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Every main story quest in Gothic 1 Remake, in order, grouped by chapter with walkthrough notes.
Patch 1.0.4, the fourth post-launch update for Gothic 1 Remake, released July 31, 2026 with crash, quest-flow, and audio fixes plus a loot and armor rebalance.
King Rhobar II is the ruler of Myrtana at the time of Gothic 1 Remake. His decision to sanction the Barrier is what created the Colony the Hero is thrown into.
Gothic 1 Remake gives the Nameless Hero real decisions: who to side with, who to spare, and which reward to take.
All side quests in Gothic 1 Remake grouped by camp, with how to unlock each one.
Third numbered patch for Gothic 1 Remake, released July 2, 2026 (build CL170287), and the first to add an in-game changelog screen.
The Nameless Hero is the player character of Gothic 1 Remake. He is voiced in English by Joseph May and never given a canonical name.
Scavengers are flightless, ostrich-like predators that roam the Valley of Mines.
Cor Kalom is Y'Berion's deputy and the second-most important guru of the Brotherhood of the Sleeper.
Diego is the first friendly NPC the Nameless Hero meets in the Colony. He is an Old Camp scout and appears in the Nyras Prologue demo.
The Mercenaries are the armed wing of the New Camp in Gothic 1 Remake. They are led by Lee and protect the Water Mages' research and the camp's ore supply.
Every trophy and achievement in Gothic 1 Remake by tier, and how to unlock each one.

The Kingdom of Myrtana is the human realm that rules over Khorinis. It is actively at war with the Orcs, which is why it needs the magical ore the Colony mines.
Piranha Bytes is the German studio that developed the original 2001 Gothic. The studio closed in 2024 and did not develop the 2026 remake.
Key items, materials, trophies, and junk in Gothic 1 Remake, what each is for, and where to find it.
Y'Berion is the founding guru of the Brotherhood of the Sleeper and the leader of the Swamp Camp. He was the first to make contact with the Sleeper.
Post-launch hotfix for Gothic 1 Remake, released June 18, 2026, fixing FSR upscaling that failed to initialise and muffled voice-over audio.
A directory of every named NPC in Gothic 1 Remake, grouped by camp and location, with each one's role.
The Rogues are the courier and scouting caste of the New Camp. They work under Lares and handle the camp's information and logistics.
There is no gold in the Colony. Everything is bought and sold with ore nuggets, the same lumps of magic ore the Old Camp ships out from under the Barrier.
Mud is a Colony character in Gothic 1 Remake, with an achievement for exhausting his dialogue options and a Mad Mud version in a dream sequence tied to the Mine.
All food, drinks, potions, and plants in Gothic 1 Remake with their restore values and how to use them.

The Old Camp Castle is the fortified centre of the Old Camp in Gothic 1 Remake.

The Twelve Mages are the six Fire Mages and six Water Mages King Rhobar II assembled to raise the Barrier over the Valley of Mines.
Fifth numbered patch for Gothic 1 Remake, released August 27, 2026 (build CL172709): a pure fix pass covering Sleeper-chamber blockers, quest fixes, and five crash reproductions, followed by stability hotfixes on September 14 (build CL173255) and September 25 (build CL174209).
Learn pickpocketing, read the success ring, and identify witnesses before stealing from an NPC.
Find weapon traders, world pickups, crafting materials, and named-NPC drops with damage and equip requirements.
Separate lockpicking sequences for the tower, both hidden laboratory chests, and the broken bridge chest.
The five Guru recommendations, the four-approval requirement, and Cor Kalom's final admission question.
Sell Baal Kagan's samples, keep the proceeds, and choose cash, scrolls, or help gaining Baal Tyon's approval.
Help Ghorim, collect both harvests, and claim Orun's full reward.
Craft the Sickles for Huno to earn the Lurker's Bite recipes.
Sell Baal Isidro's shipment through Cipher and bring 400 ore nuggets to Lares for New Camp admission progress.
Remove Mordrag and preserve the available camp routes.
Find Bullit alone and resolve Syra's request.
Rescue Stone from the Old Camp dungeon, choose a cell-opening method, and collect his rewards in the Swamp Camp.
Replace Mordrag with Sharky as Fisk's fence and keep Fisk from obstructing admission to the Shadows.
Defeat and spare Shrike to claim a New Camp hut, its storage chest, and Gorn's quest reward.
Fire Mage admission in Chapter 3, including prerequisite training, Corristo's answers, both shrines, and initiation rewards.
Haenno's bow quest, the Bow training prerequisite, and the wood choices that determine the crafted weapon.