Overview
The player character in Lord of Mysteries is an original Beyonder created by the player at character creation. They are not Klein Moretti: Klein appears as an NPC and through Mr. Fool visions, but the player is a separate Beyonder who shares the world with him.
This page is the central reference for what the player's Beyonder is, what the player can and cannot change about them, and how the player character fits into the campaign's narrative.
Origin
The player character begins the campaign as a fresh Sequence 9 Beyonder in Tingen. Their background, name, gender presentation, voice, body type, and starting Pathway are all customisable at character creation.
Whether the player's character is also a transmigrator from another world is left to player interpretation. The campaign accommodates both readings: a player who roleplays as a native-born Beyonder gets a coherent native-born experience, and a player who roleplays as a transmigrator gets a coherent transmigrator experience, with shared mechanics underneath.
Player vs Klein Moretti
The most important framing for the player character: they are not Klein. The campaign retraces the early arcs of the source material from the player's perspective. Events Klein causes in the source material are events the player witnesses, helps with, or attempts to investigate from the outside. This produces several distinctive results:
The player meets Klein as a colleague-NPC during the introductory Tingen arc. Klein is a fellow Nighthawk under Dunn Smith in this period, and he and the player operate on adjacent investigations.
The player sees Klein's Mr. Fool persona through 'Mr. Fool visions' that surface during major story beats.
The player can name their character 'Klein Moretti' if they choose; doing so triggers a special introductory cutscene that hand-waves the coincidence. The player remains their own original Beyonder and Klein remains his own NPC.
Mr. Fool's grafting connects the player to Klein's higher-Sequence powers in a peer-mentor relationship: Klein grants borrowed abilities to the player at the introductory tutorial, framing the player as a junior figure whose Beyonder journey runs alongside Klein's canonical one.
Customisation
Character Creation covers face, body, voice, and starting Pathway. Re-customisation is available through:
A free re-customisation token granted at the end of the introductory campaign.
Subsequent re-customisations sold through the cosmetic shop for a moderate fee.
A separate Pathway-change token treated as a much rarer purchase reserved for live-game progression.
Sequence and Sanity
The player character has two separate progression tracks:
Sequence: progression along the chosen Pathway from Sequence 9 (entry) toward Sequence 0 (god-tier). Advancement is gated by potions, Acting Method performance, and Sequence-specific rituals. The Crimson Test caps progression at Sequence 7.
Sanity Level: a separate meter that governs the maximum sanity pool, the safe daily-use sanity budget, and gear-tier eligibility. Sanity Level scales independently from Sequence progression.
Faction allegiance
The player character can develop reputation with multiple factions: the Nighthawks (the introductory campaign's primary faction), the Mandated Punishers, the Machinery Hivemind, the MI9, the Red Gloves (gated behind Backlund), and various secret societies.
Faction reputation is not exclusive: aligning strongly with one faction does not lock the player out of others, though political tensions may produce moderate reputation hits with rival factions when a contentious choice is made. Endgame Faction Warfare requires the player to choose a faction allegiance for territorial-control purposes.
Death and revival
Player character death in combat is recoverable. The character revives at the nearest safe-house with a small sanity tax and a temporary debuff. There is no permadeath in the standard ruleset.
Permanent corruption (the Beyonder Monster transformation under specific story-locked failure conditions) is a deeper failure state that requires a high-cost story-locked ritual to reverse. See Beyonder Monsters for the corruption mechanic.