. Players coming from other life simulation games expected the ability to combine actions, and KRAFTON prioritized its development accordingly. The v0.5.0 update was the 27th Early Access update and the fourth major patch since the game's launch. The feature continues to evolve, with additional action combinations and animation improvements planned for future updates.
How multitasking works
The system allows certain actions to be performed simultaneously without canceling either one. When a Zoi performs a primary action like eating, an eligible secondary action such as talking can trigger alongside it. The system ensures that primary actions take priority. If there is a conflict, the secondary action yields rather than interrupting the main task.
Multitasking actions are displayed in the action queue, so players can see which simultaneous actions are in progress. This visual feedback was specifically added in v0.5.0 to make the overlapping behavior transparent.
Supported action combinations
As of v0.5.0, the following multitasking combinations are officially supported:
Talking while eating Zois can have conversations with nearby Zois during meals. The eating animation continues while dialogue plays.
Talking while using computers Zois working at or browsing a computer can engage in conversation without leaving their desk.
Talking while reading books a Zoi reading a book can respond to conversation prompts from nearby Zois.
Eating while watching TV Zois can eat a meal while watching television, combining two common leisure activities.
These four combinations form the foundation of the multitasking system. In all cases, the conversation or eating action overlays the primary activity without canceling it.
Autonomous secondary actions
Beyond the officially listed combinations, Zois can also perform autonomous secondary actions during routine tasks. Currently, autonomous multitasking is limited to actions involving talking or checking smartphones. Examples include:
Checking smartphones a Zoi performing a primary action may autonomously pull out their phone to check messages or notifications
Brief social responses when another Zoi initiates conversation nearby, the active Zoi may respond with a quick reply without stopping their current task
KRAFTON has confirmed that the range of autonomous multitasking actions will be expanded in future updates beyond talking and phone-checking.
The action queue
The action queue is the system that manages what a Zoi does and in what order. It appears at the bottom of the screen when a Zoi is selected. Before multitasking was added, the queue was strictly sequential. Actions were processed one after another with no overlap.
Queue behavior with multitasking
With multitasking enabled, the queue still exists but now displays overlapping actions. When a Zoi is eating and talking simultaneously, both actions appear in the queue. The system automatically determines which parts of queued actions can overlap.
Players can still manually queue actions by clicking on objects or selecting interactions from the menu. If compatible actions are queued in sequence, the game attempts to merge them into simultaneous activities rather than waiting for one to finish before starting the other.
Queue improvements
In a February 2026 developer update, KRAFTON announced changes to the action queue: new choices now override older queued options, instead of requiring players to wait for interactions to fully complete. This change makes the queue feel more responsive and gives players greater control over their Zois' behavior.
Pathfinding improvements
Update v0.5.0 also improved Zoi pathfinding to support multitasking scenarios. Zois now automatically move to positions that best suit simultaneous activities. For example, Zois in conversations now prioritize sitting at locations that allow them to face other Zois, rather than staring blankly at the wall while talking. This positional awareness makes multitasking interactions feel more natural and grounded.
Known limitations
Multitasking in v0.5.0 is functional but KRAFTON has acknowledged several limitations:
Unnatural animations some multitasking combinations produce stiff or unrealistic character animations. Known issues include: holding an item while talking may cause the held item to temporarily disappear, and reading a book while talking may cause unnatural animations where the reader repeatedly opens and closes the book.
Limited scope only four action combinations are currently supported. Many logical combinations (cooking while talking, exercising while listening to music) are not yet available.
Autonomous restrictions autonomous multitasking only works for actions involving talking or checking smartphones. More autonomous combinations are planned but not yet implemented.
Intermittent failures multitasking could intermittently fail to work in certain situations, a bug that was addressed in the v0.5.3 hotfix.
Fixes in v0.5.3
The v0.5.3 hotfix (January 9, 2026) addressed multitasking issues:
Fixed an issue where multitasking would intermittently fail to work in certain situations
Fixed intermittent cancellations of the "Give Lecture" cooperative action
Fixed an issue where Zois would stand in place while listening during cooperative lecture actions
These fixes improved the reliability of multitasking, though animation quirks during simultaneous actions remain an area of ongoing development.
Recent and planned improvements
KRAFTON continues to improve multitasking through regular updates. As of early 2026:
Two-handed object handling the team has done more work on multitasking, allowing Zois to handle different objects using both of their hands. Zois can now interact with other Zois while holding an object.
Independent group watching Zois can now watch TV independently but together, improving the natural feel of shared activities.
Umbrella handling adjustments to umbrella mechanics allow Zois to hold umbrellas in their left hand, reducing awkward situations and allowing them to carry more items while multitasking in rain.
More action combinations the types of situations supporting multitasking will be expanded beyond the current four combinations.
Improved animations animations during multitasking will be updated to feel more natural, with smoother blending between primary and secondary actions.
Enhanced social multitasking updates will make multitasking interactions involving other Zois feel more interactive and responsive.
Broader autonomous support autonomous multitasking will extend beyond talking and phone-checking to include more everyday activities.
Multitasking is considered a core priority under KRAFTON's "Fundamentals First" development approach for 2026, which emphasizes strengthening core gameplay systems. Improvements are expected in each major update throughout the Early Access period.
Tips for smoother multitasking
While the system is still evolving, players can make multitasking feel more natural with a few strategies:
Choose social traits Traits like Talkative and Sociable increase the frequency of autonomous social multitasking during other activities
Position furniture strategically place dining tables near TVs, desks near couches, and bookshelves near seating areas to enable smoother multitasking transitions
Use manual queue control if a secondary interaction looks awkward, manually cancel it rather than letting the animation play out
Keep groups manageable smaller groups of Zois in a single area tend to produce smoother multitasking behavior than large gatherings
History
At inZOI's Early Access launch in March 2025, multitasking was not available. Zois could only perform one action at a time, and players frequently compared this limitation unfavorably to other life simulation games where multitasking was a standard feature. KRAFTON acknowledged the feedback early and confirmed multitasking as a priority on their development roadmap.
In October 2025, KRAFTON provided a public update on multitasking development, confirming the feature was in active development and previewing planned combinations. The feature shipped with Update v0.5.0 on December 23, 2025, alongside the crime system, business ownership, and the Holiday Festival event.
Hotfix v0.5.3 (January 9, 2026) addressed the intermittent failure of multitasking actions in certain situations. In January and February 2026, developer updates revealed further work on two-handed object handling, independent TV watching, and action queue responsiveness improvements. Full natural multitasking with seamless animations remains a work in progress under the Fundamentals First initiative.