Main Quests
Every main story quest in Gothic 1 Remake, in order, grouped by chapter with walkthrough notes.
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The main story of Gothic 1 Remake follows the Nameless Hero from a nobody thrown into the prison Colony to the one figure who can stop the Sleeper from being awakened beneath the Barrier. The campaign is split into chapters, and your choice of camp shapes who you report to and which quests you receive. The walkthrough below lists every main quest in order, grouped by chapter.
Tip: finish every camp-admission side quest before you formally join a faction. Once you join, the rival camps close off, so clearing their tasks first nets extra experience and rewards.
Main Quest | Walkthrough Notes |
|---|---|
Admission to The Old Camp | Things to Do: ; Casting Shadows: - Whistler's Sword - A Ring for Fingers - The Vanished Warder - Scatty's Approval (Unmarked) - Out of Sight - A New Fence for Fisk - The Cult's Recipe ; Test of Faith ; Reach Level 5 Casting Shadows requires completion of a few quests from inside the camp, then you can do Test of Faith for Diego's approval. After getting all the approval, enter the castle and talk to Gomez to join the Old Camp |
Admission to New Camp | Things to Do: ; Bypass Roscoe (via Charm or Mordrag's Ring) ; Earn Lares's Trust: - Give Mordrag's Ring - Something the Matter? Quest ; Complete A Piece of the Pie ; Finish all Rice Lord's Quests ; Complete The Raid (Requires the List) You must get Lares's trust first to start getting quests from him until you get the final quest, The Raid. This quest can only be unlocked by giving the List from the Old Mine to him. You should be able to join the New Camp once you finish it. |
Admission to Swamp Camp | Things to Do: ; Gain the Favor Gurus (at least 4 of them): - Baal Namib - Baal Orun - Baal Cadar - Baal Tyon - Baal Tondral ; Reach Level 5 You can join the Brotherhood after gaining the favor of at least 4 Gurus in the Swamp Camp. Speak with Cor Kalom afterward and decide whether you want to join the Brotherhood or not. |
Main Quest | Walkthrough Notes |
|---|---|
The Brotherhood's Plan | Note: Only for members of the Old Camp or New Camp. Speak to Raven (Old Camp) or Lares (New Camp) to learn your next move. They'll tell you to look for Caine at the Swamp Camp. |
The Lost Apprentice | Note: Swamp Camp members can start Chapter 2 here as soon as Cor Kalom welcomes them. The Lost Apprentice has you looking for Caine - Cor Kalom's missing apprentice. |
After finding out the fate of Caine and securing the Strange Amulet, you are allowed to enter the Sleeper Temple to share your findings with Y'berion. | |
The Focus Stone | After showing Y'berion the Strange Amulet, he will ask you to fetch one of the barrier Focus Stones with Nyras. |
The Almanac | Unlocks after giving the Focus Stone to Y'berion. This quest will require you to fetch The Almanac from the Fire Mages at the Old Camp. Note: If did not manage to get permission to enter the castle via Casting Shadows, you will need to either: ; Bribe Thorus. ; Be a Water Mage Messenger (New Camp). ; Complete Herb Delivery (Swamp Camp). |
The Minecrawler Nest | You can start with The Minecrawler Nest after giving The Almanac to Y'berion. You will need to raid the Minecrawler Nest at the Old Mine and defeat the Minecrawler Queen. |
The Great Awakening | Starts after killing the Minecrawler Queen at the Old Mine. Give the materials to Cor Kalom and Y'berion to begin and join The Great Awakening ritual. You must pass the time until the next night to progress. |
Orc Cemetery | With the ritual done, follow Baal Lukor to the Orc Cemetery as he believes that the Sleeper is there. You will find out the truth about the Sleeper as you head into the deepest chamber of the cemetery. Completing this quest will unlock Chapter 3 and unlock the Teleport Rune to the Swamp Camp. |
Main Quest | Walkthrough Notes |
|---|---|
The Brotherhood's Plan (Finale) | Note: The NPC you report to differs depending on whether you're a member of the New Camp or the Old Camp. New Camp: Wrap up The Brotherhood's Plan by talking to Lares. He will then point you to Gorn for now as he doesn't have a job for you yet. Old Camp: After reporting the events in the Swamp Camp to Raven, he mentions that Diego has some business with you. |
The Water Mages' Plan | Unlocks after finishing The Brotherhood's Plan and talking to Lares (New Camp) or Diego (Old Camp). Speak with Saturas in the New Camp to get the Teleport Rune to the Water Mages and find out your next mission. |
The Focus Stones | Saturas believes that collecting all Focus Stones will help destroy the barrier. Meet up with Gorn (New Camp), Diego (Old Camp), or Lester (Swamp Camp) at the Fogtower Lighthouse to start collecting the stones. |
The Focus in the Monastery Ruins | Meet with Gorn to retrieve the Focus hidden within the Monastery Ruins, where a formidable Shadowbeast lurks. |
The Focus in the Troll Canyon | Milten found the Focus atop a platform in the Troll Canyon, where it was, unsurprisingly, guarded by an Adult Troll. |
The Focus Below the Stone Circle | Together with Diego, retrieve the Focus hidden beneath the stone circle near the New Camp, surrounded by the undead. |
The Focus at the Mountain Fortress | Explore the Mountain Fortress with Lester to find the Focus, but first, you'll have to find a way to get past the Golem patrolling the bridge. |
Flames to the Flood | Note: If you are an OId Camp member, progressing this quest will result in your expulsion from the camp and limit your access to the faction. Now that the five Focus Stones have been collected, Saturas asks you to seek the aid of the Fire Mages in detonating the pile of blue ore and destroying the barrier once and for all. |
Main Quest | Walkthrough Notes |
|---|---|
After the massacre of the Fire Mages at the hands of Gomez, Saturas seeks the help of Xardas, a reclusive Fire Mage living in a tower at the heart of the orc territory. | |
The Shunned Shaman | Xardas reveals that the Sleeper is being awakened within the temple of the Orc Enclave. To find a way inside the dangerous stronghold, you are tasked with locating the outcast shaman Ur-Shak in the Old Citadel. |
The Banner of Banners | Ur-Shak explains that possessing the Ulu-Mulu, an Orcish symbol of great honor, will grant passage to the Orc Enclave. To forge it, you must hunt four great beasts, gather their trophies, and seek out its blacksmith, Tarrok. |
The Orc Enclave | Now that you carry the Ulu-Mulu, meet Ur-Shak at the gates of the Orc Enclave to guide you into the unfamiliar territory beyond. |
Many main quests branch into smaller objectives. For optional content along the way, see Side Quests, and for the decisions that change outcomes, see Choices and Consequences.