Vehicles covers the drivable cars, support vehicles, and chase sequences that appear in 007 First Light. Vehicle sections are scripted set pieces rather than a free-roam driving layer, but within each set piece the player handles most of the driving directly. The headline cars are two Aston Martins: a vintage 1969 DBS and the modern Valhalla.
Vehicle List
Vehicle | Player-drivable? | Context |
|---|---|---|
Aston Martin DBS (1969) | Yes | Vintage hero car. Featured in the 009 chase set piece. Painted in a distinctive yellow. |
Aston Martin Valhalla | Yes (unlocked later) | Modern hypercar. Unlocked after James Bond earns the 007 number. |
Airport service truck | Yes | Improvised vehicle commandeered during the cargo-plane intercept sequence. |
Jaguar XKR / XK Coupe / XJ | No | Antagonist vehicles during chase sequences. |
Land Rover Defender | Limited | Featured in trailer footage; appears in support and chase contexts. |
Boats and watercraft | Limited | Featured in scripted sequences; player handling varies by scene. |
Aston Martin DBS
The headline vintage car is a 1969 Aston Martin DBS, painted in a distinctive yellow. It anchors the centerpiece chase set piece, in which Bond pursues a rogue 00 agent (codenamed 009) who is fleeing in a Jaguar XKR. The chase is a player-driven sequence: drifting around city corners, crashing through fences, and trading paint with the Jaguar are all under direct control rather than being handled by a cinematic.
The DBS is the first time the campaign hands Bond a full hero car. Earlier sequences (improvised trucks, support vehicles) put him behind the wheel of more mundane vehicles to keep the moment escalating.
Aston Martin Valhalla
The Aston Martin Valhalla is the modern hypercar in the loadout. Powered by a 4.0-liter twin-turbo V8 paired with three electric motors for a combined output above 1,000 horsepower, it is positioned as Bond's reward for finishing his training and earning the 007 number. Unlock timing and exact mission context have not been spelled out in pre-launch marketing beyond the general framing.
Chase Set Pieces
Vehicle sequences are paced as cinematic set pieces rather than open-world driving. The two most-shown sequences are:
009 chase. Bond in the DBS pursuing 009 in a Jaguar XKR. Player-controlled driving, with scripted hand-off moments where Bond switches between driving and gunfire from the window.
Cargo plane intercept. Bond commandeers an airport service truck during a shootout, drives through fencing, and uses the truck to leap onto a moving cargo plane.
Boat and Water Sequences
At least one sequence in trailer footage has Bond on the water, though player control of the boats in those sequences appears limited compared to the car set pieces. Treat boat sequences as cinematic until the launch build clarifies how much manual driving applies.
What Bond Cannot Drive
Pre-launch coverage has been clear that vehicle interaction is not an open-world driving layer. Bond cannot freely steal cars during a mission, does not have a garage of all unlocked vehicles to switch between mid-mission, and does not have a tuning or customization system for cars. Vehicles are part of the mission script rather than a parallel system.
Story Hooks
The cars carry narrative weight. The vintage DBS chase ties directly into the rogue-009 plot thread covered in Story. The Valhalla unlock is framed as proof that Bond has earned the number. Both moments are paced to feel cinematic rather than open-ended.