Overview
Lord of Mysteries runs on Unreal Engine 5 with high-detail Lumen lighting, Nanite geometry, volumetric fog, and ray-traced reflections enabled by default on PC. The published system requirements below apply to the Crimson Test (PC, February 2026). They are beta-only minimums and may change before the full launch on PC and mobile.
Crimson Test minimum (PC)
OS: Windows 10 64-bit or Windows 11 64-bit.
CPU: A current-generation quad-core processor (the studio names the Intel Core i5-9600K and AMD Ryzen 5 3600 as floor-level acceptable parts).
RAM: 16 GB minimum.
GPU: NVIDIA GeForce RTX 2060 (6 GB) or equivalent AMD Radeon RX 5600 XT class card.
Storage: SSD strongly recommended; the test client occupies roughly 50 GB.
Network: Stable broadband connection. The Crimson Test is a Mainland China-region online test; players outside the region typically need a network booster to maintain a usable ping.
Recommended (test build)
GPU: NVIDIA GeForce RTX 3070 or RTX 4070 class for stable 1440p with ray tracing on medium.
CPU: Intel Core i7-12700 / AMD Ryzen 7 5800X or better.
RAM: 32 GB for streaming-heavy zones like central Tingen during peak hours.
Storage: NVMe SSD; HDD installs are not supported.
macOS
macOS is not supported in the Crimson Test build. The studio has not publicly committed to a Mac client for launch.
Mobile (iOS and Android)
Mobile clients are not included in the Crimson Test. Lord of Mysteries is committed to launch on iOS and Android with cross-platform support, but specific mobile system requirements have not been published. Expect them to align with current high-end Genshin-class targets given the engine and visual ambition.
Display features
NVIDIA DLSS upscaling is supported. AMD FSR 2 / 3 support has been mentioned in early showcase footage but is not formally confirmed for the Crimson Test build. Ray-traced shadows and reflections can be toggled per-feature; the cathedral interiors and gas-lit streets in Tingen benefit most visibly from RT.
Caveats
These specs reflect the Crimson Test only. The game is in active development and the launch-window minimum may rise (additional zones and effects) or fall (engine optimisation passes) before global release. Always check the most recent developer Q&A or the Release and Platforms page for the latest published numbers before buying hardware specifically for this game.