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Overview
A New Home is the chapter that follows The Needle's Eye in 007 First Light's campaign. After Bond passes his basic training in the previous chapter, he returns to MI6 headquarters for a debrief with M, visits Q's lab to receive his first gadgets, and then moves into a new apartment in Malta alongside fellow recruits Cressida and Monroe.
The chapter covers two main training exercises set in a staged Malta compound: a daytime capture-the-flag course, and a later unauthorised midnight raid to steal the next day's flag early. In between, Bond undergoes a polygraph session with John Greenway, learns to use the Q Phone, and practises Instinct shooting in the range. The chapter ends with a short boat escape sequence.
Walkthrough
The chapter is divided into several named checkpoints. The sections below follow the recommended route through each one. Both flag-capture sequences are open-ended: many alternative paths exist and are tied to optional Challenges.
The Heart of the Matter
Bond returns to MI6 headquarters, speaks with M, and is escorted to Q's lab. On arrival, two objectives appear: speak to Q and speak to Selina Tan. Before doing either, explore the lab to collect the Selina Tan Intel and the 00 Recruits Intel. When ready, find Q in the centre of the lab; he introduces the Q Watch and the Q Lens (opened with LB / L1 / Alt). Speak to Selina Tan at the steps to the left, then return to Moneypenny to begin the chapter proper.
Home
The chapter opens at Bond's new Malta apartment. Explore to find the Lennox Monroe Intel before heading to Cressida's bedroom at the end of the hallway. Speak to her, then pick up the bedroom key from her desk to collect the Cressida Bright Intel. Unlock the door across the hall, place your bags on the bed, choose some artwork when prompted, then speak with Cressida again to continue to Malta.
Advanced Training: In at the Deep End
Bond arrives at the Malta training compound for a daytime capture-the-flag exercise. Collect the Under of Acorns Card near the starting arch, then open the Q Lens to hack the gate ahead and begin the course.
Turn right and duck into the tall grass. Use the Q Lens to hack the target above the smoking soldier in the doorway; the springing target knocks him out. Vault through the nearby window and hide behind the wooden sheets.
A second guard watches the room's exit. Wait for him to investigate the downed guard, then hack a second hanging target along his path to knock him out as well. Collect nearby batteries, then climb the ladder to the second floor.
At the top of the ladder, perform a cover takedown on the soldier leaning against the vaultable wall, vault over, and leap across the gap to reach the firing range.
In the firing range, hack the raised target in the doorway ahead to draw the right-hand guard into the doorway. While he is distracted, cover-takedown the guard directly in front of you, then quickly take down the second guard.
Leave the firing range and reach the rampart. Take cover behind the wooden sheets and turn on the SAS radio to lure the guard watching the path; perform a cover takedown.
Move into the tall grass along the left stone wall. Hack the wall speaker to distract the guard, drawing him beneath the hanging ammo crates. When he is directly below them, use the nearby crank to drop the crates. Wait for surrounding soldiers to return to their posts.
Check that the guard in the right-hand building is not watching, then proceed up the path and climb the stairs. Hack the speaker on the stone wall behind the final guard near the flag to lure him away, then round the corner, climb the ladder, and capture the flag.
Polygraph Lesson
Bond is strapped to a polygraph and questioned by John Greenway. The answers can be truthful or lies. Choosing to lie on all three questions completes the Spinning a Yarn challenge. A follow-up scene has Bond questioning Cressida; any responses are accepted.
Q Phone
Back in Q's lab, Bond receives the Q Phone gadget. Pick up the phone and chemicals from the workbench, stand in the blue circle, then when an opponent stands in the red square fire a dart with LB + B / L1 + Circle / Alt + 4. The dart causes nausea, forcing the target to leave the area to be sick, which also creates an opportunity to pickpocket them.
Instinct
In the shooting range, Bond must shoot a fast-spinning target. Aim at the target, activate Focus with RB / E, then fire. Repeat once more to complete the segment.
Do the Unexpected: Going In
Bond, Cressida, and Monroe decide to steal the next day's flag early. With Cressida distracting guards, follow Monroe through the archway. At the building entrance, Monroe notes two guards inside. Head around the right side to find a hole in the wall. The game introduces the Lure ability: with 3 focus points, press V / Up on the D-pad to draw a nearby guard toward you. Wait for the guard to approach, then perform a takedown; Monroe handles the other guard simultaneously.
Continue right and follow Monroe's route. Bond runs into a lone guard, triggering the Bluff tutorial. With 3 focus points, press B / Circle / Q to bluff the guard; both the target and nearby guards briefly look the other way. Bluff past and proceed to the centre of the compound.
Search the Compound
The objective is to reach the flag at the top of the central building on the far side of the compound. The route below is one recommended path; other approaches tied to Challenges are also viable.
From the rampart, spot the soldier below and perform a leaping takedown.
Head through the door to his left and cross the centre of the compound. When you reach the soldiers watching football, bluff them and walk past toward the front of the central building. Collect the 7 of Roses Card nearby.
Find the window to the right of the lower-floor stairs. Hop through it and climb the pipe on the right up to a ledge beneath a second-floor window.
Wait for the second-floor soldier to look out the window, then leap through for an instant takedown.
Continue through the room to the arch leading to the next room. A guard stands in a puddle ahead; hit the fusebox to the left of the archway to electrocute and knock him out.
Find the door to the left and step onto the balcony. Proceed up the balcony stairs to the rooftop.
Three soldiers are on the roof. Either bluff past them or cross quickly; enter the blue door on the far side and collect the flag.
Get Out
Once the flag is taken, guards are alerted. Drop through the gap in the wall to the right to reach a lower path, then traverse the second-floor ledge of the central building to the opposite side. Drop onto the raised stone walkway at the back of the building, then descend to the path skirting along its side. Use the tall grass to slip down undetected to the docks.
A guard waits at the bottom of the stairs; let him walk away before rounding to the dock. At the dock, one guard faces the ocean while another patrols the central path. As the patrolling guard draws close, fire a Phone Dart to make him queasy and ignore you. Slip past and reach Cressida's boat on the left side of the pier.
A Narrow Escape
Bond pilots a boat toward the mission marker to rescue Monroe, steering around to a beach to trigger the closing cutscene. No combat is required; simply drive to the indicator to complete the chapter.
Collectibles in This Chapter
Five collectibles are found across the chapter's two main sections.
Item | Type | Where to Find It |
|---|---|---|
Selina Tan Intel | MI6 File | In Q's lab, during The Heart of the Matter segment, before speaking to Q or Selina Tan. |
00 Recruits Intel | MI6 File | In Q's lab, during The Heart of the Matter segment, collectible after interacting with Q. |
Lennox Monroe Intel | MI6 File | In Bond's apartment during the Home segment; explore before heading to Cressida's bedroom. |
Cressida Bright Intel | MI6 File | On Cressida's desk in her bedroom, picked up when collecting the bedroom key. |
Under of Acorns Card | At the start of the Advanced Training segment, near the arch before hacking the gate to begin the course. | |
7 of Roses Card | During Search the Compound, in the centre of the compound near the soldiers watching football, after bluffing past them. |
Challenges
A New Home contains 12 optional Challenges. Most occur during the In at the Deep End and Search the Compound checkpoints. Completing all 12 unlocks the Malta training outfit for use in Tactical Simulation mode.
Challenge | How to Complete It |
|---|---|
Completionist | Complete all 11 other Challenges in this chapter. Reward: Malta training outfit for Tactical Simulation. |
Pacifist | Complete both Something to Prove and White Flag (reach both flags without taking down any guard). |
Ghost | Complete both Cressida's Way and Always Do the Unexpected (reach both flags without being spotted). |
Assault | Complete both Monroe's Way and Party Crasher (take down every guard in both flag-capture sequences). |
Mr Mnemonic | In the apartment during the Home segment, find Monroe after placing your bag on the bed and accept his memory card game. Memorise the 3x3 grid; the correct answer when asked about the bottom-left and bottom-right symbols is Umbrella and Crown. |
Something to Prove | Complete In at the Deep End without knocking down any soldier. Use the alternate cheese route (double back from the gate before starting, take the left stairs past the spectators, vault the railing, and climb the ladder to the flag) or follow a careful path through the course that avoids all takedowns. |
Cressida's Way | Complete a full stealth run of In at the Deep End without alerting or taking down anyone. The same paths used for Something to Prove satisfy this challenge simultaneously. |
Monroe's Way | Take down every guard in In at the Deep End before reaching the flag. Silent takedowns or open combat both count. |
Spinning a Yarn | Lie on every question during the polygraph session with John Greenway. Three lies are required. |
White Flag | Reach the flag during Search the Compound without taking down any soldier. Hug the left wall through tall grass, climb the wall by the stairs, follow the balcony and pipe to the second floor, vault through the window, mind the guard, go up the stairs, hack the radio to distract the three rooftop soldiers, and enter the far room to grab the flag. |
Always Do the Unexpected | Reach the flag during Search the Compound without alerting anyone. The same pacifist path used for White Flag completes both challenges together. |
Party Crasher | Take down every single guard in the compound during the Search the Compound nighttime sequence before picking up the flag. Use the Q Lens to scan for remaining guards; the challenge completion notification confirms all are down. |