Lord of Mysteries has a publicly-signposted development and beta-cadence roadmap that runs from the studio's 2024 reveal through a targeted late-2026 launch. This article tracks the major milestones in chronological order and the next published checkpoints. All dates and numbers are build-current; the studio reserves the right to shift the cadence based on test feedback.
For day-to-day platform and pricing facts see Release and Platforms. For the broader studio history see SPARK NEXA. For the Crimson Test details see Crimson Test.
2024: Studio reveal
March 14, 2024: 'Tingen's Old Dream' Unreal Engine 5 scenes video posted by the studio. The video frames the city of Tingen as the centerpiece of the project and confirms the UE5 engine choice. The video does not show gameplay; it is a cinematic mood piece anchored in the source-material city.
Tokyo Game Show 2024: first public showcase of the project under the working title Code: Mystery (代号:诡秘). The TGS booth shows pre-alpha gameplay capture, the studio's first public dev panel, and the initial international press contact. The development history article covers this period in more detail.
Late 2024: the project is renamed from Code: Mystery to Lord of Mysteries / 诡秘之主 in line with the formal license confirmation from the source novel's rights holder.

2025: Production scale-up
Through 2025: the studio scales the project team from a small core into the several-hundred-developer range. Internal structure firms up around the Pathway and Sequence systems, Acting Method, and the early Tingen build.
Late 2025: the studio confirms a Mainland China-first beta strategy. The closed Beta 1 codename Crimson Test (绯红测试) is announced for early 2026 with a sign-up portal opening in January.
2026 Q1: Crimson Test
January 14, 2026: the studio's WeChat channel posts the Tingen promotional video that signals the imminent test.
January 15, 2026 09:30 China Standard Time: Crimson Test recruitment opens at the official CN site. The questionnaire collects email, hardware specs, prior MMO experience, prior Beyonder lore familiarity, and gameplay preferences.
Around January 20, 2026: first wave of accepted testers receive SMS invites.
February 1, 2026: Crimson Test recruitment closes.
February 5, 2026: Crimson Test build goes live for selected PC testers in Mainland China. Six of 22 standard pathways are playable: Seer, Apprentice, Spectator, Warrior, Bard, and Hermit (Mystery Pryer).
Before February 23, 2026: Crimson Test concludes (deliberately ahead of Chinese New Year on February 17).
2026 spring / summer: post-CBT iteration
Post-Crimson Test the studio enters a feedback-and-iteration cycle. Public communication from this period is more sparing than the pre-CBT marketing run, with focus on internal balance work and zone build-out rather than media events.
Late spring 2026: post-CBT survey results published in summary form. Studio Q&A digest threads on the official CN forum recap top tester feedback and broad direction commitments.
Summer 2026: additional CN closed-beta phases planned. Expected expansions include extending the Sequence cap above Sequence 7, surfacing additional pathways (the Hunter and Assassin pathways are the most-anticipated), and stress-testing larger raid-tier group content.
Late summer / early autumn 2026: first global beta phases with English client support. Specific dates have not been published.
2026 Q4: Targeted launch window
The studio's public position is that the game launches 'within 2026' barring unforeseen delays. The targeted Q4 2026 window covers PC and mobile (iOS, Android) with cross-platform progression. See Release and Platforms for the full launch roster of supported platforms and the open questions on Steam, Mac, and console availability.
Post-launch operations: signposted but not finalised
Pathway expansion: the publicly-named playable pathways are expected to grow beyond the CBT six in the months following launch. The studio has explicitly noted Hunter and Assassin pathways for future tests.
Sequence cap progression: higher-Sequence content (Sequence 6, Sequence 5, and beyond) is part of the post-launch live-ops roadmap; specific cadence has not been published.
Backlund expansion: the city of Backlund is built and previewed in the CBT but gated for later Acts; full-city access is post-launch live content.
Cross-platform PvP: see Faction Warfare and PvP for the system's high-level scope. Specific scaling rules and faction balance windows are subject to test-round adjustment.
What is still unknown
Specific day-one launch date.
Final Sequence cap at launch.
Final monetisation rate sheet (cosmetic shop, optional cosmetic gacha if it appears, battle-pass content). See Monetization for the current public posture.
Console release plans (PS5, Xbox Series X|S, Switch 2). The studio has not committed to console.
Steam distribution for the global PC client.
Detailed localisation roadmap beyond the early-confirmed English / Japanese / Korean tracks.
Related
Crimson Test: current beta details.
Release and Platforms: platform and pricing facts.
Development History: historical reveal-to-CBT trajectory.
SPARK NEXA: studio profile.
CN vs Global: Mainland vs international rollout differences.