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Mobility Skills
September 9, 2026 at 09:54 AM
Initial version (2026-09-09)
Mobility abilities are the traversal powers a Pathfinder gains by Twining with an Aniimo. They are listed separately from combat skills on every creature sheet, because they are not what the creature does in a fight. They are what the world opens up into once you are wearing its shape.
50 of the 94 published entries carry one, and between them they cover 19 distinct abilities. The rest have none listed, so choosing a Twining partner for getting around is a genuinely narrower choice than choosing one for battle.
Ability | Aniimo | Effect |
|---|---|---|
Hustle | 11 | Enters Hustle state, increasing movement speed by consuming stamina. |
Tunnel | 6 | Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air. |
Bilateral | 4 | Enters Bilateral mode to see a different perspective. |
Take Off | 3 | Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne. |
Cloak | 3 | Enter Cloak state. |
Glow | 3 | Emits light from above to illuminate surroundings. |
Blooming | 2 | Flowers bloom wherever it dances. |
High Jump | 2 | Allows you to perform a higher jump. |
Scurry | 2 | Rushes forward a short distance. |
Detection | 2 | Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby. |
Head Hammer | 2 | Use Head Hammer to launch a Shock Wave. |
Floaty Bubble | 2 | Scrubs itself to create a large bubble around itself. |
Bubble Drift | 2 | Blows a large floating bubble. |
Puff Up | 1 | Puffs up, allowing you to jump higher and perform one dash while airborne. |
Cloudwalk | 1 | Floats freely among the clouds. |
Dig In | 1 | Not listed |
Luminous Seed | 1 | Throws luminous seeds that light up the surrounding area when they land. |
Hookshot | 1 | Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim. |
Fast and Furious | 1 | Enters Fast and Furious state, increasing movement speed while allowing you to knock away certain obstacles, consuming stamina. |
Enters Hustle state, increasing movement speed by consuming stamina.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 001 | Fire | DPS | |
| 002 | Fire | DPS | |
| 003 | Fire | DPS | |
| 004 | Fire / Dark | Break | |
| 045 | Ice | DPS | |
| 046 | Ice | DPS | |
| 047 | Ice | DPS | |
| 057 | Rock | DPS | |
| 058 | Rock | DPS | |
| 9997 | Holy | DPS | |
| 9998 | Holy | DPS |
Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 024 | Rock / Grass | Break | |
| 025 | Rock / Grass | Break | |
| 026 | Ice | Break | |
| 071 | Rock | Break | |
| 074 | Rock | Break | |
| 075 | Rock | Break |
Enters Bilateral mode to see a different perspective.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 065 | Wind | Break | |
| 066 | Wind | Break | |
| 067 | Wind | Break | |
| 068 | Fire | DPS |
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 008 | Wind | Support | |
| 009 | Wind | DPS | |
| 041 | Dark | Support |
Enter Cloak state.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 042 | Dark | DPS | |
| 043 | Dark | DPS | |
| 044 | Electric | DPS |
Emits light from above to illuminate surroundings.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 078 | Electric | Support | |
| 079 | Electric | Support | |
| 080 | Electric | Support |
Flowers bloom wherever it dances.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 011 | Grass | DPS | |
| 012 | Grass | DPS |
Allows you to perform a higher jump.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 048 | Electric | Break | |
| 049 | Electric | Break |
Rushes forward a short distance.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 060 | Electric | DPS | |
| 061 | Electric | DPS |
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 062 | Dark | Break | |
| 064 | Dark | Break |
Use Head Hammer to launch a Shock Wave.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 069 | Rock | DPS | |
| 070 | Rock | DPS |
Scrubs itself to create a large bubble around itself.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 081 | Water | Energy | |
| 082 | Water | Energy |
Blows a large floating bubble.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 088 | Grass / Water | Heal | |
| 089 | Grass / Water | Heal |
Puffs up, allowing you to jump higher and perform one dash while airborne.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 018 | Wind | Support |
Floats freely among the clouds.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 019 | Wind | Support |
No effect text is published for Dig In.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 021 | Grass | Break |
Throws luminous seeds that light up the surrounding area when they land.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 022 | Dark / Grass | Energy |
Stretch your arm toward the center of view. Pull yourself to walls or enemies on hit. Hold skill button to aim.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 063 | Dark | DPS |
Enters Fast and Furious state, increasing movement speed while allowing you to knock away certain obstacles, consuming stamina.
Image | No. | Aniimo | Element | Role |
|---|---|---|---|---|
| 073 | Fire / Rock | Break |
Separate from the named abilities above, the index grades three traversal capabilities on every creature that has them. These are the plain movement verbs, and they are graded rather than binary: a level 3 flier is not the same tool as a level 1 flier.
43 of the 94 published entries carry at least one traversal grade, and a handful carry two.
Capability | Grade | Aniimo |
|---|---|---|
Climb | Level 1 | |
Climb | Level 2 | |
Climb | Level 3 | |
Fly | Level 1 | Celestis, Stellarys, Nimbi, Flutternym, Eko, Dewy, Wisptis, Fentuft, Cozite, Fahloo |
Fly | Level 2 | Chirpi, Tromber, Turbo, Dreaple, Gracewing, Somniwing, Eklue, Fragrancier, Ignitis, Fulmintis, Helgon, Infergon |
Fly | Level 3 | |
Swim | Level 1 | Skippy, Susuta, Popota, Panpanta, Fahloo, Reefish, Coraliz, Cheekie, Bubbeep, Popapus |
Swim | Level 2 | |
Swim | Level 3 |
Climb is by far the rarest, published for only three creatures across the whole index, one at each grade. Fly and Swim are both well stocked at levels 1 and 2 and thin out at level 3.