Overview
Two-Handed Weapons of the World Vol. II is the second volume in the two-handed weapons crafting manual series for Crimson Desert. While Vol. I covers entry-level greatswords and warhammers, this advanced manual unlocks mid-tier halberds, spears, greataxes, and longswords at the blacksmith. The weapons in this volume generally carry higher base Attack values and better secondary bonuses than the Vol. I set.
Two-handed weapons hit harder than their one-handed counterparts but attack more slowly. They are well suited for players who prefer landing big, deliberate swings rather than rapid combos.
How to Obtain
This is an advanced manual that appears later in the game:
Sold by a specialty vendor in the Demeniss region, typically in a town shop accessible after reaching Chapter 4 or later.
Can be found in a loot chest within one of the Abyss Dungeons in the mid-game regions.
Rewarded for completing certain combat-oriented side quests that task you with defeating powerful enemies.
As with all crafting manuals, reading it permanently unlocks the recipes at every smithy.
Unlocked Weapons
After reading this manual, the following two-handed weapons become available for crafting:
Weapon | Attack | Bonus | Materials |
|---|---|---|---|
Bonepit Halberd | 15 | Attack Speed Lv. 1 | Iron Ore x10, Copper Ore x3 |
Bonepit Warhammer | 16 | None | Iron Ore x10, Copper Ore x3 |
Ceremonial Warhammer | 15 | Critical Hit Chance Lv. 1 | Iron Ore x10, Copper Ore x3 |
Horseshoe-Blade Greataxe | 16 | None | Iron Ore x10, Copper Ore x3 |
Marauder's Halberd | 15 | Critical Hit Chance Lv. 1 | Iron Ore x10, Copper Ore x3 |
Pailunese Logging Axe | 15 | Critical Hit Chance Lv. 1 | Iron Ore x10, Copper Ore x3 |
Reventine Priest's Spear | 15 | Attack Speed Lv. 1 | Iron Ore x10, Copper Ore x3 |
Slave Gladiator Branding Spear | 16 | None | Iron Ore x10, Copper Ore x3 |
Thalwynd Longsword | 15 | Critical Hit Chance Lv. 1 | Iron Ore x10, Copper Ore x3 |
Thalwynd Warhammer | 16 | None | Iron Ore x10, Copper Ore x3 |
Zargan Warhammer | 15 | Critical Hit Chance Lv. 1 | Iron Ore x10, Copper Ore x3 |
These weapons all require 10 Iron Ore and 3 Copper Ore, roughly double the cost of one-handed weapon recipes. Every weapon listed here comes with five Abyss Core slots, giving you more room for stat customization than three-slot one-handed options.
Weapon Highlights
Bonepit Halberd and Reventine Priest's Spear both grant Attack Speed Lv. 1, which partially offsets the natural slowness of two-handed weapons. Good choices for players who want the damage ceiling of two-handers without feeling too sluggish.
Ceremonial Warhammer, Marauder's Halberd, and Zargan Warhammer all come with Critical Hit Chance Lv. 1. Pair them with Insight Abyss Cores to push crit builds further.
Bonepit Warhammer and Horseshoe-Blade Greataxe trade secondary bonuses for the highest base Attack (16) in this volume, making them straightforward damage picks.
Comparison: Vol. I vs. Vol. II
Attribute | Vol. I | Vol. II |
|---|---|---|
Availability | Early game (Hernand) | Mid game (Demeniss+) |
Attack Range | 13 to 14 | 15 to 16 |
Ore Cost | Iron x5, Copper x2 | Iron x10, Copper x3 |
Abyss Core Slots | 5 | 5 |
Weapon Types | Greatswords, basic halberds | Warhammers, greataxes, spears, longswords |
Tips
Stock up on Iron Ore and Copper Ore before traveling to the Demeniss region. Mining nodes are more spread out there, and you will want to forge at least one or two weapons as soon as you read the manual.
If you already use a Vol. I greatsword, consider switching to a Thalwynd Longsword for a flat 1-2 point Attack upgrade with Critical Hit Chance added on top.
Refining these weapons at the smithy can push their Attack values even higher. Combined with five Abyss Core slots, a fully refined Vol. II weapon can carry you through end-game content.