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Bow Build Guide
April 19, 2026 at 09:54 AM
Fixed: BDO city names (1)
The bow is ranked S-tier in Crimson Desert's weapon hierarchy, and it earns that placement through sheer versatility. Bows support stealth takedowns, create distance during chaotic fights, and accept a wide variety of projectile types with different status effects like poison and fire. Unlike dedicated ranged games, Crimson Desert treats the bow as one tool in a broader combat kit. Using it mid-combo to reposition or weaken an enemy before closing in with a melee weapon is a legitimate and powerful strategy.
This guide covers how to build Kliff around ranged archery as a primary combat approach while maintaining melee capability for situations where close-quarters fighting is unavoidable. The bow build invests heavily in the Archery branch of the Stamina tree, unlocking Multishot, Evasive Shot, and Charged Shot for a full ranged toolkit.
Crimson Desert has a small but distinct set of bows. Each has a specific role, and the choice between them depends on whether you prefer attack speed for rapid-fire pressure or critical rate for deliberate, high-damage shots.
Weapon | ATK | How to Obtain | Notes | |
|---|---|---|---|---|
14 | Highest raw ATK | Crafted by the blacksmith Sydmon | Best-in-class bow. 40% higher ATK than all other bows. No special enchantments, just pure damage. The endgame goal for any archery build. | |
10 | ATK Spd Lv. 1 | Purchase for 4.32 Silver | Favors rapid-fire pressure and mobile skirmishing. The ATK Speed bonus lets you fire arrows faster, which is ideal for Multishot and Evasive Shot playstyles. | |
10 | CRIT Lv. 1 | Rewards patient, deliberate shots aimed at critical spots. Best paired with Charged Shot and Focused Shot skills for precision sniping. | ||
10 | ATK Spd Lv. 1 | Starting weapon (equipped by default) | Kliff's default ranged weapon from the prologue. Functional but should be replaced once you reach Hernand. |
For players deciding between the White Wood Bow and the Bekker Bow (both priced at 4.32 Silver), the choice comes down to playstyle. The White Wood Bow's Attack Speed bonus favors rapid-fire pressure and mobile skirmishing, while the Bekker Bow's Critical Rate rewards patient, deliberate shots aimed at weak spots. Both are bridge weapons until you can craft the Sydmon Bow.
No pure bow build exists in Crimson Desert. Enemies will close distance, and many encounters force melee combat. Pair your bow with a strong melee weapon for these situations.
Weapon | Type | Why |
|---|---|---|
One-handed sword | High attack speed lets you deal quick damage before repositioning to range. Wind Slash Abyss Gear adds AoE. | |
One-handed sword | Best one-handed weapon in the game (45 ATK fully upgraded, 5 sockets). Obtained from defeating Ludvig in Chapter 7. | |
One-handed sword | 25 base ATK. Found after the Goyen boss fight in Chapter 9. Comes with Greysoul Howling Abyss Core for enhanced Turning Slash. |
The Quick Swap skill from the Armed Combat tree lets you attack while switching weapons, enabling seamless transitions between bow and melee mid-combo.
All archery skills sit in the Stamina tree under the Archery branch. The first point in Archery is free and improves your general bowmanship (draw time, accuracy). Each subsequent skill adds a distinct ranged ability.
Skill | Priority | Effect |
|---|---|---|
Archery | Essential | Fundamental bow skill. Each level improves draw time and baseline accuracy. Max this first for a noticeable improvement to all bow attacks. |
Essential | Slide to evade an enemy attack while firing an arrow. Improved Evasive Shot II fires two arrows in rapid succession. Explosive Evasive Shot (R1+R2 while aiming) fires a powerful arrow into the ground while backflip dodging. Your primary survival tool. | |
Essential | R1 action while aiming. Simultaneously fires 10 arrows across a wide cone that push enemies away. Consumes 10 Spirit. Your primary AoE tool for clearing groups at range. | |
High | Gathers the power of the wind to fire a more powerful arrow. Higher damage per shot than normal arrows. Best used as an opener or against targets that give you time to charge. | |
High | Sits in the Spirit tree. At level 3, slows time while aiming. Lets you mark multiple targets simultaneously, then release to hit each marked enemy with a Charged Shot. The ultimate ranged burst tool. |
Beyond the Archery branch, several skills from other trees are important for a bow build's survivability and damage output.
Skill | Tree | Priority | Effect |
|---|---|---|---|
Essential | Unlocks Parry, Dodge, Counter, and Perfect Dodge. When enemies close the gap, these defensive tools keep you alive long enough to create distance again. | ||
Essential | Increases base weapon damage and unlocks Quick Swap at higher levels. Quick Swap lets you attack while switching from bow to melee, which is critical for hybrid play. | ||
High | Creates a spectral clone that replicates your attacks. When you switch to melee to punish a staggered enemy, Nature's Echo doubles your damage during that window. | ||
Optional | Infuse arrows with fire, frost, or lightning elements. Elemental Charged Shot applies the element with amplified damage. Useful for exploiting specific enemy weaknesses. | ||
Optional | Gliding from elevated positions gives you a natural vantage point for archery. You can fire arrows while gliding for aerial strikes. |
The bow build prioritizes the same early Canta Plate Set as other builds for accessibility. The ATK bonuses on gloves and boots benefit both bow and melee damage.
Slot | Piece | |
|---|---|---|
DEF 3 | ||
DEF 6, Abyss Gear: Vigor I | ||
DEF 3, ATK 13, ATK Spd 1 | ||
Boots | DEF 3, ATK 13, ATK Spd 1 | |
Cloak | Paulenese Cloak | Ice Res Lv. 3 |
Necklace | ATK 1 |
For the bow build, Abyss Cores should focus on boosting ranged damage and providing survivability for the moments when melee combat is unavoidable.
Core Type | Effect | Why It Matters |
|---|---|---|
Increases attack power | Directly increases arrow damage. Highest priority for raw ranged output. Slot on your bow. | |
Increases attack speed | Faster draw speed means more arrows per second. Essential for Multishot and Evasive Shot builds. | |
Increases defense | Provides survivability for melee phases. Slot on armor pieces. | |
Sends magical crows at enemies with each swing | Slot this on your melee sidearm. When you switch to melee, the crows provide passive additional damage. |
Stamina (5+ points): All archery skills consume stamina (drawing, dodging, Evasive Shot). A larger stamina pool lets you fire more arrows and use Evasive Shot more frequently before needing to recover.
Health (4+ points): Enemies will reach you despite your best efforts. Health investment prevents one-shot deaths during melee phases.
Spirit (4+ points): Multishot consumes 10 Spirit per use, and Precision Focus requires Spirit to activate. The bow build uses Spirit more than most other builds, so invest slightly higher than usual.
Bows excel at initiating combat from stealth. Before engaging a camp or group of enemies, position yourself at an elevated vantage point. Use Charged Shot to eliminate a sentry or the strongest enemy in the group before they detect you. Follow up with Multishot to soften the remaining enemies as they scatter.
Maintain distance with regular arrows while enemies approach.
When enemies get close, use Evasive Shot to dodge backward while firing.
Deploy Multishot when multiple enemies cluster within the cone arc.
Fire Charged Shot at high-value targets (archers, casters, bosses) during lulls.
Use Precision Focus (if unlocked) to mark and eliminate multiple targets in slow motion.
Open with Charged Shot or Multishot from range.
When enemies close in, use Quick Swap to transition to your melee sidearm while attacking.
Deal melee damage with Nature's Echo active to double output.
When you create distance (knockback, dodge), swap back to bow and resume firing.
Repeat the cycle of ranged pressure into melee punishment.
Bows accept multiple projectile types that add status effects to your arrows. Switching projectiles mid-fight lets you adapt to different enemy types.
Standard Arrows: No special effect. Reliable and unlimited.
Fire Arrows: Ignite enemies for damage over time. Can also be created by shooting through a lit torch or campfire.
Poison Arrows: Apply a poison debuff that drains enemy health over several seconds. Strong against bosses with large health pools.
Explosive Arrows: Deal area-of-effect damage on impact. Limited supply but devastating against grouped enemies.
You can light arrows on fire dynamically by shooting through any flame source in the environment. This works with all arrow types and adds fire damage on top of any existing status effect.
The legendary versus rare tag on a bow does not matter for this build. Bows top out at one of two profiles when fully refined and upgraded: 33 flat damage with 0 crit, or 30 damage with 2 crit. That is the entire ceiling, regardless of rarity colour, regardless of drop source. Picking the right profile up front decides how many sockets you have left for actual damage stats.
Every bow has five sockets, and the crit stat on this archer build caps at 4. If your base bow already has 2 crit, you only need to cap crit with 2 additional sockets, leaving 3 sockets free for attack, classifier damage, or utility. If your base bow has 0 crit, you are forced to burn roughly 4 sockets on crit just to reach the cap, which leaves only 1 socket for everything else. The damage ceiling is identical in the end, but the socket economy is completely different. This is why the popular Golden-Knotted Ancestral Bow is not actually optimal here despite being the easiest legendary bow to find. It is a 33-damage, 0-crit bow, and it punishes your socket budget.
The recommended boss-slayer bow is Boa Fleeting. It rolls the 30-damage, 2-crit profile, which matches the damage ceiling of any 33-damage bow while freeing 2 sockets for attack or classifier damage. It also happens to look significantly better than the Beckco bow and other low-tier 30-damage alternatives, which matters if you are committing the materials to upgrade a bow all the way to rank 10. The unlock chain is long but well worth it, and it doubles as the unlock path for a fine fishing rod blueprint, three Volume 4 skill books, and black dye.
Story progress-wise, this chain was tested during Chapter 9, but nothing in the video confirmed a hard chapter gate, so earlier progression should also work. Follow the steps in order.
Reach Muiken and free the town. This is the starting condition for the whole chain.
Return to Tashkalp and inform the residents that Muiken has been freed. This triggers the Outlaw quest line.
Complete the four Outlaw quests in sequence. After the fourth one, a new quest called Lawless Market appears.
Talk to the Fence as part of Lawless Market. He asks you to steal three wagons. Complete all three thefts and the quest ends.
Sleep, then return to Muiken and head to the east side of town. A new back-alley shop appears here that was not there before.
Buy and read all three Volume 4 books from the shop, plus the black dye and the fine fishing rod blueprint. The Ranged Volume 4 book is the one that teaches you Boa Fleeting, so that specific book is mandatory for this build.
Unlike most gear, bows need wood for their upgrade path. Boa Fleeting starts off cheap (common Timber and Fine Timber), but rank 8 and rank 9 upgrades demand Flawless Timber, and the total material budget for hitting the rank 10 maximum is roughly 30 Flawless Timber. Plan ahead.
Material | Where to Farm |
|---|---|
Timber and Fine Timber | Any normal tree with a standard or fine axe. Stacking Abyss Gear that boosts timber find can effectively double your harvest per tree. |
Fangs | Pigs or wolves. The reliable spot is west of Pailune: teleport west and head in the direction of the silver wolf cave, where a pack of wolves spawns ready to be farmed. |
Requires a special axe. The earliest option is Olvald's Logging Axe, whose blueprint sits north of Pailune in a cellar under a specific tree marked by a door. Craft the axe, then use it on trees to start producing Flawless Timber. The late-game alternative is the chainsaw, which is unlocked much later through research and is not practical for this build timing. You need 30 Flawless Timber total for rank 10. |
With crit capped using only 2 sockets on a 2-crit bow, your 3 remaining sockets are free to stack real damage. The best loadout from testing is one socket of +10 attack, plus two sockets of classifier damage aimed at Mighty Foes, Abyssal Creatures, or Humanoids depending on the boss type. If you are facing a boss listed as Overwhelming Being, where the classifier is unclear, slot whichever two classifier buckets you have the highest rolls for and trust the crit ceiling to carry the rest. Spirit regen sockets are a waste on this build; use spirit food instead and save the sockets for damage.
Strengths | Weaknesses |
|---|---|
S-tier versatility: stealth, ranged damage, status effects, repositioning | Cannot fully avoid melee combat; a strong sidearm is mandatory |
Evasive Shot provides dodge and damage simultaneously | Arrow damage per hit is lower than melee weapons |
Multishot clears groups at safe distance | Multishot costs 10 Spirit per use, draining Spirit quickly |
Precision Focus marks multiple targets in slow motion | Requires higher Spirit investment than melee builds |
Environmental fire interactions add creative damage options | Some bosses close distance too quickly for sustained ranged play |
The Infinite Archer is an endgame bow build that exploits the Golden Knotted Ancestral Bow and a pair of Rampaging Infinite Arrows cores to achieve a 100% chance of not consuming arrows on every shot. Because you never run out of ammunition, you only need a single special arrow in your inventory to fire it indefinitely. Pair that with Explosive Arrows for area stuns and massive burst damage, and this build can delete bosses faster than almost any melee setup.
This build is stamina-hungry by design. Every arrow costs stamina to draw, so the entire gear and stat plan revolves around maximizing your stamina pool and regeneration rate. If you run out of stamina, you stop shooting, so treat stamina the same way a mage treats mana.
The Golden Knotted Ancestral Bow is the core of this build. At rank 5 or higher refinement, it has four core sockets. Two of those sockets must hold Rampaging Infinite Arrows cores. Each core provides a 50% chance that an arrow is not consumed on fire, and stacking two of them gives you 100% conservation. With both cores slotted, every shot is free.
For the Volcanic Eruption imbue, transfer it from the Scorch Flame Plate Gloves (a pair of gauntlets that carry the fire imbue). Once applied to the bow, Volcanic Eruption triggers a fire meteor on certain shots, adding substantial extra damage on top of your base arrow hits.
Slot | Core | Source | Effect |
|---|---|---|---|
1 | Found / crafted | 50% chance arrows are not consumed | |
2 | Found / crafted | 50% chance arrows are not consumed (stacks to 100%) | |
3 | Restores stamina on hit, sustaining your fire rate | ||
4 (flex) | Malice Bane / Resources on Kill / Spirit Siphon | Various sources | Malice Bane adds percentage damage vs bosses. Resources on Kill helps with farming. Spirit Siphon restores spirit for Focus Shot combos. |
The fourth slot is flexible and depends on what you are fighting. Against world bosses, Malice Bane is the strongest option because it provides a flat percentage increase to all damage dealt to boss-type enemies. For general open-world play, Resources on Kill or an extra attack core works fine.
Every gear slot should prioritize stamina regeneration. Rings with stamina regen are the highest priority accessory. Standard earrings and necklaces round out the build. The goal is to recover stamina fast enough that you can fire arrows almost continuously without long pauses between volleys.
Rings: Equip rings with stamina regeneration as the primary stat.
Armor: Standard armor is fine. Focus on survival stats since the bow keeps you at range.
Imbue: Volcanic Eruption on the bow (transferred from Scorch Flame Plate Gloves) for fire meteor procs.
Stamina is the single most important stat for this build. Each arrow draw consumes stamina, and your entire damage output depends on sustained shooting. Aim for at least 10 or more upgrades into the maximum stamina node. After stamina, invest in Marksmanship to increase your base arrow damage.
Max Stamina (10+ upgrades): your primary resource for shooting
Marksmanship: increases base arrow damage across all shot types
Archery skills: unlock and upgrade all bow skills (see priority below)
Stamina Regen: keeps your fire rate high between dodges and repositions
Skill investment for this build differs from the general bow guide above. The Infinite Archer leans heavily into Focus Shot and Charge Shot combos rather than Multishot, because Multishot fires default arrows regardless of what special arrow you have equipped. The build also values Evasive Shot Expertise highly for its rapid two-arrow burst.
Skill | Priority | Role in This Build |
|---|---|---|
Evasive Shot Expertise | Essential | Fires two arrows in rapid succession. The fastest attacking skill in the bow kit. Use it as your bread-and-butter damage between cooldowns. |
Explosive Shot | Essential | Stuns enemies on impact. Critical for the boss rotation: stun first, then unload Focus Shot combos while the boss is staggered. |
Essential | The signature damage combo. Focus Shot marks a target with multiple arrows. Follow up with Focus Charge Shot to release all marked arrows at increased damage. This is the single highest burst in the build. | |
Charge Shot (Elemental) | High | With the Volcanic Eruption imbue, Elemental Charge Shot adds fire damage on top of the charged arrow. Good filler between Focus Shot cooldowns. |
Low | Does not work well with this build. Multishot always fires default arrows, ignoring your equipped special arrows. Skip it or leave it at low level. |
The Infinite Archer excels against bosses because of its predictable, repeatable damage loop. With 100% arrow conservation, you never need to pause to manage ammo. The rotation focuses on stunning the boss, then dumping all your burst damage during the stun window.
Open with Explosive Shot to stun the boss. Explosive arrows create an area blast that staggers most enemies.
Activate Focus Shot while the boss is stunned. Mark the target by firing several arrows into it during Focus Shot's aiming mode.
Follow up with Focus Charge Shot to release all marked arrows simultaneously at boosted damage. This is your biggest single burst.
Fill with Evasive Shot and Elemental Charge Shot while Focus Shot is on cooldown. Evasive Shot's two rapid arrows keep your DPS high.
Repeat from step 1 once Explosive Shot is available again. The loop is: stun, mark, burst, fill, stun.
Against regular enemies, the rotation simplifies to Explosive Shot for crowd stun followed by Evasive Shot spam. You rarely need the full Focus Shot combo on trash mobs.
With 100% arrow conservation, you only need a single special arrow in your inventory to fire it forever. This completely changes arrow economy: instead of hoarding stacks, you buy one explosive arrow and you are set for the entire session.
Explosive Arrows (recommended): Higher stun value and AoE damage. The stun is critical for enabling the Focus Shot combo window against bosses.
Poison Arrows: An alternative that applies a damage-over-time effect. Less burst than explosive but useful against enemies resistant to stagger.
Special arrows can be purchased from the black market vendor in Deep Fog Basin, Pailune. Stock up on one of each type you want to use, then swap as needed. Since you never consume them, cost is trivial.
The single most powerful burst rotation in the bow build is the one-shot charged shot combo. This technique can kill bosses in a single cycle when executed correctly. It combines Charged Shot with Focus Shot, fire Imbue Element, and a melee follow-up for devastating total damage.
Charged Shot with 5x upgraded Marksmanship
Focus Shot: hold the bow button, enter focus mode, mark targets with LB, then unleash charged shots. Fires 1, 2, or 3 shots depending on your available spirit. Completely empties your spirit bar but deals massive damage.
2 points in Elemental Imbue
Fire Imbue active: Charged Shot auto-imbues with fire when you hold R2 (no extra button press needed, unlike Turning Slash which requires LT+RT). As long as you have spirit, the fire imbue is applied automatically.
Spirit Siphon on the bow: recovers spirit when hitting with supercharged focus shots
Bekker Bow for native crit rate (reaches crit 8 fully upgraded)
Open with a Focus Charged Shot. Enter focus mode, mark the boss, and release. This dumps all your spirit into a single devastating burst that staggers the boss.
While the boss is staggered, swap to your two-handed weapon (two-handed weapons).
Empty your stamina with a melee combo. Use Vow of the Dead King smashes, Whirling Slash, and any other high-damage melee abilities available.
When stamina runs out, enter Focus to restore spirit passively.
Swap back to bow and repeat from step 1.
Many enemies will not survive the initial Focus Charged Shot combined with the melee follow-up. Against bosses with larger health pools, the stagger from the charged shot provides enough of an opening to deal the majority of their health bar in melee damage before they can recover.
The key to making this combo one-shot capable is stacking critical rate. The Bekker Bow provides 7-8 crit at full upgrade. Add the Necklace of Lightning with 4 crit rate (doubled to 8 with refinement), and you reach 15 crit rate before any additional crit sockets. Only 2 more crit sockets (+3 each) are needed to push crit rate to 21, which means nearly every charged shot crits for enormous damage.
With fire imbue active, the charged shot triggers Volcanic Eruption (from Scorchflame Plate Gloves) and Flames of Judgment (from Eclipse Solace Plate Gloves, obtained after beating Chapter 8). Both effects trigger simultaneously, turning a single charged shot into a massive AoE explosion. The fire imbue on charged shots is completely automatic: just hold R2 with spirit available and the shot imbues itself, unlike melee fire imbue skills that require manual activation.
This combo is spirit-hungry because Focus Shot empties your entire spirit bar. Sustaining the rotation requires careful spirit management:
Spirit Siphon on the bow socket recovers spirit on focus shot hits. The first Spirit Siphon core comes from the Chapter 4 campaign. A second can be obtained from the Sanctum of Revelation (below Deminus City) by defeating the Atun Umbra's Spear boss.
Spirit Per Second cores (0.3 spirit/sec) provide passive regeneration. Craft them at witches using epidote + abyssal cells + palma leaves. Synthesize to 0.2, then again to reach 0.3 spirit/sec.
Epidote is gathered from the far right island.
Abyssal cells are farmed from abyssmid crabs at Drake's Fall Castle (north of Hernand). Leave one crab alive so the others respawn.
Palma leaves are collected at the Scholar Stone (bottom left of Hernand), near the Hernandian ruins and Lake Karanzo.
Replenishing Arrows solve the ammunition problem entirely. Purchase them from the Petalton Workshop in the Shy Village area (south of Hernand). You need the Natural Harmony research unlocked, then the Palma Leaf research to increase maximum supply. With replenishing arrows, you never run out of ammunition regardless of how many charged shots you fire.
This one-shot combo is not limited to boss fights. It is also extremely efficient for farming animals: fire a charged shot into a group, the corpses explode from the fire imbue, and you can skin all of them for Small Bone drops (used for Necklace of Lightning upgrades and other accessories refinement). The AoE nature of the combo also makes it effective for clearing trees when gathering wood.
Upgrade the base Archery skill to maximum first. The improved draw time affects every shot you fire and makes the entire ranged toolkit feel significantly better.
Evasive Shot is your lifeline. The Improved Evasive Shot II upgrade fires two arrows during the dodge, and the Explosive Evasive Shot variant adds a backflip with a ground explosion.
Fire arrows through environmental flames for free fire damage. Position yourself near torches or campfires during fights to take advantage of this.
Precision Focus (Spirit tree) at level 3 is the ranged build's ultimate skill. The ability to slow time, mark multiple targets, and release a volley of Charged Shots is unmatched for burst damage.
Keep your melee sidearm upgraded. You will spend roughly 30-40% of combat in melee range even with an archery-focused build.
The Sydmon Bow has 40% more ATK than any other bow in the game. Prioritize crafting it as soon as the option becomes available.
Completing bow challenges throughout the world rewards Abyss Artifacts that you can spend on archery skills. Seek these out for accelerated archery progression.
Every bow in the game falls into one of three stat categories at maximum Refinement. All bows within the same category end up with the exact same stats once fully upgraded, so your choice between individual models inside a category is purely cosmetic.
Pure attack: the highest raw attack value of the three categories. The Noble Bow is the headline example.
Attack speed: 2 levels of attack speed baked into the weapon. Grey Wolf Bow and Tommasoan Bow both land here at max refinement.
Crit rate: 2 levels of crit rate. The early Breaker Bow sits in this bucket and is indistinguishable from end-game crit bows once refined.
Because every refined bow inside a category produces the same numbers, the "best" bow is whichever model fits your build (attack, speed, or crit) and whichever skin you prefer. Refining to the higher tiers costs a lot of Timber and Flawless Timber as you climb, so it is worth picking a favourite early and committing.
Regular arrows: Calphade Siege Armory dispatch mission (south of Palun, north of Hernand), or open the weapon boxes at the Gray Main Camp smithy after donating (each box yields a stack of 90).
Poison arrows: Fort Perwin dispatch mission. 16 in-game hours, 2 members, 20 arrows per run. Good for hunting because they instant-kill deer.
Sleep arrows: Longleaf Village dispatch in Palun, next to the Silver Wolf Mountain area. 20 per run. Only hit the direct target, and targets eventually wake up.
Explosive arrows: Demenish Armory dispatch (east side of Demenish, north of Delicia). 12 in-game hours for 3 arrows. Also sold at five Back Alley Shop vendors on a daily or two-day restock.
The standard infinite arrows build pairs Infinite Arrows II (40% chance to refund an arrow) with Infinite Arrows III (60% chance) for a combined 100% refund rate across two Abyss Gear slots. This replaces the single-slot Greater Infinite Arrows gear, which technically hits 100% by itself but carries durability and breaks over time. Two slots at 100% without durability wear is the practical optimum.
To farm Abyss Gear materials for Special Synthesis, skydive from the sky island near the Spire of Frost down into either the Frost Hold Cave or the Icewatch Altar camp. Both work only if you have not already cleared the surrounding quests, because enemies there do not respawn once the area is pacified.
Equip a sword plus a small shield (a tower shield will not work). Tap an enemy to get their attention, hold L1 to block, and press R1 immediately after they connect a hit. The parry disarms them, popping off their mace and shield. Summon your pet from the inventory so it can help pick up the dropped weapons.
Collect roughly 20 shields and 20 maces, then visit the Hernand Witch and extract the abyss gears from each weapon one by one. Head to Create Abyss Gear, tab to Special Synthesis, and synthesize the gears together to chase Infinite Arrows II and Infinite Arrows III rolls. Save before each synthesis if you plan to save-scum for a better roll, and keep any infinite arrows gears out of the synthesis pool so they are not consumed.
Once you reach the Pororin Research Institute in the Shy Village southeast of Hernand, research Nature's Harmony first to unlock Replenishing Arrows. Then research Palmar Leaf Research for a small increase to the maximum replenishing arrow capacity, and follow with Plant Combination Research (directly right of Palmar Leaf) for a large capacity boost. Replenishing arrows behave like infinite arrows with a soft cooldown, capped at 50 at the top of the tree.