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The Flash Mine is a proximity-detonated trap in 007 First Light. It flashes and damages enemies within radius when triggered. It is best deployed at choke points or with a bluff-and-bait setup. The gadget unlocks after mission A Matter of Considerable Delicacy.
Function
Use | Effect |
|---|---|
Placed trap | Detonates on enemy proximity; flash blinds and damages within radius |
Bait and detonate | Combine with Dart Phone lure or bluff dialogue to draw enemies through the trap |
Escape cover | Detonate behind Bond to slow pursuers |
Unlock
Unlocked after mission A Matter of Considerable Delicacy, alongside Smoke Pods.
In Tactical Simulation Mode
The Flash Mine is also available in Tactical Simulation Mode, where its trap-and-bait setups suit the mode's combat Escalations. Gadgets there are unlocked with Intel earned through TacSim runs.
In Tactical Simulation Mode the Flash Mine has a purchasable upgrade track whose entries include Radius Increase, which grows the blast radius, plus Power Increase and Resource Change upgrades. Game Update 1.1.0 (July 24, 2026) fixed a bug where a Radius Increase mine attached directly to an enemy would fail to detonate, and a shop bug where buying Power Increase incorrectly unlocked Resource Change.
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New Game+
New Game+ allows gadgets to be changed during a mission, but only after each gadget has become available at that point in the story. Finishing the campaign does not make the entire gadget catalog available in the opening missions. See New Game+ for the campaign completion gate and replay options.
Update 1.3.1 (October 7, 2026) repaired flickering when inspecting this gadget's alternate-skin details in the Customization Menu. The same repair covers Dart Phone, Flash Mine, Smoke Pod and Missile Pen.
Update 1.3.0 repaired a soft lock when a guard walked into a Flash Mine during a fake surrender. This was a progression bug, separate from the Smoke Pod NPC-recovery crash.