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Fire Emblem: Fortune's Weave is the first game in the series to support mouse controls. Nintendo's own wording is that you can play with mouse controls using Joy-Con 2 controllers, intuitively moving units across the battlefield and quickly accessing helpful information, changing seamlessly between button and mouse controls whenever you like. Neither scheme locks you in: the switch is available at any point.
One hands-on account of the pre-launch build found the mouse mode precise but not yet comfortable to sit with for long stretches. That is a single early impression of a build that was still weeks from release.
What the Battle Screen Shows
Most of the game's information sits on the map itself rather than in menus, which is what the mouse pointer is meant to reach quickly.
Element | What It Shows |
|---|---|
Blue squares | The selected unit's movement range |
Red squares | The selected unit's attack range |
Combat forecast | Predicted damage, hit rate, critical chance, which unit strikes first or last, and whether the target can counterattack at all. Backing out returns the unit to where it stood before you selected it |
Weapon Uses | Remaining durability, which is hidden until you hover over the weapon |
Support indicator | A partner portrait with a heart icon and a numeric level when two close characters stand adjacent, with the bonus shown as a banner |
Boss markers | An extra HP bar and a commander badge on leader units |
Yellow item icon | Marks an enemy that will drop loot |
Beast icon | Flags an enemy that is weak to the weapon currently selected |
Several of these can be turned off. Pre-launch footage shows the heart icons and the mini-map both toggled away, and a prompt tied to the minus button sits near the bottom left of the screen, changing between a heart, a conversation and a recovery icon depending on context.
Button Layout
Nintendo has not published a full button map ahead of launch, and nothing in the pre-release material lists the individual assignments. What the coverage does confirm is that the button scheme remains the default and the mouse is an option on top of it. For what those inputs are driving, see the Combat System.