Stats are the values that determine Juno's effectiveness in combat. Each stat can be raised through level-ups, Growth Chart nodes, equipped gems, and the boosts granted by cooked dishes and seasonings.
Major Status Stats

These three values scale automatically with character level and form the core of Juno's combat effectiveness.
Stat | Effect | Notable Sources |
|---|---|---|
Armor | Determines base damage reduction. Each point of Armor reduces incoming damage by one point. Sometimes labeled Defense in menus. | Character level; Baked Prapple 15%; Dim Halo gem 5%; Brittle Shell gem 10%; Growth Chart 5 nodes for 24 points |
Life | Maximum hit points. Reaching zero sends Juno back to the latest checkpoint. | Character level; Dim Halo gem 10%; Brittle Shell gem 5%; Growth Chart 5 nodes for 200 points |
Strength | Base damage dealt to enemies. Total attack power equals Weapon Attack plus Strength. | Character level; Flexing Bracer gem 15%; Growth Chart 5 nodes for 24 points |
Minor Status Stats

These values are grouped with the major stats in-game but are harder to raise and matter more to specific builds.
Stat | Effect | Notable Sources |
|---|---|---|
Affinity | Increases the chance of landing critical hits. | Grilled Salmo recipe 10%; Bent Edge gem 5%; Growth Chart 3 nodes for 15% |
Deflect | Determines damage reduction while shielding. A successful Parry nullifies damage entirely. | 40% base value; Growth Chart 1 node for 10% |
Melee Attack | Determines melee damage. Total attack power equals Weapon Attack plus Strength. | Claio Solas 36; Ortrom Solas 35; Bent Edge and Ruff Edge 15%; Chipped Edge 20% |
Ranged Attack | Determines ranged damage. Total attack power equals Weapon Attack plus Strength. | Bogha Solas 36; Fain Solas 35; Shaggy Quill and Fickle Quill 20% |
Enchantments

Enchantments are rarer values that benefit specific playstyles. Most appear on a single gem, recipe, seasoning, or a single Growth Chart node. Per-source values are community-documented for the current build and may shift between patches.
Enchantment | Effect | Source |
|---|---|---|
Aether Ward | Increases resistance against the Aether aspect. | Libra's Blessing 20% |
Amplifier | Increases the effect of enemies' elemental resistance on damage and breaking, in both directions: weaknesses hit harder and resistances block more. | Chaotic Tip 25% |
Balance | Reduces the duration of negative status effects on Juno. | Growth Chart 35% |
Berserker | Increases damage dealt while Life is critical (the Life bar shows red). | Runner's Cuirass 25% |
Blight | Increases the duration of status conditions inflicted on enemies. | Growth Chart 20% |
Breaker | Increases damage to Break Bars. A filled Break Bar puts the target into a Break State, where it takes increased damage. | Shaggy Quill 15%; Growth Chart 2 nodes for 25% |
Bullseye | Increases damage of critical hits. Critical hits multiply damage by 150% before this bonus. | Bent Edge 20%; Growth Chart 1 node for 20% |
Bully | Increases damage against enemies with status conditions. | Clerry Roll recipe 20%; Bully gem (Minor Ranged slot) 20% |
Crescendo | Increases the damage of the finishing attack of a combo. | Scorchili seasoning 30% |
Danger Sense | Reduces damage from environmental hazards such as drowning, fall damage, traps, and exploding objects not created by enemies. | Feline's Gaze gem (Decoris slot) 20% |
Divine Luck | Randomly reduces damage, with the trigger chance based on Affinity. The damage reduced equals the cumulative value of this enchantment. | Lucky Reflex gem (Decoris slot) 30% |
Double Trouble | Increases damage to broken enemies. | Basic Ration 15%; Ring Ration 25%; Growth Chart 1 node for 25% |
Gamble | Increases damage against enemies that are currently attacking or preparing to attack. | Fickle Quill 25% |
Grit | Regenerates Divine Charges (DC) on taking damage or blocking, scaled by the attack's force. | Growth Chart 30% |
Hill Expert | Increases damage and Break Accumulation when attacking from higher ground (at least one tile up) and when using jump attacks. | High Ground gem (Minor Ranged slot) 25% |
Providence | Increases damage of Divine Arts. | Growth Chart 20% |
Riposte | Increases break damage when parrying. | Growth Chart 25% |
Root Slayer | Increases damage and Break Accumulation against stationary enemies such as rooted plants and structures. | Stem Pecker gem (Minor Ranged slot) 15% |
Sniper | Increases damage from projectile attacks fired over longer ranges (around 11 tiles). | Bloody Scar gem (Minor Ranged slot) 20% |
Tenacity | Reduces the stamina cost of dashing and guarding. Roughly every 35% grants one extra dash. | Tireless Boulder 25%; Growth Chart 2 nodes for 40% |
Weave Siphon | Increases DC gained from attacking enemies. Base fill rate is 5% per hit, scaled by attack power. | Ruff Edge 35% |
Wing Slayer | Increases damage and Break Accumulation against flying or floating enemies. Grounded or jumping enemies do not count. | Fly Swatter gem (Minor Ranged slot) 15% |
Gem Slot Families
Gems are grouped into slot families, each with its own gem pool. The Cordis, Armis, and Aegis families have separate left and right slots, and the remaining families are Melee, Minor Melee, Ranged, Minor Ranged, and Decoris. The grouping below is community-documented for the current build.
Family | Example Gems |
|---|---|
Cordis (left) | Dim Halo, Vexed Halo |
Cordis (right) | Spirit Laurel, Crude Laurel |
Armis (left) | Stiff Bracer, Flexing Bracer |
Armis (right) | Ruffian's Gauntlet |
Aegis (left) | Light Shell, Brittle Shell |
Aegis (right) | Runner's Cuirass, Simple Cuirass |
Melee | Bent Edge, Ruff Edge, Chipped Edge |
Minor Melee | Blood Eye, Chaotic Tip, Shatter End, Finishing Touch |
Ranged | Shaggy Quill, Fickle Quill, Dirty Quill |
Minor Ranged | Bully, High Ground, Stem Pecker, Bloody Scar, Fly Swatter, Steady Zeal |
Decoris | Verdant Guard, Libra's Blessing, Cathartic Cleanse, Feline's Gaze, Lucky Reflex, Blood Heart, Sharp Gravel, Tireless Boulder |
Removed Enchantments
One enchantment cannot currently be earned through normal play. It appeared on the larger Growth Chart shown in an earlier showcase demo and may return in a future update.
Momentum: increases damage for 2 seconds after a Perfect Dodge.