Overview
Shot Contest: Bow is one of the competitive minigames in Crimson Desert. Players face off against one of Pywel's sharpshooters in a head-to-head archery contest, racing to hit 10 wooden targets before their opponent does. The minigame tests quick reflexes and accurate aim with bows, rewarding winners with Copper that increases with consecutive victories.
The contest is one of two shooting minigames available in Crimson Desert, alongside the Shot Contest: Gun, which uses firearms instead of bows. Both contests share the same core format of racing to 10 target hits, but the bow variant has a lower entry fee and is accessible earlier in the game.
Location

The Shot Contest: Bow is located at Lioncrest Manor, the seat of House Alfonso, in the Hernand region. The manor sits northwest of Hernand City. Players can find the archery grounds on the manor premises where the contest takes place.
Detail | Information |
|---|---|
Region | |
Venue | |
Directions | Northwest of Hernand City |
How to Unlock
Earlier story-unlock details, including mission number and prerequisites, not established by the contest and challenge guides below: The Shot Contest: Bow becomes available after completing the main quest Skilled in Archery, the 52nd mission in the main storyline. This quest falls under Chapter 4, "The Price of Knowledge," in the Daily Life sub-chapter. During the quest, Naira and Duane are at the archery grounds, where Duane is being teased for his poor shooting. Lacking confidence, Duane asks the player to compete in the archery contest on his behalf. The prerequisite for Skilled in Archery is completing the "Disturbance at the Arena" quest.
Earlier permanent-repeatability and availability account: After winning the archery contest during the quest and speaking with Duane, the Shot Contest: Bow is permanently unlocked as a repeatable minigame. Players can return to Lioncrest Manor at any time to compete again.
Entry Fee and Availability
Parameter | Value |
|---|---|
Entry Fee | Earlier quote/report: 80 Copper per match |
Cooldown | Earlier quote/report: None |
Repeat Limit | Earlier quote/report: Unlimited (as long as you have Copper) |
Earlier entry-fee, cooldown and unlimited-repeat account: Each match costs 80 Copper to enter. There is no cooldown or refresh timer between matches, so players can keep competing back-to-back as many times as they want, provided they have enough Copper to cover the entry fee.
Rules and Gameplay
The Shot Contest: Bow is a first-to-10 race. One wooden target appears at a random position at a time, and both the player and the opposing sharpshooter attempt to hit it. The first competitor to successfully hit 10 targets wins the match.
Controls
Earlier platform-specific input mapping; the documented contest guide confirms infinite arrows but does not resolve every binding here: Hold L2 (or the equivalent aim button on your platform) to draw the bow and enter aiming mode. While aiming, move the reticle toward the target. Release L2 to fire the arrow. The player has an unlimited supply of arrows during the contest, so there is no need to conserve ammunition.
Target Behavior
Targets are wooden boards that pop up one at a time in random positions across the shooting range.
A new target appears immediately after the previous one is hit by either competitor.
Targets can appear to the left, center, or right of the aiming position.
Both the player and the AI opponent fire at the same target simultaneously.
Scoring
Scoring is straightforward. Each successful hit on a target counts as one point. The first competitor to reach 10 points wins the match. There are no bonus points for speed, accuracy, or consecutive hits. Missed shots do not carry a penalty beyond wasting time, which gives the opponent more chances to hit the target first.
Condition | Result |
|---|---|
Player reaches 10 hits first | Victory |
Opponent reaches 10 hits first | Defeat |
Missed shot | No penalty, but opponent may score |
The Hawkeye challenge has recorded objectives of a three-win archery streak followed by beating the champion. The shooting guide names that champion Bullseye Robin and lists money plus Destruction I as reward references. The named gear record gives Destruction I flat Attack +1; it is not an Attack Level label. Another challenge guide gives Sealed Abyss Artifact claim instructions without a numeric completion-reward entry; that is not proof of a zero reward.
The archery guide recommends a centered crosshair, keeping the bow drawn and using the unlimited arrows to outpace the opponent. It also suggests parking a wagon on the right to block the opponent's view. Treat that wagon tactic as recorded advice, not a guarantee about every current AI opponent, collision or contest rule.
Patch 1.10.00 specifically changed keyboard/mouse archery and shooting contests to enter aiming mode immediately when the contest begins. This named start behavior does not verify every older controller or firing-button mapping.
Rewards
The earlier account quoted an 80 Copper entry fee and an 80 Copper base win reward, then described a refund plus profit. Gross and net payouts must be distinguished: if those figures are the fee paid and gross money returned for the same match, 80 minus 80 is zero before any separate reward. The earlier increasing-streak payout claim is not established as a current cash-flow guarantee here.
Reward Type | Details |
|---|---|
Base Reward | Copper (currency) |
Base Payout | Earlier quoted 80 Copper; whether that means gross return or profit is not settled by the selected challenge guides. Earlier entry: 80 Copper per win |
Consecutive Win Bonus | Reward increases with each consecutive victory |
Loss Payout | None (entry fee is forfeited) |
Earlier payout and money-farming ranking, not a current profit or reset test: Because the entry fee is 80 Copper and the base reward is also 80 Copper, the minigame effectively pays for itself on a single win. With the consecutive win bonus, it becomes one of the most efficient early-game methods for earning currency in Crimson Desert. Several community guides highlight the Shot Contest: Bow as the best repeatable money-making activity during the first hours of gameplay.
Comparison to Shot Contest: Gun
Earlier comparison of prices and availability; the character reference below gives the named challenge guide's restriction: Crimson Desert features two Shot Contest minigames with similar formats. The key differences are the weapon used, the entry fee, and character availability.
Feature | Shot Contest: Bow | |
|---|---|---|
Weapon | Bow | Firearm |
Entry Fee | 80 Copper | 1 Silver |
Location | ||
Win Condition | First to 10 targets | First to 10 targets |
Consecutive Win Bonus | Yes | Yes |
Character Restriction | The shooting challenge guide specifies Kliff for the archery contest. Earlier entry: None | Exclusive to Damiane |
The shooting challenge guide specifies Kliff for the bow contest and Damiane for the gun contest. Earlier notes described no bow character restriction, compared 80 Copper with 1 Silver as entry costs and considered the bow contest cheaper and more accessible. Those older price and accessibility comparisons are retained as earlier accounts, not a new currency conversion or repeatability test.
Tips and Strategy
Keep your aim centered. Between targets, hold your reticle at the center of the shooting range. Targets can appear to the left, center, or right, so a centered starting position minimizes the distance you need to adjust when a new target pops up.
React quickly, do not overthink. The contest is a speed race. As soon as you see a target appear, flick toward it and release. Waiting for a perfect shot costs time that the AI opponent will not waste.
Use unlimited arrows freely. Since ammunition is infinite during the contest, do not hesitate to take slightly imprecise shots. A quick near-miss followed by a fast correction is often faster than waiting for perfect alignment.
Earlier save/reload and streak-preservation tactic, not a verified reset guarantee: Save before entering. If you are building a consecutive win streak for increased rewards, it is a good idea to save your game before starting a match. If you lose, you can reload to preserve your streak and avoid losing the entry fee.
Earlier money-farming and no-cooldown recommendation: Play early and often. The Shot Contest: Bow is widely considered the most efficient early-game money-making method. Since there is no cooldown between matches, you can grind multiple wins in a short period to build up your Copper reserves for purchasing equipment and supplies.
Watch for the pattern. While target placement is random, staying alert and focused helps build rhythm. After several rounds, you will develop a feel for the timing between target appearances.
Related Content
Minigames - Overview of all minigames in Crimson Desert
Shot Contest: Gun - The firearm-based shooting contest
Bows - The weapon type used in this contest
Lioncrest Manor - The location where the contest takes place
House Alfonso - The noble house that controls Lioncrest Manor
Hernand - The region where the contest is found
Currencies - Currency system including Copper rewards