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There are 22 standard Pathways in Lord of Mysteries. Six are confirmed playable in the Crimson Test: Seer, Apprentice, Spectator, Warrior, Bard, Mystery Pryer.
The protagonist's Pathway. Card-throwing burst caster with strong divination and control. Confirmed playable in the Crimson Test.
Sequences are the 10-rung ladder from Sequence 9 (entry) to Sequence 0 (god-tier) on every Pathway. Lower numbers are higher power.
The Door Pathway entry. Mobility-and-evasion specialist with sleight-of-hand and shortcut abilities. Confirmed playable in the Crimson Test.
Mind-pressure caster with telepathy, hypnosis, and dream control. Confirmed playable in the Crimson Test.
Knowledge DPS Pathway with Mystery Prying, leading to Sequence 0 Hermit. One of 6 confirmed Crimson Test Pathways.
Potions gate Sequence advancement. Each recipe has a main ingredient, supplements, and a stabiliser; failed digestion can drive a Beyonder mad.
Tank and melee DPS Pathway leading to Sequence 0 Twilight Giant. The party's primary tank and a master of all weapons and combat styles. One of 6 confirmed Crimson Test Pathways.
Melee DPS and party-support Pathway with Holy Song buffs, judgment, and purification, leading to Sequence 0 Eternal Blazing Sun. One of 6 confirmed Crimson Test Pathways.
Holy-trinity Pathway-to-role mapping for the 6 Crimson Test Pathways. Warrior tanks, Spectator heals, Bard adds melee damage and party support, and the rest deal damage.