Choices and Consequences
Gothic 1 Remake gives the Nameless Hero real decisions: who to side with, who to spare, and which reward to take. Some choices shift your reputation with a camp, some change which gear you walk away w
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Gothic 1 Remake gives the Nameless Hero real decisions: who to side with, who to spare, and which reward to take. Some choices shift your reputation with a camp, some change which gear you walk away with, and a few lock out content for good. This page lists the notable decisions and what each option leads to so you can plan ahead.
Decision | Outcomes |
|---|---|
Casting Shadows (1) Fight Kirgo (2) Fight Kharim | (1) Gain 80 EXP when you defeat him and 150 EXP after telling it to Scatty. Scatty will be impressed if you win. (2) Gain 140 EXP when you defeat him and 200 EXP after telling it to Scatty. Scatty will be very impressed if you win. |
Should You Pay Bloodwyn? (1) Pay Bloodwyn 10 Ore Nuggets (2) Refuse the protection money | (1) Bloodwyn will request another 10 Ore Nuggets every day. (2) Bloodwyn will send a digger to attack the Hero. |
Should You Pay Jackal? (1) Pay Jackal 10 Ore Nuggets (2) Refuse the protection money | (1) Jackal will not extort afterward and will help you if someone is hostile to you. (2) Jackal will not send anyone to attack you as payback but will not offer any protection if someone is hostile to you. |
Test of Faith (1) Buy the map from Graham for 20 Ore Nuggets (2) Threaten Graham to get the map | (1) Obtain the map at the cost of 20 Ore Nuggets. (2) Obtain the map for free. |
Should You Kill Mordrag? (1) Let Mordrag escort you to New Camp (2) Kill Mordrag (3) Beat up Mordrag and tell him to get lost | (1) Obtain 200 EXP after you both reach the New Camp. Mordrag will also give you his ring. (2) Obtain 200 EXP and complete a step for Admission to the Old Camp. You can loot the ring from his body. (3) Obtain 100 EXP and complete a step for Admission to the Old Camp. |
Should You Kill Grim? (1) Kill Grim (2) Spare Grim | (1) Obtain 60 EXP and his loot. (2) Grim can be used for backup to help you out. |
Should You Keep Whistler's Sword? (1) Choose "Weren't you going to sell it for a hundred?" from Fisk (2) Return the Sword to Whistler (3) Keep the 110 Ore Nuggets from Whistler (4) Keep Whistler's Sword (5) Return the 110 Ore Nuggets to Whistler but keep the sword | (1) Fisk refuses to sell Whistler's Sword and the quest fails. (2) Receive 200 EXP and earn points needed to enter the Old Camp. (3) Whistler becomes hostile and will attack you after two days. You can knock him out to get 80 EXP, and you're free to take his loot. (4) The quest fails and deducts the points needed to enter the Old Camp. Whistler does not become hostile. (5) The quest fails and deducts the points needed to enter the Old Camp. Whistler does not become hostile. |
Should You Give the Amulet to Sly? (1) Give the amulet to Sly (2) Don't give the amulet to Sly | (1) Obtain 250 EXP and complete the quest. (2) Sly will keep looking for the amulet and the quest will remain unfinished. |
Should You Keep Mordrag's Ring? (1) Give Mordrag's Ring to Lares (2) Keep Mordrag's Ring | (1) Gain progress on Admission to the New Camp and unlock A Piece of the Pie quest. (2) You can equip the ring to get +5 Dexterity or sell it for a hefty sum. |
Should You Give the List to Lares or Diego? (1) Give the List to Diego immediately (2) Give the List to Lares first | (1) Earn a total of 750 EXP, fail the "Something the Matter?" quest, and lose another option to get Lares's Trust. Finish Casting Shadows, Test of Faith, and make progress to the Admission to the Old Camp quest. (2) Earn a total of 1,750 EXP, finish "Something the Matter?", and earn Lares's Trust. You can still finish Casting Shadows and make progress to the Admission to the Old Camp quest. |
Should You Give the Letter to Torrez or Milten? (1) Give the Letter to Milten (Sealed) (2) Give the Letter to Milten (Broken) (1) Give the Letter to Torrez (Sealed) (2) Give the Letter to Torrez (Broken) | (1) Earn 400 EXP (2) Earn 300 EXP Giving the letter to Milten, whether it's sealed or opened, allows you to choose one of the following rewards: ; Ring of Power (+5 Strength, -5 Dexterity) ; Ring of Lesser Dexterity (+5 Dexterity) ; 3 Magic Scrolls: Fireball, Ball Lightning, Transform into Fire Lizard ; Essence of Spirit (+2 Mana, permanent) (1) Get 200 EXP and Ring of Power (+5 Strength, -5 Dexterity) (2) Get 100 EXP and Elixir of Healing |
Should You Get the Healing Rune or Firebolt Rune? (1) Take the Healing Rune (2) Choose the Firebolt Rune | (1) Get the Healing Rune from Torrez (2) Get the Firebolt Rune from Torrez |
Should You Kill Shrike? (1) Spare Shrike (2) Kill Shrike | (1) Complete the quest and get 200 EXP from Gorn. (2) Quest will fail and you won't get the EXP reward |
The biggest branching point is which camp you join, covered on the Main Quests page. Decisions that affect a single quest are noted in Side Quests.