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Overview
The Greymanes are an honorable warband originally from Pailune, a harsh alpine land in the northernmost reaches of Pywel. They are led by Kliff and stand in direct opposition to the Black Bears. The Jackals are the third major faction competing for control of Pailune alongside the Greymanes and Black Bears. Their bond is the emotional heart of Crimson Desert's story.
Marketing Director Will Powers described them: "They're the good guys. They have staunch moral compasses. They're defending this region. They're all about good moral character." Officially, the Greymanes are "a group of warriors who oppose those who would abuse their power to subjugate and exploit the weak, determined to preserve peace and unity in the land."
The Greymanes as "warriors who safeguard Pailune," composed of people from diverse backgrounds and abilities who accept dangerous tasks that others refuse. Their reputation extends across the broader Pywel region. The faction is associated with the Duchy of Hernand after relocating there following the Black Bears' ambush.
Gian's Legacy
The Greymanes served under the great leader Gian (also romanized as "Jian" in some English-language sources), who unified the Pailune region and brought peace. Gian's vision was to protect the innocent and ensure that no faction could subjugate the people of Pailune through military force. Under his leadership, the Greymanes became "warriors renowned for their swordsmanship and their reputation for helping others," serving as peace enforcers who roamed the continent fulfilling protective missions.

Gian's mission extended beyond politics. Alustin, the alchemist from the Library of Providence, reveals that stopping the chaos threatening the Abyss was once Gian's mission. This suggests that the Greymane leader understood a cosmic, supernatural threat facing Pywel that went beyond the factional conflicts on the surface. With Gian's death, this responsibility falls to Kliff.
The Fall of Pailune
The game's story begins just after the Greymanes have been shattered. Gian is assassinated by the Black Bears, and with the leader's death, Pailune, once unified, is plunged into chaos. The Black Bears, led by Myurdin, launch a devastating ambush in the deep of night. The attack shatters the Greymanes completely: members are killed or scattered across the continent, ushering in what As "an age of violence and savagery."
During the ambush, several key Greymanes are seen fighting for survival. Oongka is shown battling multiple Black Bears simultaneously in a cutscene. Yann engages Black Bears before being kicked off a cliff. Kliff fights Myurdin directly at the Hills of No Return in Hernand during the main quest "In Ashes." The fight is unwinnable by design; Kliff is overwhelmed, stabbed repeatedly, and thrown into the Nas River. He survives and becomes determined to reunite the survivors.
Rebuilding the Greymanes is not just about revenge against the Black Bears; it is about ensuring that Gian's vision for Pailune does not die completely. The Greymanes are Kliff's family in all but name, and restoring them is both a personal and ideological mission.
Core Members
Member | Role | Description |
|---|---|---|
Leader (playable) | Son of Martinus. Versatile fighter wielding sword, shield, bow, spear, dual blades, and unarmed grapples. Renowned as possessing the finest swordsmanship in Pailune, he commands the absolute trust of his comrades through his cool and calculating judgment. Struggles between past trauma and leadership responsibilities. Voice: Alec Newman. | |
Frontline powerhouse (playable) | An orc warrior who fights with a massive greataxe and hammer. Despite his brute appearance, has a philosophical side. Encountered in Calphade fighting alongside Marquis Stefan Lanford's forces against Cassius Morten's rebellion. Voice: Stewart Scudamore. | |
Speed fighter (playable) | The fastest of the three playable characters. Wields claymore, rapier with buckler, pistol, and musket. Uses a Parasol Machine for true flight. Voice: Rebecca Hanssen. | |
Strategist (NPC) | Resourceful and cunning, providing strategic insights and diplomatic solutions. His knowledge of factions makes him essential for forging alliances. Voice: Peter Bramhill. | |
Versatile warrior (NPC) | Skilled warrior known for adaptability in combat. Offers assistance with her skills in both combat and exploration. Voice: Emily Barber. | |
Old ally (NPC) | Kliff's old ally with a badly injured leg. Encountered early in the game; his presence motivates Kliff to seek out more scattered Greymane survivors. |
Commission Board Members
Beyond the core members, the Greymanes maintain a commission board at the Greymane Camp where individual members post personal requests for the player. These requests range from gathering materials to dealing with local threats. The following Greymane members are known to post commissions:
Member | Role |
|---|---|
Commission board poster | |
Commission board poster | |
Commission board poster | |
Commission board poster | |
Commission board poster | |
Commission board poster | |
Pierce | Commission board poster |
Greymane Values
The Greymanes operate by a strict moral code. They are described as "committed to peace and willing to sacrifice themselves to protect the innocent." This code is enforced through gameplay: if the player fails to provide for their troops or makes choices that go against Greymane morals, companions may lose loyalty or even leave the group.
The Companion Trust system tracks companion morale. Building trust through gifts, shared experiences, and fulfilling requests strengthens the bonds within the company. Kliff leads the rebuilding effort not just as a military commander, but as the person holding the group together emotionally. The Greymanes are his family in all but name, and their survival depends on his ability to keep them unified.
Companion Backstory Missions
Playable flashback missions called companion backstory missions are unlocked by sharing meals or drinks with Greymane companions at camp. These missions reveal how the Greymanes first formed and the tragedies they have endured. They provide narrative context for each companion's backstory and deepen the player's understanding of Gian's original vision for the faction.
The Greymane Camp
After losing Pailune, the Greymanes take refuge in Hernand and establish the Greymane Camp as their base of operations. The camp starts as a small tent settlement and can be rebuilt into a fortified base through a camp-building mechanic inspired by Red Dead Redemption 2's camp progression. See the dedicated Greymane Camp article for full details.
Camp construction requires lumber and stone obtained from liberating territories, gathering in the world, and completing faction missions. Upgrading the camp directly improves character stats, unlocks new skills, and expands the roster of available companions.
Camp Facilities
Facility | Description |
|---|---|
Food Shop | Run by vendor Ronie. Provides meals that grant temporary buffs and serve as the trigger for companion backstory missions. |
Central marketplace for buying and selling goods gathered from across Hernand. | |
Farms and Ranches | |
Workshops | |
Barber Shop | Cosmetic customization for the player character's appearance. |
Dyehouse | Allows equipment dyeing for visual customization. Part of the Dye System. |
The Freesword System
Greymane companions are managed through the Freesword Dispatch System, where they are called Freeswords. Each Freesword has individual stats: Health, Attack, Defense, Attack Speed, Movement Speed, and Critical Hit Chance. Different Freeswords have different specializations, and sending the right team to the right job is critical for success.

Freeswords can be dispatched on missions including building statues, recapturing blockaded forts, gathering resources, and clearing enemy outposts. Missions typically require 4 to 6 companions, run passively while the player explores, and reward currency, materials, or access to new areas. Dispatching Freeswords to enemy blockades weakens hostile bases, making them easier for the player to clear later.
Faction Quests
The Greymanes have two confirmed quest chains that can be completed across chapters:
Quest Chain | |
|---|---|
Record of the Greymanes, The Greymanes' New Fangs, Strongbox with Wheels, Brightening the Spirits, Chance to Make a Fortune | |
Embers of Return, Reuniting with Comrades, For a Better Tomorrow |
Faction Alliances
The Greymanes maintain alliances with several factions across Pywel:
Ally | Relationship |
|---|---|
Marquis Stefan Lanford of Calphade is an active Greymane supporter. Oongka fights alongside his forces against Cassius Morten's rebellion. | |
One of the first faction alliances available. The player can liberate Root Hold from Gwen Kraber's forces and return it to House Celeste. | |
Alchemist from the Library of Providence who reveals Gian's Abyss-related mission and provides guidance about the supernatural threat. | |
The White Crow Witch | Grants Kliff the Crow Wings gliding ability after the Black Bear attack. |
Enemies
The Greymanes' primary enemy is the Black Bears, led by Myurdin. The Black Bears destroyed the Greymanes' home in Pailune and continue to pursue them across the continent. Their alliance with Cassius Morten in the Calphade rebellion extends their reach further, while other hostile factions like the Wolf Trackers and various bandit groups provide additional opposition as the Greymanes rebuild.
The Black Bears are not interested in upholding Gian's will. Their goal is to attain power in the political vacuum left by the former leader's death. Myurdin's philosophy of "only the powerful deserve everything" stands in direct opposition to the Greymanes' commitment to protecting the weak.
Occupied Territories
As a faction, the Greymanes can occupy specific locations throughout Pywel. Some landmarks appear in red on the map, indicating they have been blockaded by a hostile faction. Liberating these locations requires defeating the occupying soldiers and their general, which restores the area to the Greymanes and brings back resident vendors.
This territorial system ties directly into camp progression and the Freesword Dispatch System, as dispatching Freeswords to blockaded locations softens them up before the player arrives. Liberated areas provide resources (lumber, stone, and other materials) that feed back into Greymane Camp construction.
Playable Greymane Characters
Crimson Desert features three playable characters, two of whom are core Greymane members. Players unlock additional characters as the story progresses:
Character | Role | Weapon | Unlock |
|---|---|---|---|
Leader of the Greymanes | Sword and Shield (default); can use all weapon types | Available from start | |
Greymane warrior; Kliff's steadfast companion | Axes; heavy-hitting melee combatant | Unlocked through story progression | |
Guest of the Marquis; stays with the Greymanes | Rapier; rapid thrust attacks | Unlocked through story progression |
Note that Damiane is not technically a Greymane member. She is a guest of the Marquis who, for her safety, chooses to stay with the Greymanes and willingly helps them rebuild. Despite her outsider status, she becomes a trusted companion and the third playable character.
Companion Recruitment
After the Black Bears' ambush scatters the Greymanes across Pywel, Kliff must travel across the continent's diverse regions to find and reunite surviving members. Each discovered companion returns to Greymane Camp, expanding both the roster of characters available for interaction and the Companion Dispatch missions that can be assigned.
To manage recruited comrades, speak to Ross at the camp (his icon appears as a helmet on the map). Ross provides an overview of all currently available companions and their assignments. Some returning Greymanes unlock new facilities at the camp, while others join as workers who improve existing services.
Key Named Members
Beyond the three playable characters, several named Greymane members play significant roles in the story and camp operations:
Member | Details |
|---|---|
: One of Kliff's closest companions and a core Greymane survivor. Yann is among the first members reunited after the Black Bears' attack. | |
: Known as the "Empress of the Bow," Naira is an exceptional archer and core combatant of the Greymanes. She is one of the named comrades who fights alongside Kliff during critical story missions. | |
: An alchemist from the Library of Providence who is connected to the Greymanes through the legacy of Gian. Alustin reveals that stopping the chaos threatening the Abyss was once Gian's mission. |
Companion Dispatch and Trust
The Companion Trust system ties directly into the Greymanes' operations. As Kliff builds trust with individual companions through shared battles, conversations, and completed missions, their effectiveness on Companion Dispatch missions improves. Higher trust levels unlock personal quests that explore each companion's backstory and motivations for joining the Greymanes.
Companion Dispatch missions send Greymane members out on independent tasks that yield resources, gold, and unique items. The missions available expand as more companions are recruited, and matching the right companion to the right mission type (combat, reconnaissance, diplomacy) improves success rates and rewards.