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Libra, the Aether-aligned god of the Tiran Sol pantheon who grants Juno her second Aspect after the Rana Lingua Magna fight in the Trial of Aether.
Grandis Molis, the giant mole-class Nuemera guarding the Sundalan Nest. Third major boss of the Early Access build, fought at the Aurum Plains Impact Site.

Aspects, the in-game name for the four elements of Alabaster Dawn. Each Aspect powers up Divine weapons, gates Divine Arts, and interacts with puzzle entities. Physis and Aether are unlockable in the launch build; Ignis and Cryo appear only briefly.

The Capital, a large pre-Calamity city now overrun by Nyx and visible only briefly during Alabaster Dawn's prologue. Setting for the prologue boss fights against the Prologue Spider and Enraged Prologue Ball.
Spheras are the basic bug-like Nuemera enemies of Alabaster Dawn. The plain Sphera is a low-HP swarm filler, while the armored Arma Sphera resists piercing and slashing but folds quickly to Hammer hits.

Waysprouts, the rest stops in Alabaster Dawn. Taking a short rest at one regenerates health, replenishes Healing Bulbs, respawns nearby healing plants, and respawns some enemies.
Catalog of seasonings in Alabaster Dawn. Optional cooking add-ins that grant extra Boost effects. The launch build ships only Scorchili.

All character stats in Alabaster Dawn, including the major status stats (Armor, Life, Strength), minor status stats, and rarer enchantment values that customize specific playstyles.
Evil Frumato, an enemy confirmed in the v0.1.0 Early Access build of Alabaster Dawn, named publicly in the Hotfix 0.1.0-6 patch notes.
Hammers are the slow, weighty melee Blunt weapon class in Alabaster Dawn. The current build ships Ortrom Solas as the only hammer. It is the dedicated answer to armored enemies and includes a hidden jump attack plus five Combat Arts.
Prologue Ball, a spiky floating ball-shaped Nuemera with two trailing ribbons. Standard prologue enemy with a charge attack; the Enraged variant gains a sweeping laser, a chain dash, and a counterable Vermillion Scream wind-up.
Vespas are large wasplike Nuemera in Alabaster Dawn, found throughout Koro Valley both before and after Juno weaves the Nest. They have a projectile drop attack and a counterable dive that breaks instantly when struck by a Custo Turri reflection.
The Ericius is a bipedal bird-like Nuemera in Alabaster Dawn with an arrow-shaped tail. Both attacks are counterable, and Slashing damage builds the Break Bar especially fast.

Status conditions are negative effects that Juno can inflict on enemies in Alabaster Dawn. The Early Access build ships two: Brittle and Drained, both tied to the Physis and Aether aspects.
Nuemera are the corrupted creatures created by Nyx. They are the standard enemy faction in Alabaster Dawn and span tiny Spheras, lumbering Testudos, flying Vespas, and the boss-tier Nyx Avatar.
Fain Solas, the Divine Chakram of Basil. A returning-projectile ranged weapon with shorter range than the crossbow but unique catching and redirecting abilities for puzzles and crowd control.
The Rana is a frog-like Aether Nuemera in Alabaster Dawn, fought twice during the Trial of Aether. It has no Break Bar, resists every aspect except Aether, and pairs an Aether orb with a falling slam.

Wellsprings, the sacred trees-in-pools at the center of every settlement. Cultural and mechanical landmarks rebuilt as part of the settlement restoration loop.
Molis is a mole-like Nuemera ("molerat") enemy in Alabaster Dawn, fought in the Aurum Plains and Somu's Dream. It burrows to ambush, resists Blunt damage, and can be knocked out of the ground with an Ortrom Solas Ground Pound.
Bovarks is a bull-like Nuemera miniboss in Alabaster Dawn, common in the Aurum Plains. It resists Slashing and Piercing, is weak to Blunt break, and drops Bovarks Essence.
Arma Sphera, an armored bug-like Nuemera resistant to Piercing and Slashing damage but weak to Blunt. Frequently encountered after Juno acquires the Hammer.
Bogha Solas, the Divine Crossbow of Vasia. Juno's first ranged Divine weapon, dealing Piercing damage with seven unlockable Combat Arts that range from charged single shots to homing volleys.
The Vulture is an unnamed boss in Alabaster Dawn (the UI shows ?????), fought in the Aurum Plains during Freeing Sundalan. It is intended to be unbeatable and flees once its break bar fills.

Rana Lingua Magna, the Aether-infused frog Nuemera boss of the Trial of Aether. Defeating it grants the Aether Aspect and two starting Divine Arts.
Pendicis is an Aether-themed flying-fish Nuemera in Alabaster Dawn, the primary enemy of the Trial of Aether. It is weak to Aether break and drops Pendicis Essence.

Foraging is how Juno collects ingredients, seasonings, and essences from the world of Alabaster Dawn by interacting with or destroying environmental objects, which respawn after a short rest.
Leaf Blades, the default Physis ranged Burst Divine Art and the main in-build source of Brittle, which strips a target's hit-type resistances.

Ingredients are the consumable food materials of Alabaster Dawn, obtained mostly through foraging and used during cooking. The current build ships Ration, Prapple, Garrot, Koro Rice, Ring Herb, Tete Egg, and the unobtainable Grumpy Salmo.
Sundalan, a Chapter 2 region whose questline centers on destroying the Nyx Spire anchoring the curse. Reached after the journey north with Filia.
Aranea Mu is a four-legged armored spider Nuemera in Alabaster Dawn. A single one is encountered as a miniboss partway through the corrupted Koro Valley, with three telegraphed attacks and a counterable swing chain.
Dahmon, the playable character of the Alabaster Dawn prologue and leader of an earlier generation of Chosen who fought the first incursion of the Nyx Curse.
Aranea Antrum is an optional boss in Alabaster Dawn, fought at the Spring Trial mini-dungeon during the Temple Incursion side quest. Its Barrier Eye shield must be broken with Aether attacks on the Impulse Emitters, and it has a second phase at 45% HP.
Turris are flower-like Nuemera in Alabaster Dawn that often perch on high ledges. The basic Turri lobs single projectiles, while the upgraded Turri Praeva fires a faster two-shot. Both are easily defeated with ranged weapons.
The Divine Kama of Basil, the fifth Divine weapon obtainable in Alabaster Dawn, used for ranged combat and Hook Pole traversal.
Turri Praeva, a stronger flower-like Nuemera exclusive to the Trial of Aether. A reinforced Turri variant with a double-shot projectile attack.
Testudo Irae, the enraged Testudo variant that serves as the final boss of the Alabaster Dawn demo. Adds rocky projectile circles, ceiling rocks during stomps, and an Ultra Stomp HP-break attack.
Prologue Spider, a large armored crablike Nuemera that serves as the prologue's final boss. A more powerful version of Aranea Mu, defeated by Dahmon with help from Eshrin and Nima's weaving and Divine Arts.
Bramble Quake, the default Physis melee Burst Divine Art. A single-charge ground slam that fans Pierce-typed thorn spikes out from Juno's landing point.
The Testudo is a turtle-like Nuemera in Alabaster Dawn with a cone-shaped rocky shell. It appears three times across the demo, with the third encounter as the enraged Testudo Irae miniboss in the Trial of Aether.
An optional mini-dungeon beneath Lyhamn's hot springs, opened by Nyx and explored during the Spring's Return quest.