Overview
Necklaces are one of the four accessory types in Crimson Desert. Players can equip exactly one necklace at a time. Necklaces cover a range of stat profiles: some focus on offense (Attack, Critical Rate), while others prioritize defense or provide active effects. At higher refinement levels, necklaces unlock Spirit Regeneration bonuses.
Necklaces can be obtained from Strongbox puzzles, enemy drops, Contribution Shops, and vendors. Like all accessories, necklaces can be refined at a Blacksmith up to level 10.
All Necklaces
Necklace | Attack | Special Effect | Source | |
|---|---|---|---|---|
-- | -- | -- | Demeniss Cathedral Contribution Shop (27 CP) | |
0 | +1 | Critical Rate Lv.1 | ||
-- | -- | -- | ||
+5 | 0 | Vitality (active) | ||
0 | +1 | None | Bandit drops, looting |
Comparison
Since only one necklace can be equipped, choosing the right one depends on your build. The Finely Crafted Gold Necklace is the best offensive option with +1 Attack plus Critical Rate Lv.1. The Saint's Necklace is the best defensive option at +5 Defense with a Vitality active that restores Stamina. The Tarnished Necklace is a stopgap for players who have not yet solved a strongbox puzzle.
Refinement
All necklaces can be refined at a Blacksmith up to level 10. Necklace refinement generally unlocks Spirit Regeneration bonuses at higher levels. Duplicate necklaces or other accessories can be used as refinement materials.
Stat Formula
Every necklace in Crimson Desert is a global-slot accessory, which means any stat printed on the piece applies to every weapon you wield as well as unarmed combat. This is the single reason the necklace is treated as the most important piece in the entire gear layout. At refinement level 10, all necklaces follow one of two attack baselines, and the difference between them is whether the necklace carries secondary stats or not.
Pure-attack necklaces (no secondary stats): approximately 11 attack at max refinement. These rolls trade every side line for raw damage on the primary stat.
Secondary-stat necklaces: approximately 5 attack at max refinement. The missing 6 attack is converted into a secondary stat block, which is usually one of defense, spirit regen, crit rate, or a combination of spirit regen and crit rate.
Which Tradeoff is Best in the Current Patch
The general consensus in the current patch is that the global value of crit on a necklace outweighs the raw attack loss on a pure-attack roll. The crit number printed on a necklace is widely reported to display at its doubled effective value in play, which turns even a 4-crit roll into a meaningful global damage multiplier. The best example of the secondary-stat tier is the Necklace of Lightning, which rolls the top crit tier with a spirit regen line attached. That combination gives you a global 4 critical rate baseline for every weapon at once, plus a passive 0.3 spirit regen per second that fuels heavy skill usage, which is a much larger build impact than the extra 6 attack you would get from a pure-attack piece.
In short, pick a pure-attack necklace only if every weapon in your build already has crit baked into its own stat line and you have nowhere to convert global crit into value. For every other build, the crit plus spirit regen necklace is the foundation piece and should be maxed once and locked in for the rest of the playthrough.
Notes
Only one necklace can be equipped at a time, so the choice between offense and defense is mutually exclusive for this slot.
Three of the five known necklaces are strongbox rewards. See Strongbox Puzzle Locations and Solutions for solutions.
The Demeniss Cathedral Necklace is purchased with Contribution Points, not Silver, making it accessible through the Contribution system.