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Good Home introduces Heile, Tonis and the Sanzhani Tsarina. Researching their family before returning to the burrow opens a peaceful resolution that a rushed search can miss.
Requirements and time
Detail | Requirement |
|---|---|
Start | After the prologue, follow glowing mushroom rings north of Sandy Gorge Shrine in the Svartrau Outskirts. |
Prepare | Carry Beer or Wine for Tonis. |
Listed time | 2-8 segments, depending on the route. |
Route
Stage | What to do |
|---|---|
Meet Heile | Crouch into the burrow and ask about her brother Tonis. She sends Coen to find him. |
Investigate Oghasti | Search their family house southwest of the burrow. Focus Mode highlights the blood cross and evidence inside, including the bodies. Complete the investigation for the later safety response. |
Find the next lead | Search the Wooden Palace southwest of Oghasti, including its upper floor. Follow the smoke toward the burner camp and ask the Coal Burner Chief about Tonis. |
Find Tonis | Follow marked trees northeast into the forest to his campfire. Give him Beer or Wine to talk without advancing time; helping chop wood costs three segments. |
Return together | Explain Heile's request and offer to lead Tonis back. Tsarina challenges his plan to take Heile home. |
Safe stay route | Say Heile is happy here, tell Tonis he cannot provide for her, then choose She's safe here. For the first time in her life. The last response requires the Oghasti evidence. |
Unsafe stay route | Without that evidence, We humans - are we so much better? leaves Tonis angry. Returning the next day reveals his body among the men who tried to smoke out the burrow. |
Take Heile home | Argue that she should live among her own kind and agree to repay Tsarina with three Shiny Teeth. Loot them from human enemies and return. |
After Heile stays, or after the three-tooth repayment, Tsarina offers to send a letter to Lunka. This opens Letters to Lunka and the remaining Sanzhani favors. The safe stay route allows Tonis to visit Heile rather than leaving him to attempt a rescue.
Rewards
100 XP and 1 skill point.