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Track all wiki edits and revisions for The Blood of Dawnwalker
“Added a landscape screenshot of the valley”
“Added a combat screenshot illustrating the systems the settings tune”
“Added the official promotional header image to the editions comparison”
“Added a relevant screenshot to the article”
“Added a skill tree interface screenshot”
“Refreshed the storefront user review counts to the current figures and dated the snapshot”
“Initial version (2026-09-07): the four presets, the separate enemy sliders and what difficulty does not change”
“Initial version (2026-09-07): the nine Ultimate Perks, the one-per-tree limit and the unlock requirements”
“Initial version (2026-09-07): aggregate launch reception, recurring praise and criticism, and completion times”
“Initial version (2026-09-07): day-one patch, hotfixes 1.0.2 and 1.0.3, and the acknowledged known issues”
“Removed an out-of-scope comparison to an unrelated character and described the wall traversal on its own terms”
“Re-tensed the weapon pickup line now that the game has released”
“Added the named quests confirmed in the shipped game, the expiring and phase-gated journal icons, the point of no return and the three romance options”
“Added the shipped scouting behaviour of region towers, the boyar activity trigger and the named locations confirmed in play”
“Re-tensed the status note now that the game has released”
“Re-tensed the shipped-game line now that the first entry has released”
“Re-tensed the release line after launch and replaced the undisclosed gear-slot note with the confirmed in-game availability of the pre-order armour”
“Recorded the launch-day studio headcount stated by the game director and reconciled it against the earlier 2026 figures”
“Added the late-August bulletin board on skills and power and the September launch beats: release day and the midnight unlock, the day-one patch, the opening cinematic, the two PC hotfixes, the review embargo and the cast interview”
“Corrected how combat manuals gate techniques, added weapon rarity tiers with weapon and claw arts, added the two equipment presets, and listed the named legendary and set equipment”
“Recorded charges as a confirmed hard gate in the shipped game rather than a hands-on report, and noted that Perfect Blocks refund charges and that weapon arts run on their own cooldown instead”
“Added the on-screen attack indicator, the orange perfect block window and what a Perfect Block returns, plus the option to hide the indicator at higher difficulties”
“Reconciled the time cost model to whole day and night segments, corrected the perk price from experience points to skill points, corrected how manuals gate abilities, and noted that the time system cannot be disabled”
“Added the shipped clock signals (journal time costs, phase-flip warnings, expiring and phase-gated quest icons), noted that the time system cannot be switched off and that play continues past the main quest, and replaced the single average playtime figure with the measured launch range”
“Added the shared experience bar and single skill point pool, corrected the ultimate perk count to three per tree with only one unlockable, corrected manual gating and the Vampirism corruption requirement, and added perk timing labels”
“Re-tensed the launch framing now that the list is live, and stated tower climbing as a confirmed night-gated activity rather than a preview report”
“Re-tensed the release and no-early-access lines after launch, clarified that the pre-order armour set is obtainable in normal play, and noted that the Eclipse content is its own store item”
“Confirmed the June spec sheet as the shipped final requirements, re-tensed the release lines, recorded that the promised medium and ultra presets never arrived, and added the declared console capabilities”
“Re-tensed release and edition sections for the September 3 launch, replaced the duplicate release table with a Release section covering storefronts and platform features, added a Reception section, and recorded the launch-day studio headcount”
“Moved two words that had been placed inside a developer quotation out of the quote marks so the quoted wording matches what was actually said”
“Restored two developer quotations to their exact wording, correcting an inserted comma and a dropped comma with a truncated clause”
“Extended the vampire wikilink to cover the whole word so the plural reads correctly in search”
“Renamed the Day One Edition to the publisher's spelling”
“Renamed the Day One Edition to the publisher's spelling and linked the dedicated editions page”
“Renamed the Day One Edition to the publisher's spelling, added the no-early-access rule and a link to the editions page, and replaced placeholder column headers on the key details table”
“Initial version: four-edition comparison table, Collector's Edition contents, Sangoran Wayfarer's Armor Set, and the no-early-access rule”
“Corrected Konrad Tomaszkiewicz from founder to co-founder to match the studio's own wording and the co-founder reference elsewhere in the article, and replaced placeholder column headers on the key people table”
“Named the Road to Launch host in full, corrected her title, removed an unverifiable co-host credit, fixed the motion-capture credit, and added the August 18 edition guide and August 25 launch trailer”
“Restored the article images alongside the expanded text”
“Restored the article images alongside the expanded text”
“Restored the article images alongside the expanded text”
“Reframed the page around what is actually documented, flagged the name and spelling as unconfirmed, replaced the wealthiest-district and silver-circle claims with a caution list, and kept the cathedral and day-night material that is supported”
“Added the confirmed weapon classes, the three attack phases, the omniblock and directional approaches, named execution and block mechanics, and Swordmastery progression; corrected the outdated claim that this is the only weapon in the game and fixed the description of Coen's father”
“Rebuilt the legend section from the valley chronicle, moved the crypt encounter and the legendary sword into a clearly hedged preview-material section, and removed the unsourced sword name, fragment-hunt questline, and second-Dawnwalker claim”
“Expanded the diary and church sections with the confirmed wording, added his place among the introduced cast, added the valley chronicle's earlier mention of a father Florin as the knyaz's confessor, and sharpened the list of open questions”
“Expanded with a subject-by-subject breakdown of what the sixteen-part chronicle establishes about the valley's pre-vampire history, its silver economy, its saints and its folklore, plus guidance on reading it as an in-world document rather than a gameplay source”
“Replaced the unconfirmed new game plus note with the studio's direct statement on it”
“Added a relevant screenshot to the article”
“Added a relevant screenshot to the article”
“Added a relevant screenshot to the article”
“Added a relevant screenshot to the article”
“Refreshed internal link states after new pages were published”
“Hedged the level-cap claim to match what has actually been confirmed”
“Hedged the level-cap claim to match what has actually been confirmed”
“Created article covering the 46 launch-day achievements, the 25 visible and 21 hidden split, the seven activity categories, a table of the 21 named visible achievements with unlock conditions, and the mechanics those conditions confirm”
“Renamed the execution move to its confirmed name, Artery Strike”
“Renamed the execution move to its confirmed name, Artery Strike”
“Added the August 2026 achievements reveal and the pre-launch overview trailer”
“Added the launch achievement list and the confirmed level cap to the overview”
“Corrected the skill-tree names and added the confirmed traversal-distance tracking”
“Confirmed monsters as a valid feeding target alongside animals and humans”
“Added the confirmed scouting-tower gating and the settlement and convoy targets”
“Added the confirmed peak infamy state and the flag and convoy targets”