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Instanced group content in the launch build: six player dungeons, twelve player raids, a solo roguelite, puzzle only Hidden Spaces, and uncapped open world bosses, with the named launch roster and its unlock schedule.
Sanity is a shipped launch system with its own official explainer. Every Beyonder ability is sanity priced, contamination drains the meter, and hitting zero triggers a loss of control state with a timer.
The player's own original Beyonder, framed in the campaign as the Fool Chosen Child. Distinct from Klein Moretti, who appears as an NPC. Covers the opening, the borrowed abilities, progression tracks and failure states.
Party role mapping for the six launch Pathways. The Warrior tanks, the Spectator heals, the Bard adds melee damage and purification support, and the Seer, Apprentice and Mystery Pryer deal damage.
Roselle Gustav is the transmigrator who sparked the world's industrial revolution. The game's first season, The Emperor's Return, is built around him and the Fourth Epoch's War of the Four Emperors.
Captain of the Tingen Nighthawks and a Sleepless Pathway Beyonder. In the launch build he is reached through a past-set side story with Daly and as a Connection recommended for player versus player damage.
Elite cross-jurisdictional Beyonder team within the Church of the Evernight Goddess. Backlund-based. Reinforce Nighthawks teams.

From SPARK NEXA's founding in 2021 through the Code:Mystery reveal, Tokyo Game Show 2024, both closed betas, and the August 21, 2026 Mainland China launch.
One of the orthodox Churches. Patron of the Nighthawks. Controls the Darkness Pathway. Founded after the Third Epoch Cataclysm.
Beyonders who have lost control of their Pathway and transformed into supernatural creatures. A principal enemy type, and the stated end state of a character whose sanity reaches zero.
Alger Wilson is the Tarot Club's Hanged Man, a former Loen Navy officer turned Beyonder privateer. His maritime content sits several stages out on the published plan and is not in the launch build.
Beyonder enforcement under the Church of the Lord of Storms. Backlund-headquartered. Storms, sea, and rogue-Sequence cases.
The player-guild system in Lord of Mysteries. Modeled on the in-fiction Tarot Club with major-arcana codenames and ritual chamber.
Orthodox Church founded in the late Fourth Epoch. Patron of the Machinery Hivemind. Controls the Paragon Pathway. Backlund-headquartered.

Evildoers' Tavern is Tingen's underworld bar: cellar Beyonder commerce, alley-fight recruitment, and the shadier side of the starting city's Sequence 9 contacts.
Transmigrators are people from another world whose consciousness arrives in a body on the Northern Continent. Roselle and Klein are the named historical examples, and the player is the third.
Lord of Mysteries adapts the 2018 to 2020 web novel by Cuttlefish That Loves Diving, licensed through China Literature Group. What the game keeps, what it changes, and whether you need to read the books first.
Gandren Department Store is the largest mundane-side retail anchor in Tingen's Golden Indus Borough: cosmetics, civilian outfits, and a quiet faction meeting ground on the third floor.
The current historical era of the world. The campaign opens in year 1349 of the Fifth Epoch, the longest sustained Epoch on record, with the Fourth Epoch's wars driving the first season's story.
A summoned psychic construct reported as one of the Spectator Pathway's grafted Sequence 9 abilities. It applies mental pressure damage, distracts enemies briefly, and costs sanity to cast.
Loen Kingdom's military intelligence Beyonder arm. Controls the Justiciar Pathway and the Black Emperor Pathway. Paranormal Court for Beyonder cases.
Tingen's open-air market in the North Borough, and one of the two streets the shipped city region is laid out around. Beyonder ingredient commerce, the brewing introduction, and the city's densest civilian crowd.
Dynamic supernatural events that surface across the world. They range from minor disturbances to crisis-level events that pull several parties onto the same site.
Saint Selena Cathedral (圣赛琳娜教堂) is one of the eight named regions on the launch world map. Launch material places it on Red Moon Street in Tingen as the Church of the Evernight Goddess's seat there.
The Beyonder operative arm of the Church of the God of Steam and Machinery. Paragon Pathway focus. Backlund-headquartered.
The private security firm that fronts the Tingen Nighthawks, and the office where the player character's story begins in the launch build.
Orthodox Church focused on storms, the sea, and moral authority. Patron of the Mandated Punishers.
The Strategy Server is the game's top competitive tier: only the top four clubs per division reach it, sixteen clubs contest each one, divisions redraw every two months, and every reward is cosmetic.
Solo Mode hides every other player with one toggle and fills tank, healer and damage slots with AI teammates, so the full main campaign can be played without grouping. It is positioned as a first class playstyle.
World bosses are open world encounters with no party cap. Anyone in the zone can join, rewards go to contributors, and the studio places them at the top of the combat ladder alongside twelve player raids.
The Connections system draws historical projections of past characters as companions, with published pity and wish rules, a weekly affinity loop, and the Corridor of History sealed artifact that borrows their abilities in combat.
Many world interactions resolve on a dice check rather than a fight. The player rolls two dice against a shown target with a stack of modifiers, and failed checks leave alternative routes open rather than closing the path.
May Manor is a named region on the launch world map, a ruined rain soaked estate whose corruption traces to the Red Moon, and the parent of May Manor: Garden, a level 63 twelve player raid.