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The Vrakhiri are the four ancient vampires who rule Vale Sangora: Brencis, Xanthe, Ambrus, and Bakir. Each controls their own territory within the valley.
The vampire mythology of The Blood of Dawnwalker covers turning rituals, needle-fangs, the blood plague cure, Corruption, and roots in strigoi, moroi and Balkan folklore.
The bestiary of The Blood of Dawnwalker includes vampires, murohni, uriashi, kobolds, likho, psoglavi, undead, and other creatures drawn from Eastern European folklore.
Dawnwalkers are beings caught between humanity and vampirism. Coen is the Dawnwalker the story follows, and Saint Mihai claims in the game's own text to be one too.
The uriashi are towering mountain folk who live high above Vale Sangora, hunted to near-extinction in a previous age and only recently drawn back into the valley's affairs.
Murohni are failed vampires, created when a vrakhiri fang lodges somewhere other than the victim's heart. The singular is murohn.
Sanzhana are small winged creatures in Vale Sangora who harvest teeth from the dead, and whose five encounters return a day to the 30-day clock.
The Dawnwalker Saga is the multi-game series Rebel Wolves is building around Coen, with The Blood of Dawnwalker as its self-contained first chapter.
Edicts are the decrees Brencis issues against Coen in The Blood of Dawnwalker, tightening the valley's laws as notoriety rises and reshaping how the open world can be travelled.