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The post-launch content plan for the game's first year, what has shipped so far, and what is still undated.
All 92 collectibles across five categories, the trophy each set rewards, and how to clean them up on a chapter replay.
The tranquilizer gadget disguised as a smartphone, used to disorient enemies, lure patrols, and trip environmental objects.
The largest collectible set at thirty-six cards, using a German-suited deck of Acorns, Bells, Roses, and Shields.
All thirty-eight trophies and achievements, how they split by tier, and which ones need a deliberate detour.
The veteran 00 turned mentor, played by Lennie James, who partners with Bond across several chapters.
The thrown concealment cloud that breaks enemy line of sight, defeats active alerts, and opens an escape route.
John Greenway, M, Q, Moneypenny, and Dr. Selina Tan as reimagined for Bond's earliest MI6 days.
Official Minimum, Recommended, Enthusiast, and Ultra PC tiers, the path tracing tiers added in September 2026, and upscaling support.
Bond's signature wrist gadget, modeled on an Omega Seamaster, used for hacking cameras and triggering the environment.
The unlockable wardrobe, how each outfit is earned, and which ones come from editions, partnerships, or the TacSim store.
How the launch was received, what critics singled out for praise, and the criticisms that recurred across reviews.
The photographic gadget that fires a concussive shockwave to knock back enemies and shatter breakable cover.
The campaign's most-visited setting, home to the nightclub, the Kensington gala, and MI6 Headquarters.
The 00 Programme training facility where Bond first meets M, Q, Moneypenny, Selina Tan, and John Greenway.
What IO Interactive has confirmed about the Nintendo Switch 2 version, now scheduled for March 2027, and what it has not detailed yet.
The 26-year-old Royal Navy crewman recruited into MI6 and assigned codename 007 before he has fully earned it.
The restraint rule that stops Bond firing on an unarmed target, and how it shapes the game's escalating action.
Bond's between-mission hub in London for briefings, gadget reloads, and Tactical Simulation access, and the finale's setting.
The nine collectible objects that nod to wider Bond history, and where each one hides across the campaign.
The head of MI6 as played by Priyanga Burford, Bond's institutional superior through the 00 Programme commission.
The twenty-three intel documents that carry most of the campaign's background lore on the conspiracy and the 00 Programme.
Per-platform accessibility options for 007 First Light on PlayStation 5, Xbox Series X|S, and Steam.
The fourteen personal objects tied to recurring characters, each carrying a short in-game text about its owner.
The always-available reconnaissance overlay that reveals enemies, hotspots, and hackable devices through walls.
The head of Q Branch as played by Alastair Mackenzie, written here as a working engineer rather than a stage presence.
The coastal prologue setting where Bond, still a Royal Navy aircrewman, improvises his way out of a failed helicopter rescue.
How 007 First Light shares Tactical Simulation progress and challenges across platforms through an IOI Account, and what stays local.
The ten travel-art collectibles, each depicting the location of the chapter that hides it.
The Malta training chapter covering Bond's MI6 debrief, his first Q Branch gadgets, and two staged field exercises.
The corporate group at the centre of the campaign conspiracy, the setting of Chapter 7, and the owner of the Antarctica research installation.
The late-campaign antagonist who works alongside Bond under a stolen DGSE identity before turning on MI6.
The pirate-run black-market hub in Mauritania ruled by Bawma, the campaign's most open-ended location.