Release window
Lord of Mysteries is targeted for a late 2026 / Q4 2026 full release. SPARK NEXA has stated publicly that 'barring unforeseen circumstances, the game will launch within 2026'. The exact day-one date is not yet announced and depends on feedback from the Crimson Test (February 2026) and the spring / summer 2026 follow-up beta rounds.
Mainland China is the lead region. A separate global launch with English, Japanese, Korean, and other localisation tracks is signposted for later 2026 once the Mainland service has stabilised.
Platforms
Confirmed launch platforms: PC (Windows 10/11 64-bit) and mobile (iOS, Android).
Cross-platform support: yes. Players will share a single account and progression across PC and mobile.
Console (PS5, Xbox Series X|S, Switch 2): not announced. The studio has not committed to a console release.
macOS: not announced.
Steam: no Steam store page has been confirmed. The Mainland China client distributes through the studio's own launcher; the global PC client distribution channel has not been finalised.
Beta roadmap
The roadmap as currently sign-posted by SPARK NEXA:
January 15 to February 1, 2026: Crimson Test sign-ups (CN, PC).
February 5 to before February 23, 2026: Crimson Test live build.
Spring / Summer 2026: Additional CN closed beta phases with broader pathway access and longer Sequence reach.
Late summer / autumn 2026: First global beta phases with English client support.
Late 2026 / Q4 2026: Targeted global launch window across PC, iOS, and Android.
Account and progression
Crimson Test accounts will be wiped at the end of the test. Subsequent betas may feature limited progression carry-over for cosmetic founder rewards, but no gameplay progression or premium currency carries over to the live game.
On launch, account region is expected to be locked at first login; regional servers (CN, Global EN, Asia, Europe, Americas) will not share progression at launch.
Pricing
Lord of Mysteries is a free-to-play game with cosmetic-driven monetisation. There is no announced upfront purchase price for any platform. See Monetization for the cash-shop model in detail.