007 First Light is a third-person narrative action-adventure developed and published by IO Interactive, the studio behind the modern Hitman trilogy. The game tells an original James Bond origin story and is not adapted from any prior Bond film, novel, or game. It launched worldwide on May 27, 2026 for PC, PlayStation 5, and Xbox Series X|S, with 24-hour Deluxe early access from May 26. A Nintendo Switch 2 version is scheduled for Summer 2026.
The campaign follows a 26-year-old James Bond, a talented but rebellious Royal Navy aircrewman who is pulled into MI6 after a heroic act during a botched Iceland helicopter mission. Bond is fast-tracked into the 00 Programme and assigned the codename 007 before he has fully earned it, then sent into the field to prove the number was not given in error. The full story arc is covered in the Story article.
Quick Facts
Field | Value |
|---|---|
Developer | IO Interactive (additional development by Delphi Interactive) |
Publisher | IO Interactive |
Release Date | May 27, 2026 (PC, PS5, Xbox Series X|S); Summer 2026 (Nintendo Switch 2) |
Early Access | May 26, 2026 for Deluxe and higher edition pre-orders (24-hour head start) |
Platforms | PC (Steam), PlayStation 5, Xbox Series X|S, Nintendo Switch 2 |
Steam App ID | 3768760 |
Engine | Evolved Glacier Engine |
Genre | Third-person narrative action-adventure, stealth |
Number of Players | Single-player only |
Campaign Length | Approximately 13 to 18 hours main story, 30 to 40 hours completionist |
Eleven (Prologue plus ten named chapters); seventeen mission segments | |
Trophies | 38 (1 Platinum, 3 Gold, 14 Silver, 20 Bronze) |
92 across 5 categories (36 Cards, 23 Intel, 14 Mementos, 10 Postcards, 9 Legacy Items) |

Premise
The story is set in the present day. Bond enters MI6 as a recruit rather than the seasoned operative familiar from the wider Bond canon. The opening Iceland mission establishes him as resourceful and quick to improvise under pressure, then drops him into a Malta training facility where he meets fellow 00 candidates, the agency's senior leadership, and the gadget specialists of Q Branch. From there, missions take him to urban hotspots, snowbound facilities, high-society galas, and remote installations across the globe.
The supporting cast blends original IO Interactive characters with reimagined versions of long-running MI6 figures. Bond's primary mentor is John Greenway, an original character and senior field agent. The full lineup is covered in the MI6 Cast article. The cast is rounded out by villain Bawma (portrayed by Lenny Kravitz) and TacSim psychology lead Selina Tan (portrayed by Gemma Chan).
Gameplay
007 First Light blends IO Interactive's signature stealth and social engineering with cinematic gunplay, melee combat, drivable vehicles, and frequent set-piece moments. Missions are built around player choice: most objectives can be cleared silently, through bluffs and disguises, with gadgets, or with raw firepower, and most can be approached in any combination of those styles.
Core Systems
System | Detail | Article |
|---|---|---|
Stealth and bluff | Social stealth movement, eavesdropping, and a context-aware bluff dialogue mechanic | |
Combat | Cover-based shooting, dodge-and-parry melee, slow-motion headshots, improvised weapons | |
License to Kill | Restraint rule that prevents Bond from shooting unarmed targets | |
Q Branch gadgets | Q-Lens overlay, Q-Watch, Dart Phone, Laser, Shockwave Camera, Flash Mine, Missile Pen, Smoke Pods | |
Vehicles | Drivable Aston Martin DBS and Valhalla plus chase and escape set pieces | |
Tactical Simulation | Endgame replay system with Operations and Escalations, Clearance Level, leaderboards |
Story Chapters
The campaign is structured as a prologue followed by ten named chapters. Several chapters split into multiple mission segments, bringing the total to seventeen mission segments tracked in the chapter-select screen.
Chapter | Title | Location |
|---|---|---|
Prologue | ||
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | Webb Industries | |
8 | ||
9 | ||
10 |
Detailed coverage of each chapter is in the Chapters article, and the full mission-segment list is in the Missions article.
Approach Styles
IO Interactive has framed the moment-to-moment experience around three overlapping styles. Players can lean into any one of them or mix freely between them within a single mission.
Stealth and bluff. Move through crowds, eavesdrop on conversations, and use the bluff system to talk past guards. The Stealth and Bluff System article covers the dialogue choices and pickpocket loop.
Action and combat. Cover-based shooting, slow-motion headshots, environmental melee, parries, and improvised weapons. The Combat System article covers freeflow influence and gadget integration.
Gadgets and improvisation. Pick three gadgets per mission from Q Branch's catalog. The full inventory is in the Q Branch Gadgets article.
Technology and Performance
The game runs on IO Interactive's evolved Glacier Engine, with real-time global illumination replacing the bounce lighting used in the Hitman trilogy, a proprietary volumetric system internally named Smolder, dynamic brick streaming, and a Frame Graph render pipeline that uses up to four asynchronous compute pipelines on PS5.
Platform | Quality Mode | Performance Mode |
|---|---|---|
PlayStation 5 | 30 FPS, target 4K | 60 FPS with dynamic resolution |
PlayStation 5 Pro | 60 FPS at quality settings (single mode) | Not applicable |
Xbox Series X | 30 FPS, target 4K | 60 FPS with dynamic resolution |
Xbox Series S | 30 FPS only | Not available |
PC (Ultra) | Up to 4K with DLSS 4.5 Super Resolution and Dynamic Multi-Frame Generation; 200+ FPS achievable on RTX 5080-class hardware | Path tracing and DLSS Ray Reconstruction arrive in a Summer 2026 update |
Detailed tier-by-tier PC requirements are in the PC System Requirements article. The PC release uses Denuvo DRM, added to the Steam listing six days before launch.
Editions and Pre-Order Bonuses
Four launch editions ship at four price tiers. The Editions and Pre-Order Bonuses article covers contents and pricing of each, plus the pre-order Deluxe Upgrade and the cross-promotional Casino Suit and Midnight Ray outfit unlocks.
Tactical Simulation Mode
Beyond the campaign, Tactical Simulation Mode is the endgame loop. Two flavors run alongside each other: Operations (story-style replays unlocked post-credits) and Escalations (multi-tier challenge missions unlocked after Chapter 6). TacSim awards Agent Score on leaderboards, Clearance Level XP that unlocks cosmetics and weapon skins, and Intel currency for the TacSim store. The mode is overseen in-fiction by psychology and game theory expert Selina Tan.
Music and Soundtrack
The score is composed by The Flight and blends classic Bond orchestration with modern electronic textures. The title theme is "First Light" performed by Lana Del Rey and produced by David Arnold, who last contributed to the Bond franchise on Quantum of Solace (2008). Arnold has prior Bond film credits on Tomorrow Never Dies (1997), The World Is Not Enough (1999), Die Another Day (2002), Casino Royale (2006), and Quantum of Solace (2008). The electronic act Chase and Status contributed original music for a high-voltage nightclub sequence, separate from The Flight's main score. The title single was released ahead of launch as a soundtrack tie-in and features in the opening sequence. Detail on the full soundtrack, the John Barry-style heritage cues, and the dynamic mission-aware music system is in the Music and Soundtrack article.
Reception
007 First Light launched to strong critical reception, with critic scores clustering in the high 80s on a 100-point scale. Reviewers praised the writing, characterization, level design, gadget integration, and music. Common criticisms covered driving sequences, late-game action set pieces, info-gathering pacing on standard difficulty, and standard-difficulty enemy AI. Multiple major outlets called the game one of the best Bond games ever made, with several invoking Game of the Year language. The launch reception also surfaced a player-community discussion around the late-addition Denuvo DRM (see Denuvo DRM A sequel has since been publicly acknowledged, with future James Bond games set to be published by Amazon MGM while IO Interactive is expected to keep developing them.). Within the first 24 hours of release the game was reported to have sold around 1.5 million units, making it the studio's fastest-selling title to date (a figure that excludes the still-unreleased Nintendo Switch 2 version). A full reception summary lives in the Reception article.
Accessibility
007 First Light ships with a broad accessibility roster at launch. Options include full subtitle customization (size, color, background opacity), full menu narration, controller and keyboard remapping, multiple audio profiles, motion-sickness reduction settings, colorblind filters, and an auto-complete option for quick-time events. Difficulty can be lowered to Recruit for forgiving stealth and combat. The PC version's full input and display options are listed in the PC System Requirements article.
Pre-Launch Marketing Cycle
007 First Light was originally announced as "Project 007" on November 19, 2020. The official title was revealed on June 2, 2025, with the first trailer following at Sony's State of Play on June 4, 2025. The gameplay reveal landed on September 3, 2025. Hands-on press previews in late April 2026 covered roughly three hours across Iceland, Malta, and London missions. A major cover-story magazine package ran in January 2026, and a sponsored engine deep-dive video published May 21, 2026, alongside the official launch trailer. The review embargo lifted on May 26, 2026, ahead of the May 27 launch.
Post-Launch Plans
IO Interactive has framed 007 First Light as the first part of a planned trilogy modeled on the studio's modern Hitman trilogy (2016 through 2021). The Summer 2026 update adds path tracing and DLSS Ray Reconstruction on PC. A Nintendo Switch 2 port is targeted for Q3 / Summer 2026. The studio has confirmed an ongoing post-launch roadmap of new Tactical Simulation Mode content that remixes the campaign's levels, akin to its Hitman live content. The first such update, internally teased as the Valhalla Protocol, adds the Aston Martin Valhalla as a playable TacSim vehicle on a dedicated high-speed racetrack; its release window has not been announced (see Vehicles). Post-launch title updates followed quickly: Patch 1.0.1 (late May) and the larger Patches 1.0.2 and 1.0.3 (early June) added crash, mission-progression, and Tactical Simulation fixes (see Day One Patch), and IO Interactive maintains a running list of outstanding Known Issues.
Marketing Partnerships
NVIDIA. RTX 50 Series bundle including a free copy of the game with eligible GPU purchases from May 14 through June 10, 2026, plus a dev-collab post detailing DLSS 4.5, Dynamic Multi-Frame Generation, and the Summer 2026 path tracing roadmap.
Coca-Cola. Themed Zero Sugar and Zero Caffeine cans with a competition for in-game outfits and a custom Xbox Series X. Regional Coca-Cola outfits are available in Belgium, France, Norway, and Sweden.
Hitman: World of Assassination cross-promotion. Players with linked IOI accounts unlock the Casino Suit (after completing the Le Chiffre Elusive Target in HITMAN World of Assassination) and the Midnight Ray outfit (requires ownership of HITMAN World of Assassination).
Key Articles
Story
MI6 Cast
Combat System
Stealth and Bluff System
Q Branch Gadgets
Vehicles
Tactical Simulation Mode
Glacier Engine
Editions and Pre-Order Bonuses
Chapters
Missions
Reception
In June 2026 IO Interactive revealed a Year One content roadmap of free post-launch content (new story and Tactical Simulation Mode missions, the G2 gadget, a Photo Mode, and more), announced alongside the game passing 3 million units sold within about two weeks.