Gothic 1 Remake's path from announcement to launch ran for roughly seven years. The remake was first hinted at by a publisher-led playable teaser, then formally announced as a ground-up project handed to a newly founded studio, Alkimia Interactive, and finally locked to a June 5, 2026 release date. This article tracks the public milestones in order.
Timeline
Date | Milestone |
|---|---|
December 2019 | A free playable teaser, distinct from the final remake, is released to gauge interest. The studio reports over 180,000 downloads and roughly 30,000 community survey responses. |
February 2020 | The publisher confirms a full remake is planned, separate from the teaser, and will be built from scratch in a modern engine. |
March 2021 | Alkimia Interactive is founded in Barcelona to develop the remake as the sole project of the new studio. |
August 2022 | The first official trailer is shown as part of a publisher showcase, marking the public reveal of the in-house build. |
August 2023 | A second trailer is shown at a publisher showcase. The studio describes the project as being "in the middle of production." |
August 2024 | A press-only demo is shown at an industry trade fair, expanding the public footprint of the build. |
February 24, 2025 | The free Nyras Prologue demo launches on PC. The demo is a self-contained prequel story, not a slice of the main campaign. |
August 1, 2025 | A new trailer focuses on the character Xardas. The Nyras Prologue demo arrives on PlayStation 5 and Xbox Series X|S the same week. |
November 7, 2025 | The "Voices Across the Colony" series of behind-the-scenes featurettes is published, covering English, German, Polish, and Russian recording. |
November 18, 2025 | A combat-changes development post outlines the rebalanced combat system, with shortened buildup timings, weapon-type-specific specials, and an accessibility timing toggle. |
February 12, 2026 | A "Return to the Colony" trailer locks the release date to June 5, 2026. |
April 7, 2026 | Pre-orders open. The Standard Edition is listed at EUR 49.99 on PC and EUR 59.99 on console; the Collector’s Edition is listed at EUR 199.99 with a 7,500-unit global allocation. |
April 29, 2026 | A regional retailer edition is announced for the German-speaking territories. |
April 30, 2026 | A "25 Years of Gothic" community Making-Of video is published, celebrating the franchise's 25-year anniversary and the fan community that sustained it. |
May 22, 2026 | A report citing physical disc copies that ship as a key disc requiring a launch-day download surfaces publicly. The publisher confirms the requirement: physical copies will need an approximately 5 GB day-one update before they are fully playable, with full offline play available after the update completes. |
May 22, 2026 | The first publicly released soundtrack track, scoring the Swamp Camp, is shared. The full Original Soundtrack is confirmed to release on the Valve storefront at launch and on major streaming platforms shortly afterward. |
May 29, 2026 | The sixth and final Making-Of episode is published, focused on the combat system. The team frames the goal as reimagining melee, magic, and enemy encounters while keeping the brutal, deliberate feel of the original. |
May 30, 2026 | A global launch-times notice is posted, confirming a single simultaneous worldwide unlock at 19:00 CEST (17:00 UTC) on Friday, June 5, shown as the equivalent local time in each timezone, with no early access for premium editions. |
June 3, 2026 | A new cinematic intro is published ahead of launch, available in four languages (English, German, Polish, and Russian). It opens with the line "The kingdom of Myrtana, united by King Rhobar II," echoing the original 2001 opening. |
June 5, 2026 | Gothic 1 Remake launches worldwide on PC, PlayStation 5, and Xbox Series X|S at 19:00 CEST (17:00 UTC). |
June 6, 2026 | A community update addresses early launch feedback. The studio acknowledges reports of PC crashes it is monitoring, commits to releasing a first post-launch patch the following Monday, and notes it is tracking player sentiment around the reworked lockpicking system, which it says becomes easier as the Hero invests skill points into it. |
June 12, 2026 | Patch 1.0.1, the first post-launch update, releases. It adds a lock difficulty indicator, fixes crashes tied to DLSS and FSR, corrects a long list of quest and navigation issues, and rebalances several creatures. The post-update build version is CL168781. See Patch 1.0.1. |
June 12, 2026 | The studio announces the remake has surpassed 500,000 units sold across all platforms in its first week, with a peak of almost 78,000 concurrent players on June 7 and an 85 percent positive standing from more than 15,000 user reviews. See Reviews and Reception. |
June 18, 2026 | A small hotfix releases, fixing FSR upscaling that failed to initialise and voice-over audio that sounded muffled. The studio says a larger patch is in development, with no release timeline given yet. See FSR and Audio Hotfix. |
June 19, 2026 | Patch 1.0.2 releases on all platforms, the larger patch the studio had said was in development. It adds a console Performance and Quality graphics preset, clears a long list of chapter-by-chapter quest blockers, and rebalances magic, creatures, and human enemies. The post-update build version is CL169494. See Patch 1.0.2. |
June 22, 2026 | A small 1.0.2 hotfix releases, fixing the Xardas' Demon interaction, save-profile recovery, and a few other issues. The same day, the studio publishes an Accolades Trailer celebrating the launch. See Patch 1.0.2. |
How The Build Evolved
The release window moved twice between the first official trailer and the final lock. The studio publicly positioned the project as "in the middle of production" in 2023, ran two consecutive August trade-fair appearances in 2024, and shipped the prologue demo in 2025 to gather feedback before final tuning. The window described as "early 2026" in mid-2025 was later refined to a specific June 5, 2026 date during the February 2026 trailer cycle.
Public Feedback Loop
Two large public feedback loops fed directly into the launch build. The first was the 2019 playable teaser survey, which the studio cited as a baseline for what kind of remake the audience wanted. The second was the Nyras Prologue Demo survey, which reportedly drew around 15,000 responses across PC and console and led to follow-up patches before launch. The combat reshape posted in November 2025 was explicitly framed as a response to that survey plus hands-on impressions from the 2025 trade-fair circuit.
Key Public-Facing Materials
- Trailers. Reveal (August 2022), second trailer (August 2023), gameplay (August 2025), Xardas (August 2025), Return to the Colony (February 2026), pre-order trailer (April 2026).
- Demos. Press-only Gamescom 2024 demo; public Nyras Prologue demo (PC February 2025, consoles August 2025).
- Behind-the-scenes. Making-Of series in five episodes, plus the four-part "Voices Across the Colony" localization specials in November 2025.
- Development posts. Combat-changes dev blog (November 2025) and ongoing patch notes for the prologue demo build.
See Also
Alkimia Interactive for the developer profile. THQ Nordic for the publisher. Editions and Pre-Order Bonuses for the SKU and pre-order bonus structure. Engine and Modding for the technical pipeline behind the build. Reviews and Reception for the game's launch reception.