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Every mission segment in play order, with its chapter, location, and the challenges or trophies tied to it.
The veteran 00 turned mentor, played by Lennie James, who partners with Bond across several chapters.
The largest collectible set at thirty-six cards, using a German-suited deck of Acorns, Bells, Roses, and Shields.
John Greenway, M, Q, Moneypenny, and Dr. Selina Tan as reimagined for Bond's earliest MI6 days.
The thrown concealment cloud that breaks enemy line of sight, defeats active alerts, and opens an escape route.
The Anti-Tamper DRM added to the PC build six days before launch and removed on July 24, 2026 alongside Game Update 1.1.0.
All thirty-eight trophies and achievements, how they split by tier, and which ones need a deliberate detour.

The unlockable wardrobe, how each outfit is earned, and which ones come from editions, partnerships, or the TacSim store.
Bond's signature wrist gadget, modeled on an Omega Seamaster, used for hacking cameras and triggering the environment.
The photographic gadget that fires a concussive shockwave to knock back enemies and shatter breakable cover.
Minimum, Recommended, Enthusiast, and Ultra hardware tiers plus the NVIDIA DLSS 4.5 and path-tracing roadmap.

The free post-launch content plan for the game's first year, what has shipped, and what is still undated.
How the launch was received, what critics singled out for praise, and the criticisms that recurred across reviews.
What IO Interactive has confirmed about the Nintendo Switch 2 release, and why no date has been announced.
The 00 Programme training facility where Bond first meets M, Q, Moneypenny, Selina Tan, and John Greenway.
The 26-year-old Royal Navy crewman recruited into MI6 and assigned codename 007 before he has fully earned it.
The campaign's most-visited setting, home to the nightclub, the Kensington gala, and MI6 Headquarters.
The nine collectible objects that nod to wider Bond history, and where each one hides across the campaign.
The restraint rule that stops Bond firing on an unarmed target, and how it shapes the game's escalating action.
The twenty-three intel documents that carry most of the campaign's background lore on the conspiracy and the 00 Programme.
The always-available reconnaissance overlay that reveals enemies, hotspots, and hackable devices through walls.
Bond's between-mission hub in London for briefings, gadget reloads, and Tactical Simulation access, and the finale's setting.
The head of Q Branch as played by Alastair Mackenzie, written here as a working engineer rather than a stage presence.
The head of MI6 as played by Priyanga Burford, Bond's institutional superior through the 00 Programme commission.
The fourteen personal objects tied to recurring characters, each carrying a short in-game text about its owner.
The coastal prologue setting where Bond, still a Royal Navy aircrewman, improvises his way out of a failed helicopter rescue.
The ten travel-art collectibles, each depicting the location of the chapter that hides it.
Per-platform accessibility options for 007 First Light on PlayStation 5, Xbox Series X|S, and Steam.
How 007 First Light shares Tactical Simulation progress and challenges across platforms through an IOI Account, and what stays local.
The Malta training chapter covering Bond's MI6 debrief, his first Q Branch gadgets, and two staged field exercises.
The late-campaign antagonist who works alongside Bond under a stolen DGSE identity before turning on MI6.