Release and Platforms
Lord of Mysteries released in Mainland China on August 21, 2026 for PC, Android, iOS and HarmonyOS. Launch-week record, server expansion, the two account systems and what each shares, client distribution, region requirements, and the platforms that have not been announced.
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Release
Lord of Mysteries launched in Mainland China on August 21, 2026 at 10:00 China Standard Time, as a 公测 open beta: permanent servers, no scheduled data wipe, and real-money purchases enabled. The date was announced on July 10, 2026, superseding the studio's earlier and broader within 2026 framing. The launch followed two closed tests, the Crimson Test in February 2026 and the Gray Fog Test from June 26 to July 5, 2026.
Mainland China is currently the only market the game is released in. No release outside Mainland China has been announced, and no date, region list, storefront or localisation plan for one has been published. See CN vs Global.

Launch Week, as It Happened
The studio published a launch-week timetable in advance and then had to revise it twice under load. The record below matters because the pre-creation window determined which servers filled first.
Date and time (CST) | What happened |
|---|---|
August 19, 08:00 | Pre-download opened on all platforms. In UTC terms, 00:00 on August 19. |
August 19, 12:00 | In-game pre-creation and nickname reservation opened. The window ran to August 20 at 22:00, and each account could pre-create one character on each of two servers. |
August 19, 19:45 | Two servers, 深渊 (Abyss) and 死神 (Death), were added after the pre-creation service hit a capacity circuit-breaker (预创角服务暂时熔断). |
August 20, 12:00 | Four more servers opened: 白银城 (City of Silver), 霍纳奇斯 (Hornacis), 征服者 (Conqueror) and 永恒烈阳 (Eternal Blazing Sun). |
August 21, 10:00 | Public launch across PC, Android, iOS and HarmonyOS at the same time. |
August 21, launch day | Registration volume triggered a second circuit-breaker (注册人数直接触发熔断) and an emergency capacity expansion. |
Reserving a nickname during pre-creation was separate from pre-registration and cost nothing.
Launch Scale
The studio reported more than one million account registrations in the first hour and a peak of over 700,000 concurrent players. The planned fourteen server groups became twenty by the end of launch week across the two expansions. The first batch of server names was decided by a player vote rather than chosen internally.
Server tiles carry a load label: 火爆 means busy or popular and 已满 means full and closed to new characters. No character-transfer policy has been published for players who land on a full server.
Platforms
Platform | Status | Notes |
|---|---|---|
PC (Windows) | Live | 64-bit Windows 10 22H2 (build 19045) or later; Windows 11 recommended. Distributed through the studio's own launcher. |
Android | Live | Android 10 or newer. Available as an official package and as channel builds. |
iOS | Live | iOS 15 or newer, from the Mainland China storefront listing. |
HarmonyOS (鸿蒙) | Live | The fourth supported platform, with the same account interoperability as the other three. |
Cloud gaming | Live in Mainland China | Through the official site and partner cloud services, reachable from Windows, macOS, Android and iOS, with progress synced to the official account. |
macOS | No native client | The iOS app is designed for iPad and explicitly not verified for macOS, so Mac access runs through compatibility mode or cloud gaming rather than a dedicated build. |
PC storefronts | Not present | There is no store page on any third-party PC storefront, including Steam. The studio has not announced one. |
Consoles | Not announced | PlayStation 5, Xbox and Switch 2 versions have not been announced. |
Accounts and Cross-Platform Data
There are two account systems with different reach, and they do not interoperate. This is the single most-misreported thing about the game's cross-save behaviour, so it is worth stating precisely.
Account type | Playable on | Data sharing |
|---|---|---|
Official account | PC, Android, iOS and HarmonyOS | 全平台数据互通: one account, one character, one progress state, playable from any of the four platforms. |
Channel account | The Android and PC builds distributed through a partner channel | Interoperable only between those two channel builds. It is a separate system from the official account, and it cannot share data with an official account or across channels. |
Because the two systems cannot be merged, the account choice made at first install is effectively permanent. Players who want phone-and-desktop parity, or who want to play with friends on a different distribution route, should confirm which system everyone is on before starting.
Region and Account Requirements
Account registration requires a Mainland China mobile number.
Mainland real-name account binding applies, as required by local regulation, along with the standard minor-account play-time and spending limits.
The client ships in Simplified Chinese only. There is no official translation.
Payment runs through the studio's own Mainland payment endpoint.
Client Distribution
PC: a launcher of roughly 150 MB from the official site, which then downloads the full client. The official requirement asks for at least 80 GB of free space, preferably on an SSD.
Android: an official package of around 1.9 GB, with a substantial first-launch download afterwards. Channel builds are distributed separately and bind to the channel account system.
iOS and HarmonyOS: from the Mainland China storefront listing. The initial iOS download is roughly 2 GB before the in-client content download.
Cloud: no local install; the first week of cloud access was free at launch, and cloud players who logged in during that window received in-game currency and a fireworks item.
Pre-Registration, as History
Pre-registration ran free through the official site and storefront listings, and the campaign is now closed. The appointment total is best read as a growth curve rather than a single figure: it passed 1 million in March 2026, sat around 1.77 million in mid-July, and closed above 2.1 million by August 12 on the game's lead mobile storefront, which the studio described as the highest ever recorded there for a new MMORPG. Reported totals across all channels combined passed ten million. Cosmetic milestone rewards unlocked at the 200,000, 500,000 and 1,000,000 tiers.
A creator incentive programme ran alongside it: a monthly fund of one million yuan for the first month of public beta, refreshed monthly thereafter, following a stated ten million yuan paid out to creators over the preceding year.
Storefront Listing Details
The Mainland China iOS listing sets out the shipping configuration for the region: a 13+ age rating (as re-checked on September 27, 2026; it was recorded as 12+ at launch), the role-playing category, and publication by Hangzhou Danzhiyuzhou Network Co., Ltd., the legal entity behind SPARK NEXA. The client is listed for iPhone and iPad, is designed for iPad rather than merely scaled to it, and is not verified for macOS. Listed client language is Simplified Chinese only.
The listing's own content advisories disclose loot boxes (抽奖箱), frequent competitive content, weapons, occasional cartoon or fantasy violence, in-app messaging and user-generated content. Those advisories are the clearest first-party confirmation that randomised reward systems ship in the game. See Monetization.
In the days after release the app held an average user rating of about 4.6 from roughly 15,700 ratings and sat at the top of its category chart. Re-checked on September 13, 2026, the same listing showed an average of about 4.51 from 29,214 ratings, and on September 27, 2026 it showed 4.5 from 29,463 ratings.
Two cautions about reading storefront figures for this game. The first is a studio statement carried by Chinese games media in August 2026: the iOS channel accounts for roughly 15 percent of total revenue, with the remaining 85 percent coming from the PC client and the official Android package. iOS-only revenue trackers therefore do not stand in for the game's total. The second is that the published chart record is mixed rather than uniformly strong. Chinese games media reported on August 24, 2026 that the game had spent five consecutive days at number one on the Mainland iOS download chart while peaking at number 15 on the same storefront's top-grossing chart. Reporting of August 23, 2026, citing studio figures, put the player total at close to five million by the second day. Those figures are press reporting and are dated; treat them as a snapshot of launch week rather than as a current state.
Pricing
Lord of Mysteries is free to play. There is no upfront purchase price on any platform, and the campaign, all six launch Pathways, dungeons, raids and faction content are reachable without payment. Two season passes and several randomised draw systems carry the monetisation. See Monetization.
Localisation
The launch client is Simplified Chinese only across menu strings, voice and quest text. No additional language track has been announced, and the studio's own English-facing landing page has not changed since December 2025. Coverage claiming English, Japanese or Korean versions later in 2026 is not sourced to any first-party statement.
Beta History and Carry-Over
The Crimson Test (绯红测试) recruited from January 15 to February 1, 2026 and ran on PC only in Mainland China from February 5. It exposed six of the 22 Pathways, capped progression well below the live ladder, was non-monetised, and bound each qualification to a single device.
The Gray Fog Test (灰雾测试) was announced on May 22, 2026 and ran from June 26 to July 5, 2026. It was the first test to open PC, iOS and Android simultaneously, and it was a limited-capacity paid wipe test (限量计费删档测试).
Neither test's data carries into the live game. The historical install packages no longer run, and test participants were instructed to uninstall their old client and clear its residual files before installing the launch build.
Related
Lord of Mysteries, Getting Started, System Requirements, CN vs Global, Frequently Asked Questions, Dev Roadmap, Development History, Monetization.