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Anca is a village healer in Vale Sangora whose knowledge of herbs and magic makes her one of Coen's key allies, though she keeps her own secrets.
The 30-day cycle is the core time mechanic in The Blood of Dawnwalker, giving players 30 days and nights to rescue Coen's family from Brencis.
The Vrakhiri are the four ancient vampires who rule Vale Sangora: Brencis, Xanthe, Ambrus, and Bakir. Each controls their own territory within the valley.
The vampire mythology of The Blood of Dawnwalker covers turning rituals, needle-fangs, the blood plague cure, Corruption, and roots in strigoi, moroi and Balkan folklore.
The Blood of Dawnwalker's quest system removes the main/side quest distinction and offers dual day-night paths for many objectives.
Hex magic is Coen's daytime supernatural ability system, using rune scars carved into his skin as conduits for offensive, defensive, and investigative spells.
Rebel Wolves is the Warsaw studio behind The Blood of Dawnwalker, co-founded by Witcher 3 game director Konrad Tomaszkiewicz and staffed by CD Projekt Red veterans.
The bestiary of The Blood of Dawnwalker includes vampires, murohni, uriashi, kobolds, likho, psoglavi, undead, and other creatures drawn from Eastern European folklore.
Lacra is an old vampire in The Blood of Dawnwalker who wants Brencis gone for reasons of her own, and one of the characters Coen can grow close to.
Rune carving is the magic system in The Blood of Dawnwalker, where Coen etches runes into his flesh to channel occult Hex abilities at the cost of HP.
The notoriety system tracks Coen's actions against Brencis on a ranked infamy track, triggering edicts, curfews and lockdowns while opening the rebel factions to him.
Marat, called Crake in the shipped game, leads the Manumits rebellion against Brencis in Vale Sangora and is one of the allies Coen can seek out.
The Blood of Dawnwalker's soundtrack is composed by Nikola Kolodziejczyk, Piotr Musial, and Mikolai Stroinski, rooted in 14th-century Eastern European folk traditions.
The Blood of Dawnwalker runs on an undisclosed Unreal Engine 5 sub-version with Nanite, Lumen, heavy custom code, and post-launch work on shader compilation and frame pacing.
Brencis is the primary antagonist of The Blood of Dawnwalker, an ancient Roman vampire who seized control of Vale Sangora and holds Coen's family hostage.
Saint Mihai, venerated as patron of Svartrau's cathedral, is found walled up alive in its crypt, where he calls himself a dawnwalker before he dies and leaves Coen the sword behind the game's best weapon chain.
Dawnwalkers are beings caught between humanity and vampirism. Coen is the Dawnwalker the story follows, and Saint Mihai claims in the game's own text to be one too.
Greifberg is the castle overlooking Svartrau in Vale Sangora, seat of the vampire lord Brencis and the player's ultimate objective in The Blood of Dawnwalker.
The uriashi are towering mountain folk who live high above Vale Sangora, hunted to near-extinction in a previous age and only recently drawn back into the valley's affairs.
Coen is the protagonist of The Blood of Dawnwalker, a silver-poisoned peasant turned Dawnwalker who must rescue his family from a vampire lord within 30 days.
Murohni are failed vampires, created when a vrakhiri fang lodges somewhere other than the victim's heart. The singular is murohn.
The Blood of Dawnwalker has three skill trees: Swordmastery, Witchcraft, and Vampirism, reflecting Coen's dual nature as a Dawnwalker. All three draw on one shared pool of skill points, and Coen's level caps at 50.
Equipment in The Blood of Dawnwalker includes weapons, armor types, magical accessories, and an alchemy-focused crafting system for tinctures and concoctions.
Lunka is Coen's sister, whose plague cure by vampire blood set the events of The Blood of Dawnwalker into motion. She may be aging slower than normal due to the vampire blood in her system.
Xanthe is the oldest of the Vrakhiri, a former Greek priestess who hears voices from beyond the pale and is the one who stripped the Blood Guards of their humanity.
An overview of The Blood of Dawnwalker, the dark fantasy action RPG from Rebel Wolves set in 14th-century Carpathian Mountains. Single-player, Unreal Engine 5, released September 3, 2026.
Ambrus is the youngest of the Vrakhiri, a charming and deceptive vampire lord who rose from humble origins and now serves Brencis in Vale Sangora.
Peregrini Aurorae, meaning Dawn's Pilgrim, is the long sword Coen carries through daytime combat in The Blood of Dawnwalker.
Konrad Tomaszkiewicz is the co-founder, CEO and Game Director of Rebel Wolves, formerly the Game Director of The Witcher 3: Wild Hunt at CD Projekt Red.
Vale Sangora is the fictional 14th-century valley in the Carpathian Mountains where The Blood of Dawnwalker takes place, drawing from Polish, Romanian, Ukrainian, and Balkan cultures.
A chronological record of The Blood of Dawnwalker's announcements, trailers, Community Bulletin Boards, and the Secret History promotional series from 2025 to 2026.
Svartrau is the capital city of Vale Sangora, featuring Greifberg Castle, the cathedral, and distinct districts that change dramatically between day and night.
Official PC system requirements for The Blood of Dawnwalker at the minimum and recommended tiers, plus the shipped console graphics modes for PlayStation 5 and Xbox Series X|S.
The factions of Vale Sangora include the vrakhiri boyars, the Manumits rebellion, vampire loyalists and independent groups, each responding to player actions.
Sanzhana are small winged creatures in Vale Sangora who harvest teeth from the dead, and whose five encounters return a day to the 30-day clock.
Coen's vampiric powers activate at night, including teleportation, wall-walking with Planeshift, blood draining, and abilities absorbed from defeated vampires.
The Svartrau Cathedral is a foreboding structure in the capital of Vale Sangora, containing underground crypts and the tomb of Saint Mihai.
Bakir is one of the Vrakhiri vampire lords, a former Central Asian warlord who thirsted for blood even before he was turned.
The Carpathian Mountains and the year 1347 are the real-world setting and period behind The Blood of Dawnwalker, with the Black Death as the lever that put vampires in power.
Laslea is Coen's home village, a secluded settlement in the hills of Vale Sangora where his parents and three siblings still live under the rule of Skender Dragosti.