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Pre-launch timeline for 007 First Light: pre-load dates, early access window, public worldwide unlock times, file sizes, and day-1 patch requirement.
The DGSE agent played by Noémie Nakai who partners with Bond across several mid-campaign chapters.
Chapter 7 at Webb Industries: the Missile Pen unlock, the penthouse safe, and a helicopter escape from the corporate tower.
The MI6 psychology and game theory expert played by Gemma Chan, who designs the Tactical Simulation scenarios.
The Chapter 3 setting for the air drop, the hotel explosion, and the campaign's signature Aston Martin car chase.
The proximity-detonated trap that blinds and damages enemies in radius, best placed at choke points or baited with a lure.
Chapter 6 at a Kensington museum gala, with four named approach routes and the Shockwave Camera unlock.
Chapter 8 at a Vietnamese luxury spa, where Bond plants trackers on intelligence targets while off MI6's books.
The MI6 staff officer played by Kiera Lester, given a wider field and handler role than earlier Bond portrayals.
Chapter 9 in Antarctica, a remote-installation set piece that ends with Bond catching Isola.
The finale chapter, a defensive stand at MI6 Headquarters and the campaign's largest-scale combat encounter.
Every mission segment in play order, with its chapter, location, and the challenges or trophies tied to it.
Chapter 5 in Mauritania: an assassination-survival sequence and a boss fight against a major antagonist's assassin.
The concealed wrist-mounted beam that cuts wires and metal locks, severs ziplines, and opens a melee finisher window.
The pen-form micro-missile launcher that destroys armored enemies and reinforced cover, unlocked partway through Knightfall.
The remote installation setting of Chapter 9, Wave of the Future, where Bond closes in on Isola.
All 92 collectibles across five categories, the trophy each set rewards, and how to clean them up on a chapter replay.
The tranquilizer gadget disguised as a smartphone, used to disorient enemies, lure patrols, and trip environmental objects.
The thrown concealment cloud that breaks enemy line of sight, defeats active alerts, and opens an escape route.
The veteran 00 turned mentor, played by Lennie James, who partners with Bond across several chapters.
Bond's signature wrist gadget, modeled on an Omega Seamaster, used for hacking cameras and triggering the environment.
The photographic gadget that fires a concussive shockwave to knock back enemies and shatter breakable cover.
The campaign's most-visited setting, home to the nightclub, the Kensington gala, and MI6 Headquarters.
The 00 Programme training facility where Bond first meets M, Q, Moneypenny, Selina Tan, and John Greenway.
The restraint rule that stops Bond firing on an unarmed target, and how it shapes the game's escalating action.
Bond's between-mission hub in London for briefings, gadget reloads, and Tactical Simulation access, and the finale's setting.
The nine collectible objects that nod to wider Bond history, and where each one hides across the campaign.
The head of MI6 as played by Priyanga Burford, Bond's institutional superior through the 00 Programme commission.
The always-available reconnaissance overlay that reveals enemies, hotspots, and hackable devices through walls.
The head of Q Branch as played by Alastair Mackenzie, written here as a working engineer rather than a stage presence.
The coastal prologue setting where Bond, still a Royal Navy aircrewman, improvises his way out of a failed helicopter rescue.
The ten travel-art collectibles, each depicting the location of the chapter that hides it.
The late-campaign antagonist who works alongside Bond under a stolen DGSE identity before turning on MI6.