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Voice cast, directors, and recording studios for the English, German, Polish, and Russian recordings of Gothic 1 Remake, plus wider localization coverage.
Gothic 1 Remake technical pipeline: engine version, audio middleware, modding scripting language, and NPC pipeline.
Alkimia Interactive is the Barcelona-based studio developing Gothic 1 Remake for THQ Nordic. Founded in March 2021 specifically for the project.
Timeline of Gothic 1 Remake announcements, trailers, and milestones leading to the June 5, 2026 launch.
First post-launch update for Gothic 1 Remake, released June 12, 2026 (build CL168781): crash fixes, a lockpicking aid, quest fixes, and creature balancing.
Patch 1.0.2 for Gothic 1 Remake (June 19, 2026, build CL169494): console graphics presets, crash and storyflow fixes, and magic and creature balancing.
Audio director and composer of Gothic 1 Remake. Returning from the 2001 original; reinterprets classic themes and writes new compositions for expanded content.
How Gothic 1 Remake was received at its June 5, 2026 launch: player and critical reception, common praise and criticism, and the studio's response.
THQ Nordic is the publisher of Gothic 1 Remake and the owner of the Gothic IP. Set up Alkimia Interactive in 2021 to develop the remake.
Third numbered patch for Gothic 1 Remake, released July 2, 2026 (build CL170287), and the first to add an in-game changelog screen.
Piranha Bytes is the German studio that developed the original 2001 Gothic. The studio closed in 2024 and did not develop the 2026 remake.
Post-launch hotfix for Gothic 1 Remake, released June 18, 2026, fixing FSR upscaling that failed to initialise and muffled voice-over audio.
Patch 1.0.4, the fourth post-launch update for Gothic 1 Remake, released July 31, 2026 with crash, quest-flow, and audio fixes plus a loot and armor rebalance.