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007 First Light contains 92 collectibles across the campaign, split into five categories. Each category corresponds to a trophy; collecting every item in every category earns a sixth, gold-tier trophy. Collectibles are distributed across the eleven chapters; some are missable on a first playthrough but all are reachable via mission replay from the chapter select.
Category Totals
Category | Count | Trophy | Article |
|---|---|---|---|
Playing Cards | 36 | Casino Royale (Silver) | |
MI6 Files (Intel) | 23 | For your eyes only (Silver) | |
Mementos | 14 | Recovered assets (Silver) | |
Postcards | 10 | The world is not enough (Silver) | |
Legacy Items | 9 | A legacy of spycraft (Silver) | |
All categories combined | 92 | A collector's habit (Gold) | All |
Chapter-by-Chapter Distribution (Sample)
The distribution skews toward the mid-campaign chapters. Mauritania and the Webb arc carry the densest single-chapter collectible counts. The launch-build chapter distribution is approximate; mission segment boundaries cause some collectibles to register in adjacent chapters.
Chapter | Cards | Intel | Chapter Total | |||
|---|---|---|---|---|---|---|
Against the Odds (Prologue) | 1 | 0 | 1 | 1 | 1 | 4 |
In His Majesty's Secret Service | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 1 | 0 | 1 | |
The Heart of the Matter | 0 | 2 | 0 | 0 | 0 | 2 |
A New Home | 1 | 2 | 0 | 0 | 0 | 3 |
1 | 0 | 1 | 0 | 0 | 2 | |
A Matter of Considerable Delicacy | 0 | 2 | 0 | 0 | 1 | 3 |
4 | 0 | 2 | 1 | 1 | 8 | |
Out of the Ashes | 0 | 1 | 0 | 0 | 0 | 1 |
4 | 1 | 2 | 1 | 1 | 9 | |
Beyond the Grave through For England | 25 | 15 | 8 | 6 | 5 | 59 |
The final six chapters (Beyond the Grave, Uninvited, Knightfall, Time to Die, Wave of the Future, For England) carry the largest aggregate collectible count, with 59 items distributed across the conspiracy climax. Per-mission breakdowns are in each category's dedicated article.
How To Find Them
Q-Lens overlay. The Q-Lens highlights collectibles within proximity. Sweep every accessible room before moving forward.
Off-path exploration. Most collectibles sit a short detour off the main critical path. Mission designers consistently place them in side rooms, on top of dressers, behind tactical cover, or in fixed environmental positions visible only from specific angles.
Chapter replay. After campaign completion, replay each chapter from the chapter-select to mop up missed collectibles. Collected items carry over.
Why Collect
Trophies. Six trophies are gated on collectibles, including one Gold ("A collector's habit").
Story flavor. MI6 Files in particular surface lore about the conspiracy, the antagonist faction, and the broader MI6 institution.
Mementos. Personal items that flesh out the lives of the campaign's recurring characters.
Legacy Items. Nods to the wider Bond canon; the items themselves carry meaning to long-time fans.
Postcards. Travel-postcard art from each of the campaign's globe-trotting locations.
Playing Cards. A deck-style collection that reads as a long-form running gag.
Recommended Gadgets
Two gadgets make a full collectible run far easier. The Q-Watch highlights nearby collectibles in yellow when its highlight button is held. The Laser Strap (granted later in the campaign) is required to reach a number of collectibles locked behind padlocks, cabinets, and other breakable barriers, while the Dart Phone handles the pickpocket and distraction setups needed to access restricted rooms. Keeping the Laser Strap and Dart Phone equipped is the standard loadout for 100% cleanup.
Nothing is permanently missable. Every collectible can be picked up after the credits through chapter select, and items are saved instantly when collected, so a missed item can be grabbed by jumping straight to its checkpoint.