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All the Time in the World is Chapter 3 of 007 First Light. Set in Slovakia, it is the campaign's signature vehicle-chase chapter. Bond pursues the rogue agent 009 through a high-altitude air drop and a hotel set-piece, culminating in an Aston Martin DBS chase against the Jaguar XKR Coupe driven by 009. The chapter is the densest single chapter for collectibles.
Quick Facts
Field | Value |
|---|---|
Position | Chapter 3 of 11 |
Location | |
Trophies | I expect you to die (Bronze), Skyfall (Silver), Nobody lives forever (Bronze) |
Companion Segment | A Matter of Considerable Delicacy (unlocks Smoke Pods + Flash Mine) |
Challenges | 27 |
4 Cards, 2 Mementos, 1 Postcard, 1 Legacy Item | |
Signature Vehicle | Aston Martin DBS (vintage) |
Antagonist Vehicle | Jaguar XKR Coupe (driven by rogue 009) |
Story Beats
High-altitude air drop. Bond parachutes from a plane (trophy: Skyfall).
Hotel set-piece. Bond is targeted in a hotel rendezvous; the location explodes (trophy: I expect you to die).
Aston Martin DBS chase. Bond pursues 009 through Slovakian roads in a vintage Aston Martin DBS, with 009 in a Jaguar XKR Coupe.
Recovery. Bond locates 009's body (trophy: Nobody lives forever).
Trophies
Trophy | Rarity | Requirement |
|---|---|---|
I expect you to die | Bronze | Survive the explosion at the hotel in Slovakia |
Skyfall | Silver | Jump out of a plane in Slovakia |
Nobody lives forever | Bronze | Find 009's body |
Chapter 3 holds 9 collectibles (5 Cards, 2 Mementos, 1 Postcard, and 1 Legacy Item), the densest single chapter. The full per-type lists are in the Collectibles articles.
Related Articles
Walkthrough
All the Time in the World begins at MI6 headquarters before moving to a Slovakian hotel hosting the World Chess Championships. Bond starts the chapter in disguise as a chauffeur, breaks cover to follow a suspicious bellhop, and traces him through multiple layers of the hotel until a confrontation in the cellar leads to a firefight at an abandoned airfield and a climactic struggle on a departing cargo plane. The recommended loadout includes the Dart Phone, which opens several optional approach routes throughout the mission.
A Matter of Considerable Delicacy
After the briefing cutscene, follow Monroe to Q's Lab and visit the Wearables area to speak with Q. Three collectibles are available in MI6 before departure: Dagger Shoes (Legacy Item) in Q's Lab, Arrowhead Intel in Operations, and 009 Intel near Moneypenny's pod. Q introduces the Shockwave Camera and Smoke Pod gadgets. Select your loadout, then head to Operations and speak with Moneypenny to launch the mission.
En Route and Getting In Position
Bond drives Monroe and Cressida to the hotel in a chauffeur disguise. After parking, a cutscene shows Bond spotting a suspicious bellhop. Collect the Ace of Acorns Card on the steps before reaching the rear entrance checkpoint. There are three ways past the checkpoint without triggering an alert.
Press Badge: Eavesdrop on a woman talking by the bench to learn about a hidden badge, then find it in the planter beside the well on the lower terrace. Present it at the checkpoint (completes the Press Only challenge).
Wheelbarrow Fire: Distract the bench guard by turning on a tap near his feet, collect the lighter, then ignite the dry-leaf wheelbarrow to draw the checkpoint guard away. Hop the wall and climb a pipe to an open window.
Staff Only Section: Hop into tall flowers to the right of the checkpoint, use ledges to cross to the other side, climb a pipe to an outcrop, boot open the fence, and enter through a window (completes the Self Check-In challenge).
The Game Is On
Inside the hotel, a cutscene plays and Bond spots Agent Kingsley. Fellow recruits are marked with a yellow indicator; steer clear of all of them to complete the Lone Wolf challenge. Collect the Pillow Mint Memento in the main hall, then follow the corridor right and head down to the bar. Speak to the bartender, who says the bellhop went backstage. Wait for Agent Nash to clear the area before pushing through the draped archway at the back of the bar. At the backstage security checkpoint, show the Press Badge or use the Dart Phone to slip past. Backstage, read the book on the display case, then eavesdrop on two men and speak to the one who saw the bellhop tear a page from the book. He directs Bond to Reception. Collect the Championship Badge Memento and the Chess Biography collectible before moving on.
Reception
On the lower floor of Reception, eavesdrop on the receptionist, then speak to the disgruntled guest; he confirms the blond man went to the Laundry Room. The Laundry entrance is locked with a keypad. A note on the door says the code is in the Manager's Office. Head into the corridor behind the reception desk, slip past the guard at the Staff Only checkpoint, and enter the Manager's Office through the door to the left of the guard. The code note on the desk reads 1805. The office also contains a locked safe; inspect the wine bottles around the room and the Wine Tasting Notes in the side drawer to find that the Manager's favourite is Mont Arras Sacrimental, and open the safe with code 1952 to collect the 6 of Roses Card and complete the Wine Connoisseur challenge. Return to the Laundry entrance and enter 1805.
The Laundry
The bellhop bribes the guards and leaves Bond trapped with them. Before descending, use the Cellar Key to open the far door and collect the Bellboy Hat from the clothes rack. Back in the Laundry Room, hop the counter and switch on the vacuum cleaner to lure the Watcher away, then kick the shelf to dispatch the guard behind it. Head past the washing machines, use a bluff on the guard near the exit door, and slip through. Bond learns the bellhop has changed disguises. Exit through the window in the corridor beyond and climb the exterior pipe into the Study.
The Study
Wait for the two guards directly ahead to loop around the display case and look out the entry window, then slip left toward the exit. A final guard watches the exit door; hide behind the display cases and use any distraction to move him, then slip through.
Accessing Room 206
Monroe intercepts Bond and reveals the bellhop is now posing as a guest named Locke in Room 206. The receptionist confirms his room number. Head to the second-floor balcony and approach rooms 205 to 207. Use the Q Lens on the nearby maid to spot her keycard, dart her, then pickpocket the Room 205 Key. Collect the Slovakia Postcard inside Room 205, then go through the bathroom window, shimmy along the ledge, and climb into Room 206 through an open window. Search the fireplace, the bedside drawers, and the bathroom suit for all clues (completing the Elementary challenge), then answer the door.
Delivery Area and the Kitchen
A cutscene reveals Locke is now disguised as a chef. Exit Room 206 through the left window, scale down to the backstage area, pass through the security checkpoint, and follow the corridor Locke entered. Collect the 6 of Acorns Card in this corridor. Follow the blue and grey cables out a window to a loading bay, then trail Locke into the kitchen. Sprint through the kitchen and hop the counter and serving platters, then follow him out the exit. After the cutscene, take the alternate route around the elevator using the fire exit stairs to reach the bar area. Follow Locke across the main hall and into the dining room.
The Vanishing: Dining Room Puzzle
The man has vanished, but a torn page on a dining cart hints at a hidden mechanism. Collect the Ober of Shields Card from the cart. Examine the photograph on the page (it shows a fireplace) and head to the room's fireplace, where a latch reveals a dial with animal symbols. The banners on the walls display a chimera, a mythical creature combining lion, goat, and serpent. Press the three dials in the order lion, goat, snake to open a passage through the fireplace. Collect the 7 of Bells Card at the bottom of the passage, then follow the tunnel to a lever and pull it.
Double Trouble: Cellar Boss Fight
Bond enters a boss fight against a Specialist, an enemy type that dodges constantly and chains long parry sequences. Block repeatedly until the Specialist is stunned, then use the environment: ram him into wine racks and glass surfaces. After he falls, interact with a bomb on a nearby pillar. A second twin enters; fight both using the same parry-and-stun approach. Use throwables to stun one twin while attacking the other. To complete A Beautiful Waste, grab wine bottles from the racks and throw them at the Specialists, destroying at least five. After the fight, disarm the bomb by pulling the battery, then the motherboard, then the wires, and finally the blue wire when prompted.
The Aftermath and the Chase
Bond escapes the burning hotel, climbs a wall, and chases 009 out through the main entrance. In the following car chase, drive after 009 and crash through barricades when prompted. To complete Floor It!, maintain top speed by using all side shortcuts through the docks, fields, and lumber yards. The chase ends when 009 abandons his car near an abandoned airfield.
The Abandoned Airfield
Chase 009 on foot down a forest path and into a sewer pipe. A soldier spots Bond; take him down and push up to the airfield. A large militia force defends the area. Key combat tips: keep moving to find ammo; use explosive barrels to hit multiple enemies (shoot five barrels to complete Firebrand); save the Focus meter for flanking threats; and use metal cover, which withstands more fire than wood. Clear successive waves of enemies and cars until the runway is open, then sprint after the departing plane and grab its trailing hose. Climb into a loading vehicle, drive it to the plane, and climb onto the wing. Throw both soldiers off the wing, then sprint to the gunman at the hatch.
Flying Dark: Inside the Plane
After infiltrating the plane, move along the cargo walkway and drop into the hangar. Neutralize the soldier at the control panel, then interact with it to acquire a plane-tilt remote that slides cargo across the fuselage. Tilt right to crush the soldiers beside the truck ahead, then proceed through the door. In the next chamber, tilt left to open the doors and throw soldiers out, then rush in. To complete No Brakes, shoot the small red barrel beside the locked vehicle to disengage its brakes, allowing it to slide with subsequent tilts. In the final chamber, throw all three soldiers out of the windows (using tilts or manual grapples) to complete Travelling Light. A QTE sequence follows, with Bond flung out the rear of the plane. Skydive through the wreckage, position above one of the two parachuting soldiers, dive to catch up, and complete the final QTE to end the chapter.
Collectibles in This Chapter
Item | Type | Where to Find It |
|---|---|---|
Dagger Shoes | Legacy Item | Q's Lab in MI6 headquarters, during the pre-mission briefing segment |
Arrowhead Intel | Intel | Operations floor of MI6 headquarters, during the pre-mission briefing segment |
009 Intel | Intel | Near Moneypenny's pod in Operations, during the pre-mission briefing segment |
Ace of Acorns Card | On the steps leading up to the hotel rear entrance, during In Position | |
Pillow Mint Memento | Memento | Main hall of the hotel, after entering the building during The Game Is On |
Championship Badge Memento | Memento | Backstage area, after speaking to the witness who saw the bellhop |
Chess Biography | Intel/Legacy | Second-floor landing corridor leading from backstage toward Reception |
6 of Roses Card | Inside the hotel Manager's Office safe (code: 1952) | |
Slovakia Postcard | Postcard | Inside Room 205, accessed via the maid's keycard |
6 of Acorns Card | Corridor between Room 206 and the loading bay, during the Delivery Area section | |
Ober of Shields Card | Dining room, on the cart with the torn page | |
7 of Bells Card | In the secret passage below the dining room fireplace |
Codes
Lock | Code | How to Find It |
|---|---|---|
Laundry Room keypad | 1805 | Security note on the Manager's Office desk |
Manager's safe | 1952 | Inspect the Mont Arras Sacrimental wine bottle year, confirmed by the Wine Tasting Notes in the office drawer |
Challenges
There are 27 optional challenges in this chapter. Completing all of them unlocks the Chauffeur outfit for use in Tactical Simulation mode. Several challenges are mutually exclusive, notably the pacifist and aggressive variants, so at least two separate playthroughs of key sections are required to collect all 27.
Challenge | How to Complete |
|---|---|
Completionist | Complete all 27 other challenges in this chapter to unlock the Chauffeur outfit for Tactical Simulation mode. |
Pacifist | Complete both Uninterrupted Service and Peace Studies (can be done across separate runs). |
Ghost | Complete both Squeaky Clean and Silent Study (combine with Pacifist for efficiency). |
Assault | Complete both Getting Dirty and Indiscrete (requires a separate aggressive run from Pacifist). |
Press Only | Use the hidden Press Badge in the plant pot beside the well to enter the tournament through the main checkpoint. |
Self Check-In | Enter the hotel through the alternative route: shimmy along the missing fence section, climb the pipe, and use the open window. |
Lone Wolf | Never get close enough to be spotted by any fellow recruit. Monroe's scripted encounter does not count against this. |
Bellboy Hat | Before descending into the Laundry Room, use the Cellar Key to open the far door and interact with the Bellboy Hat on the clothes rack. |
Wine Connoisseur | Open the Manager's Office safe using the code 1952 (found by inspecting the Mont Arras Sacrimental bottle and the Wine Tasting Notes). |
Peace Studies | Exit the Study Room without harming any guard or worker; use the vacuum cleaner to distract one and the Dart Phone on the other. |
Silent Study | Exit the Study Room without being spotted (combine with Peace Studies by following the same approach). |
Indiscrete | Defeat all 5 guards and workers in both Study rooms using aggression. |
The Manager | Enter the Manager's Office via the Staff Only door at the end of the corridor behind the reception desk. |
Housekeeping | Eavesdrop on the maid outside Room 205, flip the Do Not Disturb sign to open the door, and follow her inside. |
Elementary | Find every clue in Room 206 (fireplace, bedside drawers, and bathroom) before approaching the exit door. |
Do Disturb | Enter Room 207 by vaulting through the window beside the rooms, following the balcony path, kicking open the door, and bluffing your way in. |
Old School Hacking | Read the security note on the Manager's Office desk to discover the laundry code 1805. |
Laundry Day | In the Laundry Room, deal with the two guards near the orange crates and pick up the Laundry Worker hat on the table. |
Uninterrupted Service | Reach the end of the Laundry Room without harming any worker or guard; use environmental distractions and avoid the shelf trap. |
Squeaky Clean | Reach the end of the Laundry Room without being spotted; save the Dart Phone for the guard at the exit door. |
Getting Dirty | Defeat at least 5 Laundry Room guards or workers (replay from checkpoint if needed). |
Chimera | Solve the dining room fireplace puzzle on the first attempt: press lion, goat, snake in that order without any failed input. |
A Beautiful Waste | Destroy at least 5 premium wine bottles during the cellar fight by grabbing them from racks and throwing them, or throwing the Specialist into standing cases. |
Floor It! | Reach top speed during the car chase by using all available shortcuts and keeping the accelerator pressed through drifts. |
Firebrand | Shoot and destroy at least 5 explosive barrels during the airfield firefight. |
No Brakes | In the plane, shoot the small red barrel beside the locked vehicle to disengage its brakes, then tip the plane to slide it. |
Travelling Light | Throw all 3 soldiers out of the final plane chamber's windows using tilts or manual grapples, without killing them any other way. |