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Habitat Dex
March 16, 2026 at 03:35 AM
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The Habitat Dex is the in-game catalog that tracks all habitats in Pokemon Pokopia. Habitats are the primary way to encounter and befriend new Pokemon. By manipulating the environment (placing terrain, planting grass, adding water features, and placing crafted items), players create conditions that attract specific Pokemon species. There are over 200 distinct habitats in the game, ranging from simple grass patches to elaborate themed environments. This page covers both the mechanics of how habitats work and a comprehensive list of every habitat organized by region.
Check the Habitat Dex for a Pokemon's requirements (accessible from the Pokedex menu).
Gather the necessary terrain blocks, plants, and crafted items.
Place them near each other within a certain range. Exact positioning is not required; items just need to be within proximity.
A sparkle notification confirms the habitat is correctly constructed.
Wait for the Pokemon to appear (some appear immediately; others require specific time of day or weather).
Interact with the Pokemon and ask it to follow you.
Lead it to a furnished house and invite it to move in.

Location matters: Placing the same combination of items in a different setting (near water, at high elevation, indoors, in a cave) can create a completely different habitat. This means identical materials can attract different Pokemon depending on where you build.
Habitats are discovered through three methods:
Pokemon traces: Sparkling spots with a rainbow aura appear on the ground throughout all five regions. Inspect them to learn about a Pokemon's preferred habitat. The recipe is automatically added to your Habitat Dex.
Pokemon conversations: Some befriended Pokemon share hints about habitats when you talk to them.
Pokemon Center PC: Purchase habitat clues from the PC terminal at any rebuilt Pokemon Center.
Once a habitat is registered in the Habitat Dex, you can view its exact requirements (items and terrain) and the list of Pokemon it can attract.
You can only befriend one of each Pokemon species. Duplicates cannot be recruited. Once a Pokemon moves into a habitat, no new Pokemon will appear there until you relocate the current resident.
Pokemon do not evolve in Pokopia. This is a fundamental departure from mainline games. Evolved forms like Charizard, Blastoise, and Venusaur exist as separate, rarer spawns that appear in the same or similar habitats as their pre-evolved forms. Each evolved form has its own Pokedex entry.
Once you have caught all common species for a particular habitat, the next spawn is guaranteed to be the rare evolved form. This works because you cannot attract duplicate Pokemon. When all common options are exhausted, only the rare evolved form remains as a possibility. Some habitats exclusively spawn certain evolved forms (like "Floating in the Shade" for Blastoise), providing a shortcut.
Some Pokemon only appear under specific environmental conditions:
Weather | Pokemon |
|---|---|
Rain | Goomy, Sliggoo, Goodra |
Sunshine | Charmander, Charmeleon, Charizard, Cacnea |
Set up Rain Dance Sites and Sunny Day Sites early using Castform Weather Charms to control weather in each area.
Time | Pokemon |
|---|---|
Daytime only | Espeon |
Nighttime only | Umbreon, Oddish |
The game uses the Nintendo Switch 2 system clock, so in-game time matches real-world time. You can adjust the system clock to switch between day and night without penalty.
Eevee and all Eeveelutions are exclusive to Palette Town. Build Pretty Flower Bed habitats there to attract Eevee, then construct additional habitats for Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon.
After a Pokemon moves in, its comfort level determines how much it contributes to the area's Environment Level. Comfort is measured in six tiers:
Tier | Description |
|---|---|
Awesome | Highest rating; Pokemon gives random gifts and uses your character name |
Great | Very happy; may have one minor request remaining |
Nice | Some preferences met; room for improvement |
Average | Default starting point for newly placed Pokemon |
No Home | Pokemon lacks housing or has been displaced |
Comfort is increased by:
Furniture matching: Place furniture that matches the Pokemon's personality and style preferences. Check the Pokedex entry for each species.
Food: Feed them cooked meals with their preferred flavor (Sweet, Sour, Spicy, Bitter, or Dry).
Requests: Complete individual requests shown as thought bubbles above their heads. These provide the largest comfort boosts.
Bed sizing: Give larger Pokemon appropriately sized beds. A small bed for a large Pokemon reduces comfort.
Decoration: Add items they enjoy to their habitat and home.
Direct inquiry: Ask "How's your comfort level?" and they tell you exactly what they need in orange-highlighted text.
Access the Habitat Dex from the Pokedex menu (press Plus, then navigate to the Habitat Dex tab). The interface uses color coding and icons to show your progress:

Indicator | Meaning |
|---|---|
Full color entry | You have built this habitat at least once |
Greyed-out entry | You have discovered the habitat recipe but have not built it yet |
Hidden entry | You have not discovered this habitat; find Pokemon traces to reveal it |
Green Poke Ball | All Pokemon that can spawn at this habitat have been registered in your Pokedex |
Grey Poke Ball | Additional undiscovered Pokemon can still appear at this habitat |
Certain habitat materials are region-specific. Each of the four main regions has its own grass type, flower type, and hedge type. Palette Town is the exception: it can use all grass, flower, and hedge types from every region, making it the most flexible area for habitat construction.
Grass Type | Region | Habitat Range |
|---|---|---|
Tall Grass (green) | #001 - #007 | |
Yellow Tall Grass | #050 - #055 | |
Red Tall Grass | #098 - #103 | |
Pink Tall Grass | #137 - #140 |
Flower Type | Region | Habitat Range |
|---|---|---|
Wildflowers | #008 - #014 | |
Seashore Flowers | #056 - #058 | |
Mountain Flowers | #104 - #106 | |
Skyland Flowers | #142 - #145 |
Hedge Type | Region |
|---|---|
Adorable Hedge | |
Healthy Hedge | |
Damp Hedge | |
Stylish Hedge |
Each Pokemon that appears in a habitat has a rarity rating shown by star icons:
Rating | Rarity | Notes |
|---|---|---|
★ | Common | Appears frequently; usually the base-form Pokemon |
★★ | Uncommon | Less frequent; may require specific weather or time of day |
★★★ | Rare | Hardest to encounter; often evolved forms or special Pokemon |
Evolved forms are generally rarer than their base forms within the same habitat. Once you have befriended every common and uncommon species from a habitat, the next spawn is guaranteed to be the remaining rare Pokemon, since duplicates cannot appear. Some Pokemon also require specific weather (rain, sunshine) or time of day (daytime, nighttime) to appear.
The starting region uses Tall Grass (green) and Wildflowers. These are the first habitats you encounter and teach the core building mechanics.
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
001 | Tall Grass | Tall Grass x4 | Bulbasaur, Charmander, Squirtle, Oddish, Geodude, Charizard (rare) |
002 | Tree-Shaded Tall Grass | Large Tree x1, Tall Grass x4 | Scyther, Bellsprout, Heracross, Pinsir, Scizor (rare), Skwovet |
003 | Boulder-Shaded Tall Grass | Tall Grass x4, Large Boulder x1 | Machop, Timburr, Gurdurr |
004 | Hydrated Tall Grass | Tall Grass x4, Water x2 | Squirtle, Sliggoo, Cramorant, Wartortle, Blastoise (rare) |
005 | Seaside Tall Grass | Tall Grass x4, Ocean Water x2 | Slowpoke, Slowbro, Slowking (rare) |
007 | Illuminated Tall Grass | Tall Grass x4, Lighting x1 | Venonat, Venomoth |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
008 | Pretty Flower Bed | Wildflowers x4 | |
009 | Tree-Shaded Flower Bed | Berry Tree x1, Wildflowers x4 | Goomy |
010 | Hydrated Flower Bed | Wildflowers x4, Water x2 | Volbeat, Illumise |
011 | Field of Flowers | Wildflowers x8 | Vespiquen, Ivysaur |
013 | Grave with Flowers | Wildflowers x4, Gravestone x1 | Cubone, Marowak |
014 | Flower Garden | Hedge x4, Wildflowers x4 | Paras, Parasect |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
015 | Fresh Veggie Field | Vegetable Field x8 | |
016 | Riding Warm Updrafts | Campfire x3 | |
017 | Campsite | Campfire x1, Straw Table x1, Straw Stool x1 | Charmeleon |
018 | Training Waterfall | Seat x1, Waterfall x1, Water x2 | Tyrogue |
019 | Tantalizing Dining Set | Seat x1, Table x1, Plated Food x1 | |
024 | Exercise Resting Point | Seat x1, Punching Bag x1 | |
025 | Urgent Care | Seat x1, Table x1, First Aid Kit x1 | Hitmonlee |
027 | Road Sign | Arrow Sign x1, Wooden Path x1 | Shellos |
028 | Large Luggage Carrier | Cart x1, Wooden Crate x2 | Gurdurr |
037 | Smooth Tall Grass | Dry Tall Grass x4, Smooth Rock x1 | |
040 | Berry-Feast Campsite | Weather Charm x2, Bonfire x1, Berry Basket x1, High-Up Location | Charizard |
041 | Rain Dance Site | Weather Charm x2, Plated Food x1 | Goomy |
The second region uses Yellow Tall Grass and Seashore Flowers. Many habitats here revolve around coastal and urban themes with furniture, vending machines, and waterfront structures.
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
050 | Yellow Tall Grass | Yellow Tall Grass x4 | Spinarak, Grubbin |
051 | Tree-Shaded Yellow Tall Grass | Tree x1, Yellow Tall Grass x4 | Makuhita, Golbat |
053 | Hydrated Yellow Tall Grass | Water x2, Yellow Tall Grass x4 | Piplup, Marill, Azurill, Prinplup |
054 | Marshy Tall Grass | Muddy Water x2, Yellow Tall Grass x4 | Wooper (Paldean) |
055 | Overgrowth Vending Machine | Yellow Tall Grass x4, Vending Machine x1 |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
056 | Breezy Flower Bed | Seashore Flowers x4 | Pawmi, Zorua |
057 | Tropical Vibes | Large Palm Tree x1, Seashore Flowers x4 | Gloom, Exeggcute |
058 | Windy Flower Bed | Windmill x1, Seashore Flowers x4 | Pelipper |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
060 | Tropical Seaside | Large Palm Tree x1, Hedge x4, Ocean Water x2 | |
061 | Resting Spot | Cardboard Boxes x1, Straw Bed x1 | |
062 | Perpetual Mess | Cardboard Boxes x1, Toy x2 | Growlithe, Azurill |
063 | Trash Collection Site | Waste Bin x1, Sign x1, Garbage Bags x1 | |
067 | Tantalizing Restaurant | Seat x1, Table x1, Menu Board x1, Plated Food x1 | Pawmi, Pawmo |
069 | Chirp-Chirp Meal | Wooden Birdhouse x1, Plated Food x1, Table x1 | Torchic |
075 | Changing Area | Closet x1, Mirror (Large) x1 | Minccino |
077 | Knitting Station | Seat x1, Table x1, Knitting Supplies x1 | Mareep, Flaaffy |
079 | Resort Meal Prep | Large Palm Tree x1, Seat x1, Campfire x1, Plated Food x1 | Torchic, Growlithe |
080 | All Packed Up | Cart x1, Cardboard Boxes x2 | Farfetch'd, Makuhita |
082 | Alarm Clock Sleep Zone | Bed x1, Table x1, Alarm Clock x1 | Happiny |
083 | Vending Machine Break Area | Vending Machine x1, Seat (Wide) x1 | Grubbin, Charjabug |
086 | Waterwheel Spot | Waterwheel x1, Waterfall x1, Water x2 | Prinplup |
087 | Furnace Spot | Metal Drum x1, Furnace x1 | Combusken |
088 | Dock | Walkway x4, Ocean Water x2, Streetlight x1 | Marill, Azumarill |
091 | Gourmet's Altar | Offering Dish x1 | Snorlax |
The third region uses Red Tall Grass and Mountain Flowers. Rocky Ridges introduces elemental habitats featuring hot springs, lava pools, and mining-themed environments.

# | Habitat | Requirements | Pokemon |
|---|---|---|---|
098 | Red Tall Grass | Red Tall Grass x4 | Scorbunny, Kricketot, Kricketune, Riolu |
099 | Tree-Shaded Red Tall Grass | Large Tree x1, Red Tall Grass x4 | Diglett, Bonsly |
100 | Pointy Tree-Shaded Rocky Tall Grass | Pointy Tree x1, Large Boulder x1, Red Tall Grass x4 | Dartrix |
101 | Hydrated Red Tall Grass | Red Tall Grass x4, Water x2 | Lotad, Lombre |
103 | Grassy Training Field | Sandbags x2, Red Tall Grass x4 |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
104 | Graceful Flower Bed | Mountain Flowers x4 | Fidough, Cleffa, Clefairy |
105 | Tree-Shaded Graceful Flower Bed | Pointy Tree x1, Mountain Flowers x4 | Murkrow, Volcarona (rare) |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
109 | Uplifting Duckweed | Duckweed x4, Water x2 | Lotad, Ludicolo (rare) |
110 | Mossy Rest Spot | Moss x4 | Larvitar |
111 | Mossy Boulder | Moss x4, Mossy Boulder x1 | |
112 | Mossy Hot Spring | Moss x4, Hot-Spring Water x2 | Torkoal |
115 | Piping-Hot Lava | Molten Rock x1, Lava x2 | Charcadet, Volcarona |
116 | Digging and Burning | Wheelbarrow x1, Excavation Tools x1, Smelting Furnace x1 | Magmar |
129 | Mini Museum | Post x3, Pedestal x1, Lost Relic (Large) x1 | |
130 | Refreshing Locker Room | Office Locker x2, Seat (Wide) x1, Potted Plant x1, Punching Game x1 | Raboot |
131 | Bronze Landmark | Hedge x4, Moonlight Dance Statue x1, Sign x1 | Clefairy, Clefable (rare) |
132 | Railroad Crossing | Railway Track x1, Crossing Gate x1 | Carkol |
The fourth region uses Pink Tall Grass and Skyland Flowers. Many habitats here are elevated or involve rare crafted furniture. This region is also home to several endgame Pokemon.
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
137 | Pink Tall Grass | Pink Tall Grass x4 | Trapinch, Vibrava, Swablu, Duskull |
138 | Tree-Shaded Pink Tall Grass | Large Tree x1, Pink Tall Grass x4 | Sprigatito, Dreepy, Pupitar |
139 | Hydrated Pink Tall Grass | Pink Tall Grass x4, Water x2 | Froakie |
140 | Elevated Pink Tall Grass | Pink Tall Grass x4, High-Up Location | Corvisquire |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
142 | Fluffy Flower Bed | Skyland Flowers x4 | Vulpix, Rookidee, Misdreavus |
143 | Hydrated Fluffy Flower Bed | Skyland Flowers x4, Water x2 | Dratini |
145 | Waterside Dinghy | Canoe x1, Duckweed x2, Water x2, High-Up Location | Dragonite (rare) |
147 | Birdsong Garden | Stylish Hedge x1, Wooden Birdhouse x1 | Altaria |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
151 | Surging Psychic Power | Simple Cushion x1, Crystal Ball x1 | Alakazam |
157 | Spotless Washing Station | Towel Rack x1, Wall Mirror x1, Sink x1 | Mr. Mime |
165 | Playland | Slide x1, Toy x1 | Snivy |
176 | Nature's Market | Large Tree x1, Large Boulder x1, Table x2, Cash Register x1 | Raichu |
177 | Construction Site Generator | Furnace x1, Iron Scaffold x2, Iron Pipes x1 | Conkeldurr |
These habitats are not tied to a specific region's grass or flower type. They use unique items, food-based setups, or specific environmental features.
All five fishing habitats require a Fishing Rod (found as a Lost Relic), a Seat, and a specific type of water. They can be built in any region.
# | Habitat | Water Type | Pokemon |
|---|---|---|---|
184 | Fishing Pond | Water (freshwater) | Slowking (rare) |
185 | Ocean Fishing Spot | Ocean Water | Magikarp, Gastrodon |
186 | Marsh Fishing Spot | Muddy Water | Grimer, Muk (rare), Clodsire (rare) |
187 | Hot-Spring Fishing Spot | Hot-Spring Water | Lotad, Lombre |
188 | Magma Fishing Spot | Lava | Arcanine |
Fossil habitats attract prehistoric Pokemon. Each requires specific fossil pieces displayed on Pedestals or Exhibition Stands. Fossil pieces are found inside treasure blocks using the Dowsing Machine.
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
193 | Amber Fossil Display | Pedestal x2, Amber Fossil pieces | Aerodactyl |
194 | Cranium Fossil Display | Pedestal x2, Cranium Fossil pieces | Cranidos, Rampardos |
195 | Shield Fossil Display | Pedestal x2, Shield Fossil pieces | Shieldon, Bastiodon |
196 | Jaw Fossil Display | Pedestal x2, Jaw Fossil pieces | Tyrunt, Tyrantrum |
197 | Fin Fossil Display | Pedestal x2, Fin Fossil pieces | Amaura, Aurorus |
# | Habitat | Requirements | Pokemon |
|---|---|---|---|
190 | Valiant Knight's Shrine | Pedestal x1, Valiant Armor x1, Stepping Stones x2, Firepit x2 | Armarouge |
191 | Malicious Knight's Shrine | Pedestal x1, Malicious Armor x1, Stepping Stones x2, Firepit x2 | Ceruledge |
All eight Eeveelution habitats are exclusive to Palette Town. Each requires a Seat, a Table, and a specific food item. Build a Pretty Flower Bed (#008) in Palette Town first to attract Eevee, then construct these food-themed habitats for each evolution.
# | Habitat | Food Item | Pokemon |
|---|---|---|---|
202 | Boundless Blue Beverage | Soda Float | Vaporeon |
203 | Electrifying Potatoes | Fried Potatoes | Jolteon |
204 | Burning-Hot Spice | Pizza | Flareon |
205 | Elegant Daytime Treats | Afternoon Tea Set | Espeon |
206 | Dark-Chocolate Cookies | Chocolate Cookies | Umbreon |
207 | Leafy Green Sandwich | Sandwiches | Leafeon |
208 | Chilly Shaved Ice | Shaved Ice | Glaceon |
209 | Lovely Ribbon Cake | Ribbon Cake | Sylveon |
Building a fishing habitat follows the same general rules as other habitats. Place the required items within a small radius of each other (roughly a 4x4 grid). Once the correct combination is assembled, a sparkle effect confirms the habitat is complete, and Professor Tangrowth will notify you. Wild Pokemon will then begin visiting the habitat.

All fishing habitats share two common requirements: one Fishing Rod and one Seat (any type of chair or bench works). The third requirement varies by habitat type and determines which water environment the habitat represents.
Fishing Rods are crafted at a Workbench. The basic Fishing Rod recipe becomes available through story progression. Seats can be any craftable chair, bench, or stool from the crafting system.
The Fishing Pond is the simplest fishing habitat. It requires one Fishing Rod, one Seat, and one Water source. The sole Pokemon attracted to this habitat is Slowking, which appears at Rare rarity. Slowking can appear during any time of day and in any weather condition.
Available regions: Withered Wasteland, Bleak Beach, Rocky Ridges, Sparkling Skylands, and Palette Town.
The Ocean Fishing Spot uses Ocean Water as its liquid component. It attracts Magikarp at Common rarity. This is the most reliable way to find Magikarp in Pokopia. Magikarp appears across all times of day and weather.
Available in all five regions. Ocean Water can be collected from coastal areas in Bleak Beach and other shoreline zones.
The Marsh Fishing Spot requires Muddy Water and attracts three different Pokemon: Grimer (Common), Muk (Rare), and Clodsire (Rare). This makes it one of the more productive fishing habitats since you can potentially befriend multiple species from a single habitat.
Available in all five regions. All three Pokemon appear regardless of time of day or weather. Muddy Water can be found in swampy areas.
The Hot-spring Fishing Spot uses Hot-Spring Water and attracts Lotad and Lombre, both at Common rarity. Hot-Spring Water can be collected in volcanic or geothermal areas.
Available in all five regions except the starting Withered Wasteland. Both Pokemon appear at all times and in all weather conditions.
The Magma Fishing Spot is the most unusual fishing habitat, using Lava as its liquid component. Despite being a fire-themed habitat, it still requires the standard Fishing Rod and Seat. It attracts Arcanine at Common rarity.
Available in all five regions. Lava can be sourced from volcanic areas, particularly around Rocky Ridges. Arcanine appears at all times and in all weather.
One Pokemon per habitat. Each completed habitat can only house one Pokemon at a time. If you need to attract a different species from the same habitat, build a duplicate copy in another location or relocate the current resident.
Proximity matters, not exact positioning. Items just need to be within range of each other. You do not need to place them in a specific formation. A sparkle effect confirms the habitat is correctly assembled.
Location context changes the result. The same set of items placed near water, at high elevation, or in a different region may create a completely different habitat. Experiment with placement.
Duplicate habitats for rare spawns. Build multiple copies of the same habitat type to increase your chances of encountering rare Pokemon that require specific weather or time of day conditions.
Use Palette Town for flexibility. Palette Town accepts grass, flower, and hedge types from all four regions. It is the best location for building habitats that normally require region-specific materials.
Exhaust common spawns first. Since duplicate Pokemon cannot be recruited, befriending all common and uncommon species from a habitat guarantees the next spawn will be the rare Pokemon.
Check weather and time. Some Pokemon only appear in rain, sunshine, daytime, or nighttime. Set up Weather Charm sites (Rain Dance, Sunny Day) to control conditions.
Track progress with Poke Ball icons. A grey Poke Ball on a habitat entry means you still have undiscovered species. Build that habitat again and wait for new Pokemon to appear.
The 208 habitats span a wide range of categories. Here is an approximate breakdown:
Category | Approximate Count | Examples |
|---|---|---|
Grass variants | ~25 | Tall Grass, Tree-Shaded, Boulder-Shaded, Hydrated, Elevated, Illuminated (x4 regions) |
Flower variants | ~18 | Pretty Flower Bed, Field of Flowers, Grave with Flowers (x4 regions) |
Dining and food | ~20 | Campsite, Restaurant, Chirp-Chirp Meal, Gourmet's Altar, Eeveelution food habitats |
Water and fishing | ~12 | Fishing Pond, Ocean Fishing Spot, Dock, Waterwheel, Training Waterfall |
Hot springs and lava | ~8 | Mossy Hot Spring, Piping-Hot Lava, Magma Fishing Spot |
Rest and living | ~15 | Resting Spot, Alarm Clock Sleep Zone, Changing Area, Locker Room |
Training and work | ~15 | Exercise Resting Point, Grassy Training Field, Construction Site |
Shops and displays | ~12 | Mini Museum, Nature's Market, Vending Machine, Bronze Landmark |
Fossil displays | ~7 | Amber, Cranium, Shield, Jaw, Fin Fossil Displays |
Shrines and special | ~10 | Valiant Knight's Shrine, Surging Psychic Power, Rain Dance Site |
Moss and duckweed | ~6 | Mossy Rest Spot, Mossy Boulder, Uplifting Duckweed |
Miscellaneous | ~61 | Road Sign, Railroad Crossing, Playland, Birdsong Garden, and many more |