Tactical Simulation Mode, abbreviated TacSim, is the endgame loop that runs alongside and continues past the main campaign. It is overseen in-fiction by Selina Tan, a psychology and game theory expert who serves as the mode's lead architect. TacSim splits into two flavors: Operations and Escalations. Both feed into the same Agent Score, Clearance Level, and Intel currency systems.
Operations vs Escalations
Track | Unlock | Structure | Run Length | Reward Focus |
|---|---|---|---|---|
Operations | Post-credits, after the main campaign | Story-style replays of fixed mission scenarios with new constraints and modifiers | Match the relevant story mission's length (typically 30 to 60 minutes) | Agent Score, Clearance Level XP, Intel currency |
Escalations | After completing Chapter 6 (A Night Out) | Multi-tier challenge missions with progressively harder rules; each tier must be cleared before the next opens | Each tier 10 to 20 minutes; full Escalation up to one hour | Agent Score, Clearance Level XP, Intel currency |
Escalations begin unlocking partway through the campaign, with the first two (Iceland Advanced Tactical Training and Malta Advanced Close Combat Training) unlocking after the player completes the matching story missions. The rest unlock incrementally as the player progresses, with the full roster available post-credits.
Agent Score and Leaderboards
Every TacSim run awards an Agent Score based on time, style, gadget use, accuracy, and challenge multipliers. Agent Score rolls up into global and friends leaderboards per Operation or Escalation tier. Leaderboards reset only when IO Interactive adds new content to the mode.

Clearance Level
Clearance Level is the player-wide TacSim rank. XP awarded by every TacSim run advances Clearance Level, and each level unlocks a fresh batch of cosmetic items: weapon skins, gadget skins, suit variants, and the like. Clearance Level 3 is the gate for the trophy "Keep Moving Forward" (Silver).
Intel Currency and TacSim Store
Intel currency, earned alongside Clearance Level XP, is the currency used to actually acquire TacSim store items. A player must hit the Clearance Level that unlocks an item, then spend Intel to claim it. The store rotates featured items and houses long-standing suits, gadget reskins, and other vanity. Several outfits from the Outfits article live exclusively in the TacSim store.

TacSim Trophies
Trophy | Rarity | Requirement |
|---|---|---|
What if...? | Silver | Complete an Operation in TacSim |
A change of pace | Silver | Complete an Escalation in TacSim |
Keep moving forward | Silver | Achieve Clearance Level 3 |
The readiness is all | Gold | Beat Tier 3 of an Escalation in TacSim |
All four TacSim trophies are achievable in roughly 30 to 60 minutes once the player has unlocked Escalations and a single Operation. Completing the four trophies does not require maxing the leaderboard score, only meeting the listed clearance and tier conditions.
Selina Tan In-Fiction Framing
In-game, Selina Tan is a psychology and game theory expert who designs the TacSim scenarios as conditioning drills for 00 candidates. Q Branch supplies the gadget loadouts and the virtual operating space. Bond enters TacSim from a dedicated terminal in the MI6 facility once the relevant unlocks are met. Tan is portrayed by Gemma Chan and was officially announced as a cast member on September 25, 2025.

No New Game Plus at Launch
New Game Plus is not present in the launch build. TacSim is the intended post-credits replay system. IO Interactive has stated interest in expanding TacSim with future content. As part of the Year One content roadmap revealed in June 2026, the studio said New Game Plus for the campaign is being explored to add more replayability; it had not shipped or received a release date at the time of writing.
Post-Launch Roadmap
IO Interactive has confirmed that Tactical Simulation Mode is the focus of ongoing post-launch content, framed as similar to the long-running live support the studio gave its World of Assassination titles. The Chief Development Officer has described the launch as the start rather than the end of the game's content plan, stating that there is TacSim content scheduled to arrive after launch and a roadmap of further content to follow. The mode is described internally as a space where the team can remix the campaign's existing levels with new challenges and rebuilt environments. The leaderboards reset only when new content is added to the mode.
Early post-launch patches also smoothed out the mode itself. Build 1.0.2 (June 2, 2026) fixed a bug where the loading icon could spin indefinitely when the game was paused inside TacSim, and a separate bug where equipping the size upgrade for the Flash Mine broke flash mines after a mission restart. The 1.0.3 hotfix (June 4, 2026) fixed TacSim challenge completions not registering on the first attempt. The full changelog is on the Day One Patch page.
The June 2026 Year One roadmap outlined further TacSim content arriving across the year, including The Workshop (a return to Kensington), the Aston Martin Valhalla course on Slovakia's mountain slopes, off-road driving in Aleph's black market in Mauritania, a return to the Vietnam resort under new enemy control, and a Webb Industries investigation. No release dates have been announced and plans may change.
Valhalla Protocol (First TacSim Content Update)
The first post-launch TacSim content update is teased through an in-game advertisement that appears on the main menu after the credits. It centers on the Aston Martin Valhalla, which becomes a playable TacSim vehicle on a dedicated high-speed course set on Slovakia's mountain slopes. First teased through the in-game menu advertisement, the content was confirmed as part of the Year One content roadmap revealed in June 2026. As of this writing no release date or window has been announced for the update.
The teaser shows the Valhalla fitted with Q Branch weaponry, including homing missiles and deployable miniguns. Because those weapon specifics come from the teaser advertisement rather than a published content breakdown, they should be treated as previewed rather than confirmed until the update ships. The racetrack setting itself is the confirmed element. Full vehicle detail is on the Aston Martin Valhalla page.
Escalation Difficulty Tiers
Each Escalation is a multi-tier challenge that ramps up across three named stages, letting the player learn the encounter before a tougher finish:
Tier | Role |
|---|---|
The Training | Introduces the challenge and its core mechanic |
The Test | Adds tighter constraints and lets the player practice |
The Showdown | The final, hardest version of the encounter |
Intel Spending and Clearance Gates
Intel is spent on suits, gadgets, weapons, and upgrades to bring into TacSim, while Clearance is the non-decreasing level that gates many purchases. A concrete example of a Clearance gate is the Missile Pen, which cannot be purchased until Clearance Level 15. Each of the larger campaign chapters also carries optional online-only Challenges that, when completed, unlock new Suits for use in TacSim.
Online-Only Mode
TacSim is online-only. Escalations become available after the chapter labelled A Night Out on the chapter-select menu, and Operations unlock after the main story is finished. Outfits earned through the live Outfits promotions, including the limited Twitch Drops, can be worn inside TacSim once claimed.
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