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Serving at the temples of Dagsion in Fire Emblem: Fortune's Weave raises a Bless Level with one of six gods and unlocks blessings to use in battle. Each god has a day of the week, Bless Levels carry across every route, and reported effects cover all six.
The Divine Classes are the eight highest classes in Fire Emblem: Fortune's Weave, unlocked at the Temple of the Diadem in Part III with the five Keys of the Diadem and an item from each of the temple's chambers.

Release date, platform exclusivity, prices in four regions, the regionally different Dagdan Collection contents, the version history with the four weapons Ver. 1.0.1 adds, reception, age ratings and the announcement timeline for Fire Emblem: Fortune's Weave.

The stretch of free time between matches of the Heroic Games in Fire Emblem: Fortune's Weave, spent training at the arena, shopping, volunteering at temples, taking quests, recruiting warriors and resting at inns before the next fight.
Catania is a playable mercenary in Fire Emblem: Fortune's Weave, described as sterling in skill and drawn to fights against strong opponents. She starts in the Commoner class.
Raksha, called the Magistra, is the masked figure the Order of Mithras answers to in Fire Emblem: Fortune's Weave, with influence over Solel and several named agents working for her.

Solel is the Divine Sovereign of the Dagdan Empire in Fire Emblem: Fortune's Weave, a sun god ruling as regent during Dagda's slumber and the figure who declares the Heroic Games open.

How a battle works in Fire Emblem: Fortune's Weave: the grid, deployment, the combat forecast, terrain, adjacency bonuses, the absent weapon triangle, and Gambits with the battalions behind them.
Boons of Salvation are the save-wide bonuses of Fire Emblem: Fortune's Weave, bought with Karma Shards earned from Notable Deeds. This page lists every Boon and its tiers, and covers the Part III Merge Causality function the shards also pay for.
Poloni is an announcer for the Heroic Games of 1449 in Fire Emblem: Fortune's Weave, a non-playable figure of Dagsion with no voice credits published.
Olympia is a priestess of the Kalla temple in upper Dagsion, titled the Blue Rose of Caelus, and Leda's oldest rival. She is fought as a boss on Leda's route before she joins the team.

Fire Emblem: Fortune's Weave is a turn-based tactics role-playing game from Intelligent Systems, released September 17, 2026 on Nintendo Switch 2. Four Heroes compete at a gladiatorial tournament, and a summoned soul travels back to change their fates.

The Nameless is the spear carried by the protagonist of Fire Emblem: Fortune's Weave, a weapon that lost both its original power and its name, and that Credna can power up in Part III.
Talimun is a playable character in Fire Emblem: Fortune's Weave, chief manager of the merchant guild Vandahl Trading and head of the clan called The Moon's Lie. He fights with the cursed sword Long-Night Katara.
How supports work in Fire Emblem: Fortune's Weave: adjacency bonuses on the battle map, the gifts, meals and Stage Shows that raise support levels across every route, and the C, B and A conversations held at inns.

Dungeons on the world map of Fire Emblem: Fortune's Weave hold materials and fixed treasure chests, and running into a roaming enemy inside one begins a Clash, a turn-based fight that differs from a normal battle. This page lists all 32 dungeons with their regions and ideal levels.
Diego is a playable character in Fire Emblem: Fortune's Weave and the bodyguard of Orchel. He fights with her clan, Linaria Morning Dew, and also appears as an enemy early in Theodora's route.

Orchel is a playable character in Fire Emblem: Fortune's Weave who serves at Credna's Temple in the upper levels of Dagsion. She wears a cat mask of deiform gold she refuses to remove, excels at white magic, and uses the Automata Blaze gauge.
Sirocco is the bard who appears before Leda on her journey of revenge and joins Rose Tempest. He calls himself a capricious wind, flirts with everyone, and fights with both blade and magic.
Mu is a girl of about fifteen who left home to find her missing mother and met Leda while searching. She dresses and speaks as a boy for safety, and it fools nobody for long.
Dante is a playable character in Fire Emblem: Fortune's Weave who works as a director. She has been shown fighting as a Diviner, and roster listings place her with the Mane of Flame.

Dagda is the continent on which Fire Emblem: Fortune's Weave is set, holding the Dagdan Empire, its three vassal kingdoms of Saramis, Arago and Brezarant, and the unruled territory of Mosa in the far south.

Ursula is a playable character in Fire Emblem: Fortune's Weave and the manager of Vandahl Trading, second in authority to Talimun. Her business sense unlocks the Storage command, and her personal skill Merchants' Manager retrieves items from Storage mid-battle.
Yang Jie is a playable wandering warrior monk in Fire Emblem: Fortune's Weave who can fight and heal in the same battle. He starts in the Diviner class.
Yu Phas is the Dagdan goddess of death and night, titled the Keeper of Death and Night. Nintendo's narration calls her a goddess loathed throughout the lands, and she is the goddess the Kingdom of Saramis worships.
Esmeralda is a fisherman's daughter from the Dagdan coast who was to be given to a sea creature before Dietrich saved her. She travels with him, and fights with the trident her father left behind.
Ninae is a playable character in Fire Emblem: Fortune's Weave who can hear spirits. She joins through recruitment rather than starting in a clan, and was the first non-Hero recruit Nintendo showed on camera.

Lind is a boss in Fire Emblem: Fortune's Weave, one of the risen dead and a servant of Balor. He guards the Alcineus Span in the second prologue, returns in two War Arc battles, and was known in life as the Lord of Impalement.
Bertrand, the White-Maned Demon, is a character in Fire Emblem: Fortune's Weave who leads the Mane of Flame, is billed as Dagsion's living legend, and fights as a guest in Part II before joining in Part III.
Sofia is a playable priest in Fire Emblem: Fortune's Weave who specialises in healing magic and can raise its effect. She is known for an enormous appetite.

Ornius Rider is a Beginner cavalry class in Fire Emblem: Fortune's Weave, mounted on the ornius, a large flightless bird native to Dagda. It has 5 Movement, hops low obstacles, cannot fly, and can dismount to become infantry.
Skellion is this game's name for the undead in Fire Emblem: Fortune's Weave, an enemy-only class that makes up much of Balor's army in 1454 and takes bonus damage from Seraphim.
Sothis appears in Fire Emblem: Fortune's Weave as the progenitor god who calls down a single soul to confront Balor. She also performs the game's vocal theme.
Tialla is a playable character in Fire Emblem: Fortune's Weave, a 15 year old from Ribeira village who joins the Ribeira Winds alongside her childhood friend Cai.

Hero's Relics are legendary Crest-stone weapons that return in Fire Emblem: Fortune's Weave. The one confirmed by name on this wiki is the Answerer, the sword Dietrich carries.

Nuzzuo is a playable warrior of the Har Hali tribe in Fire Emblem: Fortune's Weave, leading it in the chieftain's absence. His personal skill, Tribesman's Secret Technique, rewards striking an enemy's weakness.

The Dagdan Empire is the largest and most powerful nation on the continent of Dagda, a theocracy ruled by the Divine Sovereign Solel with three vassal kingdoms beneath it and its capital at Dagsion.

Mars is the god of war of the Dagdan Pantheon in Fire Emblem: Fortune's Weave, titled the Bringer of War. He inspects Dietrich on Solel's behalf and later faces him in the final exhibition of the Lion route's first Part.
Fire Emblem: Fortune's Weave supports Joy-Con 2 mouse controls, a first for the series, switching to them automatically when the right Joy-Con 2 is laid flat. This page collects the mouse bindings and the individual button prompts documented so far.
Peter is Cai's friend from Ribeira Village, raised beside him like a brother. He is a gifted archer with eyesight sharp enough to pick out stars in daylight, and too timid to make full use of either.