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The Blood of Dawnwalker runs on an older version of Unreal Engine 5, using Nanite and Lumen with extensive custom code modifications.
Hex magic is Coen's daytime supernatural ability system, using rune scars carved into his skin as conduits for offensive, defensive, and investigative spells.
The Blood of Dawnwalker's quest system removes the main/side quest distinction and offers dual day-night paths for many objectives.
Rebel Wolves is the Warsaw-based studio behind The Blood of Dawnwalker, founded by The Witcher 3 game director Konrad Tomaszkiewicz and staffed by CD Projekt Red veterans.
Official PC system requirements for The Blood of Dawnwalker across minimum, recommended, and ultra tiers, plus baseline notes for PlayStation 5 and Xbox Series X|S.
The Vrakhiri are the four ancient vampires who rule Vale Sangora: Brencis, Xanthe, Ambrus, and Bakir. Each controls their own territory within the valley.
The 30-day cycle is the core time mechanic in The Blood of Dawnwalker, giving players 30 days and nights to rescue Coen's family from Brencis.
The Blood of Dawnwalker features three skill trees: Human, Vampire, and Shared. This reflects Coen's dual nature as a Dawnwalker.
The Blood of Dawnwalker's soundtrack is composed by Nikola Kolodziejczyk, Piotr Musial, and Mikolai Stroinski, rooted in 14th-century Eastern European folk traditions.
An overview of The Blood of Dawnwalker, the dark fantasy action RPG from Rebel Wolves set in 14th-century Carpathian Mountains. Single-player, Unreal Engine 5, releasing 2026.
Coen is the protagonist of The Blood of Dawnwalker, a silver-poisoned peasant turned Dawnwalker who must rescue his family from a vampire lord within 30 days.
Anca is a village healer in Vale Sangora whose knowledge of herbs and magic makes her one of Coen's key allies, though she keeps her own secrets.
The vampire mythology of The Blood of Dawnwalker features unique turning rituals, growing needle-fangs, blood plague cures, and draws from strigoi, moroi, and Balkan folklore.
Dawnwalkers are beings caught between humanity and vampirism. Coen and Saint Mihai are the only known Dawnwalkers, both created under exceptional circumstances.
Konrad Tomaszkiewicz is the CEO and Game Director of Rebel Wolves, formerly the Game Director of The Witcher 3: Wild Hunt at CD Projekt Red.
Vale Sangora is the fictional 14th-century valley in the Carpathian Mountains where The Blood of Dawnwalker takes place, drawing from Polish, Romanian, Ukrainian, and Balkan cultures.
Svartrau is the capital city of Vale Sangora, featuring Greifberg Castle, the cathedral, and distinct districts that change dramatically between day and night.
The bestiary of The Blood of Dawnwalker includes vampires, murohni, uriashi, kobolds, likho, psoglavi, undead, and other creatures drawn from Eastern European folklore.
Zdislav is the elder of Laslea village in Vale Sangora, a storyteller who bears the marks of vampire contact.
Leader of the human rebellion against Brencis in Vale Sangora, revealed in the Road to Launch Event Story Trailer.
The uriashi are mountain folk with curled horns who inhabit the high peaks of Vale Sangora, some now serving as enforcers for the vampire regime.
Peregrini Aurorae (Dawn's Pilgrim) is Coen's sword in The Blood of Dawnwalker, carried during daytime combat.
Equipment in The Blood of Dawnwalker includes weapons, armor types, magical accessories, and an alchemy-focused crafting system for tinctures and concoctions.
Lunka is Coen's sister, whose plague cure by vampire blood set the events of The Blood of Dawnwalker into motion. She may be aging slower than normal due to the vampire blood in her system.
Murohni are lesser vampires created through botched turnings, resulting in mindless, deformed beasts that lack self-preservation and burn in sunlight.
Coen's vampiric powers activate at night, including teleportation, wall-walking, bat transformation, blood draining, and abilities absorbed from defeated vampires.
The notoriety system in The Blood of Dawnwalker tracks Coen's actions against Brencis, triggering escalating countermeasures like edicts, curfews, and lockdowns.
Xanthe is the oldest of the Vrakhiri vampire lords, a former Greek priestess who hears voices from beyond the pale and possesses blood control powers.
Exploration in The Blood of Dawnwalker covers a compact open world with supernatural traversal, visible map, southward difficulty scaling, and no horse.
Brencis is the primary antagonist of The Blood of Dawnwalker, an ancient Roman vampire who seized control of Vale Sangora and holds Coen's family hostage.
At night, Coen transforms into a vampire with claw-based combat, traversal abilities like Shadowstep and Planeshift, and a blood craving system.
Ambrus is the youngest of the Vrakhiri vampire lords, a charming and dangerous manipulator who rose from humble origins to seek revenge on the world.
The Carpathian Mountains form the isolated backdrop for The Blood of Dawnwalker, set in the fictional kingdom of Vale Sangora during the Black Death of 1347.
Bandai Namco Entertainment signed a global publishing deal with Rebel Wolves for The Blood of Dawnwalker in October 2024.
The Blood of Dawnwalker uses a 'narrative sandbox' design philosophy that maximizes player agency while delivering structured stories.
A chronological record of The Blood of Dawnwalker's announcements, trailers, Community Bulletin Boards, and the Secret History promotional series from 2025 to 2026.
Skender Dragosti was the tyrannical human ruler of Vale Sangora before Brencis and the Vrakhiri vampires seized control.
Players have 30 in-game days and 30 nights to save Coen's family in The Blood of Dawnwalker, with only quests advancing the clock.
The combat system in The Blood of Dawnwalker uses a day/night split with directional swordplay, hex magic, vampiric claws, and supernatural abilities.
Lacra is a character in The Blood of Dawnwalker driven by a personal mission that often puts her at odds with others around Coen.